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[linux.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <drm/drmP.h>
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/device.h>
10 #include <linux/io.h>
11 #include <linux/sched/signal.h>
12
13 #include "uapi/drm/v3d_drm.h"
14 #include "v3d_drv.h"
15 #include "v3d_regs.h"
16 #include "v3d_trace.h"
17
18 static void
19 v3d_init_core(struct v3d_dev *v3d, int core)
20 {
21         /* Set OVRTMUOUT, which means that the texture sampler uniform
22          * configuration's tmu output type field is used, instead of
23          * using the hardware default behavior based on the texture
24          * type.  If you want the default behavior, you can still put
25          * "2" in the indirect texture state's output_type field.
26          */
27         V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
28
29         /* Whenever we flush the L2T cache, we always want to flush
30          * the whole thing.
31          */
32         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
33         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
34 }
35
36 /* Sets invariant state for the HW. */
37 static void
38 v3d_init_hw_state(struct v3d_dev *v3d)
39 {
40         v3d_init_core(v3d, 0);
41 }
42
43 static void
44 v3d_idle_axi(struct v3d_dev *v3d, int core)
45 {
46         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
47
48         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
49                       (V3D_GMP_STATUS_RD_COUNT_MASK |
50                        V3D_GMP_STATUS_WR_COUNT_MASK |
51                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
52                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
53         }
54 }
55
56 static void
57 v3d_idle_gca(struct v3d_dev *v3d)
58 {
59         if (v3d->ver >= 41)
60                 return;
61
62         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
63
64         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
65                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
66                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
67                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
68         }
69 }
70
71 static void
72 v3d_reset_v3d(struct v3d_dev *v3d)
73 {
74         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
75
76         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
77                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
78                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
79                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
80
81                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
82                  * of the unit, so reset it to its power-on value here.
83                  */
84                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
85         } else {
86                 WARN_ON_ONCE(V3D_GET_FIELD(version,
87                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
88                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
89                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
90                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
91         }
92
93         v3d_init_hw_state(v3d);
94 }
95
96 void
97 v3d_reset(struct v3d_dev *v3d)
98 {
99         struct drm_device *dev = &v3d->drm;
100
101         DRM_ERROR("Resetting GPU.\n");
102         trace_v3d_reset_begin(dev);
103
104         /* XXX: only needed for safe powerdown, not reset. */
105         if (false)
106                 v3d_idle_axi(v3d, 0);
107
108         v3d_idle_gca(v3d);
109         v3d_reset_v3d(v3d);
110
111         v3d_mmu_set_page_table(v3d);
112         v3d_irq_reset(v3d);
113
114         trace_v3d_reset_end(dev);
115 }
116
117 static void
118 v3d_flush_l3(struct v3d_dev *v3d)
119 {
120         if (v3d->ver < 41) {
121                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
122
123                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
124                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
125
126                 if (v3d->ver < 33) {
127                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
128                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
129                 }
130         }
131 }
132
133 /* Invalidates the (read-only) L2 cache. */
134 static void
135 v3d_invalidate_l2(struct v3d_dev *v3d, int core)
136 {
137         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
138                        V3D_L2CACTL_L2CCLR |
139                        V3D_L2CACTL_L2CENA);
140 }
141
142 static void
143 v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
144 {
145         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
146         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
147                        V3D_L2TCACTL_L2TFLS), 100)) {
148                 DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
149         }
150 }
151
152 /* Invalidates texture L2 cachelines */
153 static void
154 v3d_flush_l2t(struct v3d_dev *v3d, int core)
155 {
156         v3d_invalidate_l1td(v3d, core);
157
158         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
159                        V3D_L2TCACTL_L2TFLS |
160                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
161         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
162                        V3D_L2TCACTL_L2TFLS), 100)) {
163                 DRM_ERROR("Timeout waiting for L2T flush\n");
164         }
165 }
166
167 /* Invalidates the slice caches.  These are read-only caches. */
168 static void
169 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
170 {
171         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
172                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
173                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
174                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
175                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
176 }
177
178 /* Invalidates texture L2 cachelines */
179 static void
180 v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
181 {
182         V3D_CORE_WRITE(core,
183                        V3D_CTL_L2TCACTL,
184                        V3D_L2TCACTL_L2TFLS |
185                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
186         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
187                        V3D_L2TCACTL_L2TFLS), 100)) {
188                 DRM_ERROR("Timeout waiting for L2T invalidate\n");
189         }
190 }
191
192 void
193 v3d_invalidate_caches(struct v3d_dev *v3d)
194 {
195         v3d_flush_l3(v3d);
196
197         v3d_invalidate_l2(v3d, 0);
198         v3d_invalidate_slices(v3d, 0);
199         v3d_flush_l2t(v3d, 0);
200 }
201
202 void
203 v3d_flush_caches(struct v3d_dev *v3d)
204 {
205         v3d_invalidate_l1td(v3d, 0);
206         v3d_invalidate_l2t(v3d, 0);
207 }
208
209 static void
210 v3d_attach_object_fences(struct v3d_exec_info *exec)
211 {
212         struct dma_fence *out_fence = exec->render_done_fence;
213         struct v3d_bo *bo;
214         int i;
215
216         for (i = 0; i < exec->bo_count; i++) {
217                 bo = to_v3d_bo(&exec->bo[i]->base);
218
219                 /* XXX: Use shared fences for read-only objects. */
220                 reservation_object_add_excl_fence(bo->resv, out_fence);
221         }
222 }
223
224 static void
225 v3d_unlock_bo_reservations(struct drm_device *dev,
226                            struct v3d_exec_info *exec,
227                            struct ww_acquire_ctx *acquire_ctx)
228 {
229         int i;
230
231         for (i = 0; i < exec->bo_count; i++) {
232                 struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
233
234                 ww_mutex_unlock(&bo->resv->lock);
235         }
236
237         ww_acquire_fini(acquire_ctx);
238 }
239
240 /* Takes the reservation lock on all the BOs being referenced, so that
241  * at queue submit time we can update the reservations.
242  *
243  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
244  * (all of which are on exec->unref_list).  They're entirely private
245  * to v3d, so we don't attach dma-buf fences to them.
246  */
247 static int
248 v3d_lock_bo_reservations(struct drm_device *dev,
249                          struct v3d_exec_info *exec,
250                          struct ww_acquire_ctx *acquire_ctx)
251 {
252         int contended_lock = -1;
253         int i, ret;
254         struct v3d_bo *bo;
255
256         ww_acquire_init(acquire_ctx, &reservation_ww_class);
257
258 retry:
259         if (contended_lock != -1) {
260                 bo = to_v3d_bo(&exec->bo[contended_lock]->base);
261                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
262                                                        acquire_ctx);
263                 if (ret) {
264                         ww_acquire_done(acquire_ctx);
265                         return ret;
266                 }
267         }
268
269         for (i = 0; i < exec->bo_count; i++) {
270                 if (i == contended_lock)
271                         continue;
272
273                 bo = to_v3d_bo(&exec->bo[i]->base);
274
275                 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
276                 if (ret) {
277                         int j;
278
279                         for (j = 0; j < i; j++) {
280                                 bo = to_v3d_bo(&exec->bo[j]->base);
281                                 ww_mutex_unlock(&bo->resv->lock);
282                         }
283
284                         if (contended_lock != -1 && contended_lock >= i) {
285                                 bo = to_v3d_bo(&exec->bo[contended_lock]->base);
286
287                                 ww_mutex_unlock(&bo->resv->lock);
288                         }
289
290                         if (ret == -EDEADLK) {
291                                 contended_lock = i;
292                                 goto retry;
293                         }
294
295                         ww_acquire_done(acquire_ctx);
296                         return ret;
297                 }
298         }
299
300         ww_acquire_done(acquire_ctx);
301
302         /* Reserve space for our shared (read-only) fence references,
303          * before we commit the CL to the hardware.
304          */
305         for (i = 0; i < exec->bo_count; i++) {
306                 bo = to_v3d_bo(&exec->bo[i]->base);
307
308                 ret = reservation_object_reserve_shared(bo->resv);
309                 if (ret) {
310                         v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
311                         return ret;
312                 }
313         }
314
315         return 0;
316 }
317
318 /**
319  * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
320  * referenced by the job.
321  * @dev: DRM device
322  * @file_priv: DRM file for this fd
323  * @exec: V3D job being set up
324  *
325  * The command validator needs to reference BOs by their index within
326  * the submitted job's BO list.  This does the validation of the job's
327  * BO list and reference counting for the lifetime of the job.
328  *
329  * Note that this function doesn't need to unreference the BOs on
330  * failure, because that will happen at v3d_exec_cleanup() time.
331  */
332 static int
333 v3d_cl_lookup_bos(struct drm_device *dev,
334                   struct drm_file *file_priv,
335                   struct drm_v3d_submit_cl *args,
336                   struct v3d_exec_info *exec)
337 {
338         u32 *handles;
339         int ret = 0;
340         int i;
341
342         exec->bo_count = args->bo_handle_count;
343
344         if (!exec->bo_count) {
345                 /* See comment on bo_index for why we have to check
346                  * this.
347                  */
348                 DRM_DEBUG("Rendering requires BOs\n");
349                 return -EINVAL;
350         }
351
352         exec->bo = kvmalloc_array(exec->bo_count,
353                                   sizeof(struct drm_gem_cma_object *),
354                                   GFP_KERNEL | __GFP_ZERO);
355         if (!exec->bo) {
356                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
357                 return -ENOMEM;
358         }
359
360         handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
361         if (!handles) {
362                 ret = -ENOMEM;
363                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
364                 goto fail;
365         }
366
367         if (copy_from_user(handles,
368                            (void __user *)(uintptr_t)args->bo_handles,
369                            exec->bo_count * sizeof(u32))) {
370                 ret = -EFAULT;
371                 DRM_DEBUG("Failed to copy in GEM handles\n");
372                 goto fail;
373         }
374
375         spin_lock(&file_priv->table_lock);
376         for (i = 0; i < exec->bo_count; i++) {
377                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
378                                                      handles[i]);
379                 if (!bo) {
380                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
381                                   i, handles[i]);
382                         ret = -ENOENT;
383                         spin_unlock(&file_priv->table_lock);
384                         goto fail;
385                 }
386                 drm_gem_object_get(bo);
387                 exec->bo[i] = to_v3d_bo(bo);
388         }
389         spin_unlock(&file_priv->table_lock);
390
391 fail:
392         kvfree(handles);
393         return ret;
394 }
395
396 static void
397 v3d_exec_cleanup(struct kref *ref)
398 {
399         struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
400                                                   refcount);
401         struct v3d_dev *v3d = exec->v3d;
402         unsigned int i;
403         struct v3d_bo *bo, *save;
404
405         dma_fence_put(exec->bin.in_fence);
406         dma_fence_put(exec->render.in_fence);
407
408         dma_fence_put(exec->bin.done_fence);
409         dma_fence_put(exec->render.done_fence);
410
411         dma_fence_put(exec->bin_done_fence);
412         dma_fence_put(exec->render_done_fence);
413
414         for (i = 0; i < exec->bo_count; i++)
415                 drm_gem_object_put_unlocked(&exec->bo[i]->base);
416         kvfree(exec->bo);
417
418         list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
419                 drm_gem_object_put_unlocked(&bo->base);
420         }
421
422         pm_runtime_mark_last_busy(v3d->dev);
423         pm_runtime_put_autosuspend(v3d->dev);
424
425         kfree(exec);
426 }
427
428 void v3d_exec_put(struct v3d_exec_info *exec)
429 {
430         kref_put(&exec->refcount, v3d_exec_cleanup);
431 }
432
433 int
434 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
435                   struct drm_file *file_priv)
436 {
437         int ret;
438         struct drm_v3d_wait_bo *args = data;
439         struct drm_gem_object *gem_obj;
440         struct v3d_bo *bo;
441         ktime_t start = ktime_get();
442         u64 delta_ns;
443         unsigned long timeout_jiffies =
444                 nsecs_to_jiffies_timeout(args->timeout_ns);
445
446         if (args->pad != 0)
447                 return -EINVAL;
448
449         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
450         if (!gem_obj) {
451                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
452                 return -EINVAL;
453         }
454         bo = to_v3d_bo(gem_obj);
455
456         ret = reservation_object_wait_timeout_rcu(bo->resv,
457                                                   true, true,
458                                                   timeout_jiffies);
459
460         if (ret == 0)
461                 ret = -ETIME;
462         else if (ret > 0)
463                 ret = 0;
464
465         /* Decrement the user's timeout, in case we got interrupted
466          * such that the ioctl will be restarted.
467          */
468         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
469         if (delta_ns < args->timeout_ns)
470                 args->timeout_ns -= delta_ns;
471         else
472                 args->timeout_ns = 0;
473
474         /* Asked to wait beyond the jiffie/scheduler precision? */
475         if (ret == -ETIME && args->timeout_ns)
476                 ret = -EAGAIN;
477
478         drm_gem_object_put_unlocked(gem_obj);
479
480         return ret;
481 }
482
483 /**
484  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
485  * @dev: DRM device
486  * @data: ioctl argument
487  * @file_priv: DRM file for this fd
488  *
489  * This is the main entrypoint for userspace to submit a 3D frame to
490  * the GPU.  Userspace provides the binner command list (if
491  * applicable), and the kernel sets up the render command list to draw
492  * to the framebuffer described in the ioctl, using the command lists
493  * that the 3D engine's binner will produce.
494  */
495 int
496 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
497                     struct drm_file *file_priv)
498 {
499         struct v3d_dev *v3d = to_v3d_dev(dev);
500         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
501         struct drm_v3d_submit_cl *args = data;
502         struct v3d_exec_info *exec;
503         struct ww_acquire_ctx acquire_ctx;
504         struct drm_syncobj *sync_out;
505         int ret = 0;
506
507         if (args->pad != 0) {
508                 DRM_INFO("pad must be zero: %d\n", args->pad);
509                 return -EINVAL;
510         }
511
512         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
513         if (!exec)
514                 return -ENOMEM;
515
516         ret = pm_runtime_get_sync(v3d->dev);
517         if (ret < 0) {
518                 kfree(exec);
519                 return ret;
520         }
521
522         kref_init(&exec->refcount);
523
524         ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
525                                      0, &exec->bin.in_fence);
526         if (ret == -EINVAL)
527                 goto fail;
528
529         ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
530                                      0, &exec->render.in_fence);
531         if (ret == -EINVAL)
532                 goto fail;
533
534         exec->qma = args->qma;
535         exec->qms = args->qms;
536         exec->qts = args->qts;
537         exec->bin.exec = exec;
538         exec->bin.start = args->bcl_start;
539         exec->bin.end = args->bcl_end;
540         exec->render.exec = exec;
541         exec->render.start = args->rcl_start;
542         exec->render.end = args->rcl_end;
543         exec->v3d = v3d;
544         INIT_LIST_HEAD(&exec->unref_list);
545
546         ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
547         if (ret)
548                 goto fail;
549
550         ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
551         if (ret)
552                 goto fail;
553
554         mutex_lock(&v3d->sched_lock);
555         if (exec->bin.start != exec->bin.end) {
556                 ret = drm_sched_job_init(&exec->bin.base,
557                                          &v3d_priv->sched_entity[V3D_BIN],
558                                          v3d_priv);
559                 if (ret)
560                         goto fail_unreserve;
561
562                 exec->bin_done_fence =
563                         dma_fence_get(&exec->bin.base.s_fence->finished);
564
565                 kref_get(&exec->refcount); /* put by scheduler job completion */
566                 drm_sched_entity_push_job(&exec->bin.base,
567                                           &v3d_priv->sched_entity[V3D_BIN]);
568         }
569
570         ret = drm_sched_job_init(&exec->render.base,
571                                  &v3d_priv->sched_entity[V3D_RENDER],
572                                  v3d_priv);
573         if (ret)
574                 goto fail_unreserve;
575
576         exec->render_done_fence =
577                 dma_fence_get(&exec->render.base.s_fence->finished);
578
579         kref_get(&exec->refcount); /* put by scheduler job completion */
580         drm_sched_entity_push_job(&exec->render.base,
581                                   &v3d_priv->sched_entity[V3D_RENDER]);
582         mutex_unlock(&v3d->sched_lock);
583
584         v3d_attach_object_fences(exec);
585
586         v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
587
588         /* Update the return sync object for the */
589         sync_out = drm_syncobj_find(file_priv, args->out_sync);
590         if (sync_out) {
591                 drm_syncobj_replace_fence(sync_out, 0,
592                                           exec->render_done_fence);
593                 drm_syncobj_put(sync_out);
594         }
595
596         v3d_exec_put(exec);
597
598         return 0;
599
600 fail_unreserve:
601         mutex_unlock(&v3d->sched_lock);
602         v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
603 fail:
604         v3d_exec_put(exec);
605
606         return ret;
607 }
608
609 int
610 v3d_gem_init(struct drm_device *dev)
611 {
612         struct v3d_dev *v3d = to_v3d_dev(dev);
613         u32 pt_size = 4096 * 1024;
614         int ret, i;
615
616         for (i = 0; i < V3D_MAX_QUEUES; i++)
617                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
618
619         spin_lock_init(&v3d->mm_lock);
620         spin_lock_init(&v3d->job_lock);
621         mutex_init(&v3d->bo_lock);
622         mutex_init(&v3d->reset_lock);
623         mutex_init(&v3d->sched_lock);
624
625         /* Note: We don't allocate address 0.  Various bits of HW
626          * treat 0 as special, such as the occlusion query counters
627          * where 0 means "disabled".
628          */
629         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
630
631         v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
632                                &v3d->pt_paddr,
633                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
634         if (!v3d->pt) {
635                 drm_mm_takedown(&v3d->mm);
636                 dev_err(v3d->dev,
637                         "Failed to allocate page tables. "
638                         "Please ensure you have CMA enabled.\n");
639                 return -ENOMEM;
640         }
641
642         v3d_init_hw_state(v3d);
643         v3d_mmu_set_page_table(v3d);
644
645         ret = v3d_sched_init(v3d);
646         if (ret) {
647                 drm_mm_takedown(&v3d->mm);
648                 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
649                                   v3d->pt_paddr);
650         }
651
652         return 0;
653 }
654
655 void
656 v3d_gem_destroy(struct drm_device *dev)
657 {
658         struct v3d_dev *v3d = to_v3d_dev(dev);
659
660         v3d_sched_fini(v3d);
661
662         /* Waiting for exec to finish would need to be done before
663          * unregistering V3D.
664          */
665         WARN_ON(v3d->bin_job);
666         WARN_ON(v3d->render_job);
667
668         drm_mm_takedown(&v3d->mm);
669
670         dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
671 }