]> asedeno.scripts.mit.edu Git - linux.git/blob - drivers/gpu/drm/vc4/vc4_gem.c
PM / QoS: Remove global notifiers
[linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38         struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40         mod_timer(&vc4->hangcheck.timer,
41                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45         struct drm_vc4_get_hang_state user_state;
46
47         u32 bo_count;
48         struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54         unsigned int i;
55
56         for (i = 0; i < state->user_state.bo_count; i++)
57                 drm_gem_object_unreference_unlocked(state->bo[i]);
58
59         kfree(state);
60 }
61
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64                          struct drm_file *file_priv)
65 {
66         struct drm_vc4_get_hang_state *get_state = data;
67         struct drm_vc4_get_hang_state_bo *bo_state;
68         struct vc4_hang_state *kernel_state;
69         struct drm_vc4_get_hang_state *state;
70         struct vc4_dev *vc4 = to_vc4_dev(dev);
71         unsigned long irqflags;
72         u32 i;
73         int ret = 0;
74
75         spin_lock_irqsave(&vc4->job_lock, irqflags);
76         kernel_state = vc4->hang_state;
77         if (!kernel_state) {
78                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79                 return -ENOENT;
80         }
81         state = &kernel_state->user_state;
82
83         /* If the user's array isn't big enough, just return the
84          * required array size.
85          */
86         if (get_state->bo_count < state->bo_count) {
87                 get_state->bo_count = state->bo_count;
88                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89                 return 0;
90         }
91
92         vc4->hang_state = NULL;
93         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94
95         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96         state->bo = get_state->bo;
97         memcpy(get_state, state, sizeof(*state));
98
99         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100         if (!bo_state) {
101                 ret = -ENOMEM;
102                 goto err_free;
103         }
104
105         for (i = 0; i < state->bo_count; i++) {
106                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107                 u32 handle;
108
109                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110                                             &handle);
111
112                 if (ret) {
113                         state->bo_count = i - 1;
114                         goto err;
115                 }
116                 bo_state[i].handle = handle;
117                 bo_state[i].paddr = vc4_bo->base.paddr;
118                 bo_state[i].size = vc4_bo->base.base.size;
119         }
120
121         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122                          bo_state,
123                          state->bo_count * sizeof(*bo_state)))
124                 ret = -EFAULT;
125
126         kfree(bo_state);
127
128 err_free:
129
130         vc4_free_hang_state(dev, kernel_state);
131
132 err:
133         return ret;
134 }
135
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139         struct vc4_dev *vc4 = to_vc4_dev(dev);
140         struct drm_vc4_get_hang_state *state;
141         struct vc4_hang_state *kernel_state;
142         struct vc4_exec_info *exec[2];
143         struct vc4_bo *bo;
144         unsigned long irqflags;
145         unsigned int i, j, unref_list_count, prev_idx;
146
147         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148         if (!kernel_state)
149                 return;
150
151         state = &kernel_state->user_state;
152
153         spin_lock_irqsave(&vc4->job_lock, irqflags);
154         exec[0] = vc4_first_bin_job(vc4);
155         exec[1] = vc4_first_render_job(vc4);
156         if (!exec[0] && !exec[1]) {
157                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158                 return;
159         }
160
161         /* Get the bos from both binner and renderer into hang state. */
162         state->bo_count = 0;
163         for (i = 0; i < 2; i++) {
164                 if (!exec[i])
165                         continue;
166
167                 unref_list_count = 0;
168                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169                         unref_list_count++;
170                 state->bo_count += exec[i]->bo_count + unref_list_count;
171         }
172
173         kernel_state->bo = kcalloc(state->bo_count,
174                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
175
176         if (!kernel_state->bo) {
177                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178                 return;
179         }
180
181         prev_idx = 0;
182         for (i = 0; i < 2; i++) {
183                 if (!exec[i])
184                         continue;
185
186                 for (j = 0; j < exec[i]->bo_count; j++) {
187                         drm_gem_object_reference(&exec[i]->bo[j]->base);
188                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189                 }
190
191                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192                         drm_gem_object_reference(&bo->base.base);
193                         kernel_state->bo[j + prev_idx] = &bo->base.base;
194                         j++;
195                 }
196                 prev_idx = j + 1;
197         }
198
199         if (exec[0])
200                 state->start_bin = exec[0]->ct0ca;
201         if (exec[1])
202                 state->start_render = exec[1]->ct1ca;
203
204         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205
206         state->ct0ca = V3D_READ(V3D_CTNCA(0));
207         state->ct0ea = V3D_READ(V3D_CTNEA(0));
208
209         state->ct1ca = V3D_READ(V3D_CTNCA(1));
210         state->ct1ea = V3D_READ(V3D_CTNEA(1));
211
212         state->ct0cs = V3D_READ(V3D_CTNCS(0));
213         state->ct1cs = V3D_READ(V3D_CTNCS(1));
214
215         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217
218         state->bpca = V3D_READ(V3D_BPCA);
219         state->bpcs = V3D_READ(V3D_BPCS);
220         state->bpoa = V3D_READ(V3D_BPOA);
221         state->bpos = V3D_READ(V3D_BPOS);
222
223         state->vpmbase = V3D_READ(V3D_VPMBASE);
224
225         state->dbge = V3D_READ(V3D_DBGE);
226         state->fdbgo = V3D_READ(V3D_FDBGO);
227         state->fdbgb = V3D_READ(V3D_FDBGB);
228         state->fdbgr = V3D_READ(V3D_FDBGR);
229         state->fdbgs = V3D_READ(V3D_FDBGS);
230         state->errstat = V3D_READ(V3D_ERRSTAT);
231
232         spin_lock_irqsave(&vc4->job_lock, irqflags);
233         if (vc4->hang_state) {
234                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235                 vc4_free_hang_state(dev, kernel_state);
236         } else {
237                 vc4->hang_state = kernel_state;
238                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239         }
240 }
241
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245         struct vc4_dev *vc4 = to_vc4_dev(dev);
246
247         DRM_INFO("Resetting GPU.\n");
248
249         mutex_lock(&vc4->power_lock);
250         if (vc4->power_refcount) {
251                 /* Power the device off and back on the by dropping the
252                  * reference on runtime PM.
253                  */
254                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256         }
257         mutex_unlock(&vc4->power_lock);
258
259         vc4_irq_reset(dev);
260
261         /* Rearm the hangcheck -- another job might have been waiting
262          * for our hung one to get kicked off, and vc4_irq_reset()
263          * would have started it.
264          */
265         vc4_queue_hangcheck(dev);
266 }
267
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271         struct vc4_dev *vc4 =
272                 container_of(work, struct vc4_dev, hangcheck.reset_work);
273
274         vc4_save_hang_state(vc4->dev);
275
276         vc4_reset(vc4->dev);
277 }
278
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282         struct drm_device *dev = (struct drm_device *)data;
283         struct vc4_dev *vc4 = to_vc4_dev(dev);
284         uint32_t ct0ca, ct1ca;
285         unsigned long irqflags;
286         struct vc4_exec_info *bin_exec, *render_exec;
287
288         spin_lock_irqsave(&vc4->job_lock, irqflags);
289
290         bin_exec = vc4_first_bin_job(vc4);
291         render_exec = vc4_first_render_job(vc4);
292
293         /* If idle, we can stop watching for hangs. */
294         if (!bin_exec && !render_exec) {
295                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296                 return;
297         }
298
299         ct0ca = V3D_READ(V3D_CTNCA(0));
300         ct1ca = V3D_READ(V3D_CTNCA(1));
301
302         /* If we've made any progress in execution, rearm the timer
303          * and wait.
304          */
305         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306             (render_exec && ct1ca != render_exec->last_ct1ca)) {
307                 if (bin_exec)
308                         bin_exec->last_ct0ca = ct0ca;
309                 if (render_exec)
310                         render_exec->last_ct1ca = ct1ca;
311                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312                 vc4_queue_hangcheck(dev);
313                 return;
314         }
315
316         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317
318         /* We've gone too long with no progress, reset.  This has to
319          * be done from a work struct, since resetting can sleep and
320          * this timer hook isn't allowed to.
321          */
322         schedule_work(&vc4->hangcheck.reset_work);
323 }
324
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328         struct vc4_dev *vc4 = to_vc4_dev(dev);
329
330         /* Set the current and end address of the control list.
331          * Writing the end register is what starts the job.
332          */
333         V3D_WRITE(V3D_CTNCA(thread), start);
334         V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339                    bool interruptible)
340 {
341         struct vc4_dev *vc4 = to_vc4_dev(dev);
342         int ret = 0;
343         unsigned long timeout_expire;
344         DEFINE_WAIT(wait);
345
346         if (vc4->finished_seqno >= seqno)
347                 return 0;
348
349         if (timeout_ns == 0)
350                 return -ETIME;
351
352         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353
354         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355         for (;;) {
356                 prepare_to_wait(&vc4->job_wait_queue, &wait,
357                                 interruptible ? TASK_INTERRUPTIBLE :
358                                 TASK_UNINTERRUPTIBLE);
359
360                 if (interruptible && signal_pending(current)) {
361                         ret = -ERESTARTSYS;
362                         break;
363                 }
364
365                 if (vc4->finished_seqno >= seqno)
366                         break;
367
368                 if (timeout_ns != ~0ull) {
369                         if (time_after_eq(jiffies, timeout_expire)) {
370                                 ret = -ETIME;
371                                 break;
372                         }
373                         schedule_timeout(timeout_expire - jiffies);
374                 } else {
375                         schedule();
376                 }
377         }
378
379         finish_wait(&vc4->job_wait_queue, &wait);
380         trace_vc4_wait_for_seqno_end(dev, seqno);
381
382         return ret;
383 }
384
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388         struct vc4_dev *vc4 = to_vc4_dev(dev);
389
390         /* Flush the GPU L2 caches.  These caches sit on top of system
391          * L3 (the 128kb or so shared with the CPU), and are
392          * non-allocating in the L3.
393          */
394         V3D_WRITE(V3D_L2CACTL,
395                   V3D_L2CACTL_L2CCLR);
396
397         V3D_WRITE(V3D_SLCACTL,
398                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403
404 /* Sets the registers for the next job to be actually be executed in
405  * the hardware.
406  *
407  * The job_lock should be held during this.
408  */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412         struct vc4_dev *vc4 = to_vc4_dev(dev);
413         struct vc4_exec_info *exec;
414
415 again:
416         exec = vc4_first_bin_job(vc4);
417         if (!exec)
418                 return;
419
420         vc4_flush_caches(dev);
421
422         /* Either put the job in the binner if it uses the binner, or
423          * immediately move it to the to-be-rendered queue.
424          */
425         if (exec->ct0ca != exec->ct0ea) {
426                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
427         } else {
428                 vc4_move_job_to_render(dev, exec);
429                 goto again;
430         }
431 }
432
433 void
434 vc4_submit_next_render_job(struct drm_device *dev)
435 {
436         struct vc4_dev *vc4 = to_vc4_dev(dev);
437         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
438
439         if (!exec)
440                 return;
441
442         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
443 }
444
445 void
446 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
447 {
448         struct vc4_dev *vc4 = to_vc4_dev(dev);
449         bool was_empty = list_empty(&vc4->render_job_list);
450
451         list_move_tail(&exec->head, &vc4->render_job_list);
452         if (was_empty)
453                 vc4_submit_next_render_job(dev);
454 }
455
456 static void
457 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
458 {
459         struct vc4_bo *bo;
460         unsigned i;
461
462         for (i = 0; i < exec->bo_count; i++) {
463                 bo = to_vc4_bo(&exec->bo[i]->base);
464                 bo->seqno = seqno;
465         }
466
467         list_for_each_entry(bo, &exec->unref_list, unref_head) {
468                 bo->seqno = seqno;
469         }
470
471         for (i = 0; i < exec->rcl_write_bo_count; i++) {
472                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
473                 bo->write_seqno = seqno;
474         }
475 }
476
477 /* Queues a struct vc4_exec_info for execution.  If no job is
478  * currently executing, then submits it.
479  *
480  * Unlike most GPUs, our hardware only handles one command list at a
481  * time.  To queue multiple jobs at once, we'd need to edit the
482  * previous command list to have a jump to the new one at the end, and
483  * then bump the end address.  That's a change for a later date,
484  * though.
485  */
486 static void
487 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
488 {
489         struct vc4_dev *vc4 = to_vc4_dev(dev);
490         uint64_t seqno;
491         unsigned long irqflags;
492
493         spin_lock_irqsave(&vc4->job_lock, irqflags);
494
495         seqno = ++vc4->emit_seqno;
496         exec->seqno = seqno;
497         vc4_update_bo_seqnos(exec, seqno);
498
499         list_add_tail(&exec->head, &vc4->bin_job_list);
500
501         /* If no job was executing, kick ours off.  Otherwise, it'll
502          * get started when the previous job's flush done interrupt
503          * occurs.
504          */
505         if (vc4_first_bin_job(vc4) == exec) {
506                 vc4_submit_next_bin_job(dev);
507                 vc4_queue_hangcheck(dev);
508         }
509
510         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
511 }
512
513 /**
514  * Looks up a bunch of GEM handles for BOs and stores the array for
515  * use in the command validator that actually writes relocated
516  * addresses pointing to them.
517  */
518 static int
519 vc4_cl_lookup_bos(struct drm_device *dev,
520                   struct drm_file *file_priv,
521                   struct vc4_exec_info *exec)
522 {
523         struct drm_vc4_submit_cl *args = exec->args;
524         uint32_t *handles;
525         int ret = 0;
526         int i;
527
528         exec->bo_count = args->bo_handle_count;
529
530         if (!exec->bo_count) {
531                 /* See comment on bo_index for why we have to check
532                  * this.
533                  */
534                 DRM_ERROR("Rendering requires BOs to validate\n");
535                 return -EINVAL;
536         }
537
538         exec->bo = drm_calloc_large(exec->bo_count,
539                                     sizeof(struct drm_gem_cma_object *));
540         if (!exec->bo) {
541                 DRM_ERROR("Failed to allocate validated BO pointers\n");
542                 return -ENOMEM;
543         }
544
545         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
546         if (!handles) {
547                 ret = -ENOMEM;
548                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
549                 goto fail;
550         }
551
552         if (copy_from_user(handles,
553                            (void __user *)(uintptr_t)args->bo_handles,
554                            exec->bo_count * sizeof(uint32_t))) {
555                 ret = -EFAULT;
556                 DRM_ERROR("Failed to copy in GEM handles\n");
557                 goto fail;
558         }
559
560         spin_lock(&file_priv->table_lock);
561         for (i = 0; i < exec->bo_count; i++) {
562                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563                                                      handles[i]);
564                 if (!bo) {
565                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566                                   i, handles[i]);
567                         ret = -EINVAL;
568                         spin_unlock(&file_priv->table_lock);
569                         goto fail;
570                 }
571                 drm_gem_object_reference(bo);
572                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
573         }
574         spin_unlock(&file_priv->table_lock);
575
576 fail:
577         drm_free_large(handles);
578         return ret;
579 }
580
581 static int
582 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
583 {
584         struct drm_vc4_submit_cl *args = exec->args;
585         void *temp = NULL;
586         void *bin;
587         int ret = 0;
588         uint32_t bin_offset = 0;
589         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590                                              16);
591         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592         uint32_t exec_size = uniforms_offset + args->uniforms_size;
593         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594                                           args->shader_rec_count);
595         struct vc4_bo *bo;
596
597         if (uniforms_offset < shader_rec_offset ||
598             exec_size < uniforms_offset ||
599             args->shader_rec_count >= (UINT_MAX /
600                                           sizeof(struct vc4_shader_state)) ||
601             temp_size < exec_size) {
602                 DRM_ERROR("overflow in exec arguments\n");
603                 goto fail;
604         }
605
606         /* Allocate space where we'll store the copied in user command lists
607          * and shader records.
608          *
609          * We don't just copy directly into the BOs because we need to
610          * read the contents back for validation, and I think the
611          * bo->vaddr is uncached access.
612          */
613         temp = drm_malloc_ab(temp_size, 1);
614         if (!temp) {
615                 DRM_ERROR("Failed to allocate storage for copying "
616                           "in bin/render CLs.\n");
617                 ret = -ENOMEM;
618                 goto fail;
619         }
620         bin = temp + bin_offset;
621         exec->shader_rec_u = temp + shader_rec_offset;
622         exec->uniforms_u = temp + uniforms_offset;
623         exec->shader_state = temp + exec_size;
624         exec->shader_state_size = args->shader_rec_count;
625
626         if (copy_from_user(bin,
627                            (void __user *)(uintptr_t)args->bin_cl,
628                            args->bin_cl_size)) {
629                 ret = -EFAULT;
630                 goto fail;
631         }
632
633         if (copy_from_user(exec->shader_rec_u,
634                            (void __user *)(uintptr_t)args->shader_rec,
635                            args->shader_rec_size)) {
636                 ret = -EFAULT;
637                 goto fail;
638         }
639
640         if (copy_from_user(exec->uniforms_u,
641                            (void __user *)(uintptr_t)args->uniforms,
642                            args->uniforms_size)) {
643                 ret = -EFAULT;
644                 goto fail;
645         }
646
647         bo = vc4_bo_create(dev, exec_size, true);
648         if (IS_ERR(bo)) {
649                 DRM_ERROR("Couldn't allocate BO for binning\n");
650                 ret = PTR_ERR(bo);
651                 goto fail;
652         }
653         exec->exec_bo = &bo->base;
654
655         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656                       &exec->unref_list);
657
658         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
659
660         exec->bin_u = bin;
661
662         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664         exec->shader_rec_size = args->shader_rec_size;
665
666         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668         exec->uniforms_size = args->uniforms_size;
669
670         ret = vc4_validate_bin_cl(dev,
671                                   exec->exec_bo->vaddr + bin_offset,
672                                   bin,
673                                   exec);
674         if (ret)
675                 goto fail;
676
677         ret = vc4_validate_shader_recs(dev, exec);
678         if (ret)
679                 goto fail;
680
681         /* Block waiting on any previous rendering into the CS's VBO,
682          * IB, or textures, so that pixels are actually written by the
683          * time we try to read them.
684          */
685         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
686
687 fail:
688         drm_free_large(temp);
689         return ret;
690 }
691
692 static void
693 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
694 {
695         struct vc4_dev *vc4 = to_vc4_dev(dev);
696         unsigned i;
697
698         if (exec->bo) {
699                 for (i = 0; i < exec->bo_count; i++)
700                         drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
701                 drm_free_large(exec->bo);
702         }
703
704         while (!list_empty(&exec->unref_list)) {
705                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
706                                                      struct vc4_bo, unref_head);
707                 list_del(&bo->unref_head);
708                 drm_gem_object_unreference_unlocked(&bo->base.base);
709         }
710
711         mutex_lock(&vc4->power_lock);
712         if (--vc4->power_refcount == 0) {
713                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
714                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
715         }
716         mutex_unlock(&vc4->power_lock);
717
718         kfree(exec);
719 }
720
721 void
722 vc4_job_handle_completed(struct vc4_dev *vc4)
723 {
724         unsigned long irqflags;
725         struct vc4_seqno_cb *cb, *cb_temp;
726
727         spin_lock_irqsave(&vc4->job_lock, irqflags);
728         while (!list_empty(&vc4->job_done_list)) {
729                 struct vc4_exec_info *exec =
730                         list_first_entry(&vc4->job_done_list,
731                                          struct vc4_exec_info, head);
732                 list_del(&exec->head);
733
734                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
735                 vc4_complete_exec(vc4->dev, exec);
736                 spin_lock_irqsave(&vc4->job_lock, irqflags);
737         }
738
739         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
740                 if (cb->seqno <= vc4->finished_seqno) {
741                         list_del_init(&cb->work.entry);
742                         schedule_work(&cb->work);
743                 }
744         }
745
746         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
747 }
748
749 static void vc4_seqno_cb_work(struct work_struct *work)
750 {
751         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
752
753         cb->func(cb);
754 }
755
756 int vc4_queue_seqno_cb(struct drm_device *dev,
757                        struct vc4_seqno_cb *cb, uint64_t seqno,
758                        void (*func)(struct vc4_seqno_cb *cb))
759 {
760         struct vc4_dev *vc4 = to_vc4_dev(dev);
761         int ret = 0;
762         unsigned long irqflags;
763
764         cb->func = func;
765         INIT_WORK(&cb->work, vc4_seqno_cb_work);
766
767         spin_lock_irqsave(&vc4->job_lock, irqflags);
768         if (seqno > vc4->finished_seqno) {
769                 cb->seqno = seqno;
770                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
771         } else {
772                 schedule_work(&cb->work);
773         }
774         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
775
776         return ret;
777 }
778
779 /* Scheduled when any job has been completed, this walks the list of
780  * jobs that had completed and unrefs their BOs and frees their exec
781  * structs.
782  */
783 static void
784 vc4_job_done_work(struct work_struct *work)
785 {
786         struct vc4_dev *vc4 =
787                 container_of(work, struct vc4_dev, job_done_work);
788
789         vc4_job_handle_completed(vc4);
790 }
791
792 static int
793 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
794                                 uint64_t seqno,
795                                 uint64_t *timeout_ns)
796 {
797         unsigned long start = jiffies;
798         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
799
800         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
801                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
802
803                 if (*timeout_ns >= delta)
804                         *timeout_ns -= delta;
805         }
806
807         return ret;
808 }
809
810 int
811 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
812                      struct drm_file *file_priv)
813 {
814         struct drm_vc4_wait_seqno *args = data;
815
816         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
817                                                &args->timeout_ns);
818 }
819
820 int
821 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
822                   struct drm_file *file_priv)
823 {
824         int ret;
825         struct drm_vc4_wait_bo *args = data;
826         struct drm_gem_object *gem_obj;
827         struct vc4_bo *bo;
828
829         if (args->pad != 0)
830                 return -EINVAL;
831
832         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
833         if (!gem_obj) {
834                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
835                 return -EINVAL;
836         }
837         bo = to_vc4_bo(gem_obj);
838
839         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
840                                               &args->timeout_ns);
841
842         drm_gem_object_unreference_unlocked(gem_obj);
843         return ret;
844 }
845
846 /**
847  * Submits a command list to the VC4.
848  *
849  * This is what is called batchbuffer emitting on other hardware.
850  */
851 int
852 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
853                     struct drm_file *file_priv)
854 {
855         struct vc4_dev *vc4 = to_vc4_dev(dev);
856         struct drm_vc4_submit_cl *args = data;
857         struct vc4_exec_info *exec;
858         int ret = 0;
859
860         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
861                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
862                 return -EINVAL;
863         }
864
865         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
866         if (!exec) {
867                 DRM_ERROR("malloc failure on exec struct\n");
868                 return -ENOMEM;
869         }
870
871         mutex_lock(&vc4->power_lock);
872         if (vc4->power_refcount++ == 0)
873                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
874         mutex_unlock(&vc4->power_lock);
875         if (ret < 0) {
876                 kfree(exec);
877                 return ret;
878         }
879
880         exec->args = args;
881         INIT_LIST_HEAD(&exec->unref_list);
882
883         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
884         if (ret)
885                 goto fail;
886
887         if (exec->args->bin_cl_size != 0) {
888                 ret = vc4_get_bcl(dev, exec);
889                 if (ret)
890                         goto fail;
891         } else {
892                 exec->ct0ca = 0;
893                 exec->ct0ea = 0;
894         }
895
896         ret = vc4_get_rcl(dev, exec);
897         if (ret)
898                 goto fail;
899
900         /* Clear this out of the struct we'll be putting in the queue,
901          * since it's part of our stack.
902          */
903         exec->args = NULL;
904
905         vc4_queue_submit(dev, exec);
906
907         /* Return the seqno for our job. */
908         args->seqno = vc4->emit_seqno;
909
910         return 0;
911
912 fail:
913         vc4_complete_exec(vc4->dev, exec);
914
915         return ret;
916 }
917
918 void
919 vc4_gem_init(struct drm_device *dev)
920 {
921         struct vc4_dev *vc4 = to_vc4_dev(dev);
922
923         INIT_LIST_HEAD(&vc4->bin_job_list);
924         INIT_LIST_HEAD(&vc4->render_job_list);
925         INIT_LIST_HEAD(&vc4->job_done_list);
926         INIT_LIST_HEAD(&vc4->seqno_cb_list);
927         spin_lock_init(&vc4->job_lock);
928
929         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
930         setup_timer(&vc4->hangcheck.timer,
931                     vc4_hangcheck_elapsed,
932                     (unsigned long)dev);
933
934         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
935
936         mutex_init(&vc4->power_lock);
937 }
938
939 void
940 vc4_gem_destroy(struct drm_device *dev)
941 {
942         struct vc4_dev *vc4 = to_vc4_dev(dev);
943
944         /* Waiting for exec to finish would need to be done before
945          * unregistering V3D.
946          */
947         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
948
949         /* V3D should already have disabled its interrupt and cleared
950          * the overflow allocation registers.  Now free the object.
951          */
952         if (vc4->overflow_mem) {
953                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
954                 vc4->overflow_mem = NULL;
955         }
956
957         if (vc4->hang_state)
958                 vc4_free_hang_state(dev, vc4->hang_state);
959
960         vc4_bo_cache_destroy(dev);
961 }