2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/platform_device.h>
22 #include <linux/pm_runtime.h>
24 #include <drm/drm_irq.h>
29 static const struct debugfs_reg32 v3d_regs[] = {
30 VC4_REG32(V3D_IDENT0),
31 VC4_REG32(V3D_IDENT1),
32 VC4_REG32(V3D_IDENT2),
33 VC4_REG32(V3D_SCRATCH),
34 VC4_REG32(V3D_L2CACTL),
35 VC4_REG32(V3D_SLCACTL),
36 VC4_REG32(V3D_INTCTL),
37 VC4_REG32(V3D_INTENA),
38 VC4_REG32(V3D_INTDIS),
45 VC4_REG32(V3D_CT00RA0),
46 VC4_REG32(V3D_CT01RA0),
59 VC4_REG32(V3D_SQRSV0),
60 VC4_REG32(V3D_SQRSV1),
61 VC4_REG32(V3D_SQCNTL),
66 VC4_REG32(V3D_VPACNTL),
67 VC4_REG32(V3D_VPMBASE),
70 VC4_REG32(V3D_PCTR(0)),
71 VC4_REG32(V3D_PCTRS(0)),
72 VC4_REG32(V3D_PCTR(1)),
73 VC4_REG32(V3D_PCTRS(1)),
74 VC4_REG32(V3D_PCTR(2)),
75 VC4_REG32(V3D_PCTRS(2)),
76 VC4_REG32(V3D_PCTR(3)),
77 VC4_REG32(V3D_PCTRS(3)),
78 VC4_REG32(V3D_PCTR(4)),
79 VC4_REG32(V3D_PCTRS(4)),
80 VC4_REG32(V3D_PCTR(5)),
81 VC4_REG32(V3D_PCTRS(5)),
82 VC4_REG32(V3D_PCTR(6)),
83 VC4_REG32(V3D_PCTRS(6)),
84 VC4_REG32(V3D_PCTR(7)),
85 VC4_REG32(V3D_PCTRS(7)),
86 VC4_REG32(V3D_PCTR(8)),
87 VC4_REG32(V3D_PCTRS(8)),
88 VC4_REG32(V3D_PCTR(9)),
89 VC4_REG32(V3D_PCTRS(9)),
90 VC4_REG32(V3D_PCTR(10)),
91 VC4_REG32(V3D_PCTRS(10)),
92 VC4_REG32(V3D_PCTR(11)),
93 VC4_REG32(V3D_PCTRS(11)),
94 VC4_REG32(V3D_PCTR(12)),
95 VC4_REG32(V3D_PCTRS(12)),
96 VC4_REG32(V3D_PCTR(13)),
97 VC4_REG32(V3D_PCTRS(13)),
98 VC4_REG32(V3D_PCTR(14)),
99 VC4_REG32(V3D_PCTRS(14)),
100 VC4_REG32(V3D_PCTR(15)),
101 VC4_REG32(V3D_PCTRS(15)),
103 VC4_REG32(V3D_FDBGO),
104 VC4_REG32(V3D_FDBGB),
105 VC4_REG32(V3D_FDBGR),
106 VC4_REG32(V3D_FDBGS),
107 VC4_REG32(V3D_ERRSTAT),
110 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
112 struct drm_info_node *node = (struct drm_info_node *)m->private;
113 struct drm_device *dev = node->minor->dev;
114 struct vc4_dev *vc4 = to_vc4_dev(dev);
115 int ret = vc4_v3d_pm_get(vc4);
118 uint32_t ident1 = V3D_READ(V3D_IDENT1);
119 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
120 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
121 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
123 seq_printf(m, "Revision: %d\n",
124 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
125 seq_printf(m, "Slices: %d\n", nslc);
126 seq_printf(m, "TMUs: %d\n", nslc * tups);
127 seq_printf(m, "QPUs: %d\n", nslc * qups);
128 seq_printf(m, "Semaphores: %d\n",
129 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
137 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
138 * get the pm_runtime refcount to 0 in vc4_reset().
141 vc4_v3d_pm_get(struct vc4_dev *vc4)
143 mutex_lock(&vc4->power_lock);
144 if (vc4->power_refcount++ == 0) {
145 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
148 vc4->power_refcount--;
149 mutex_unlock(&vc4->power_lock);
153 mutex_unlock(&vc4->power_lock);
159 vc4_v3d_pm_put(struct vc4_dev *vc4)
161 mutex_lock(&vc4->power_lock);
162 if (--vc4->power_refcount == 0) {
163 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
164 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
166 mutex_unlock(&vc4->power_lock);
169 static void vc4_v3d_init_hw(struct drm_device *dev)
171 struct vc4_dev *vc4 = to_vc4_dev(dev);
173 /* Take all the memory that would have been reserved for user
174 * QPU programs, since we don't have an interface for running
177 V3D_WRITE(V3D_VPMBASE, 0);
180 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
182 struct drm_device *dev = vc4->dev;
183 unsigned long irqflags;
186 struct vc4_exec_info *exec;
189 spin_lock_irqsave(&vc4->job_lock, irqflags);
190 slot = ffs(~vc4->bin_alloc_used);
192 /* Switch from ffs() bit index to a 0-based index. */
194 vc4->bin_alloc_used |= BIT(slot);
195 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
199 /* Couldn't find an open slot. Wait for render to complete
202 exec = vc4_last_render_job(vc4);
205 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
208 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
220 * bin_bo_alloc() - allocates the memory that will be used for
223 * The binner has a limitation that the addresses in the tile state
224 * buffer that point into the tile alloc buffer or binner overflow
225 * memory only have 28 bits (256MB), and the top 4 on the bus for
226 * tile alloc references end up coming from the tile state buffer's
229 * To work around this, we allocate a single large buffer while V3D is
230 * in use, make sure that it has the top 4 bits constant across its
231 * entire extent, and then put the tile state, tile alloc, and binner
232 * overflow memory inside that buffer.
234 * This creates a limitation where we may not be able to execute a job
235 * if it doesn't fit within the buffer that we allocated up front.
236 * However, it turns out that 16MB is "enough for anybody", and
237 * real-world applications run into allocation failures from the
238 * overall CMA pool before they make scenes complicated enough to run
241 static int bin_bo_alloc(struct vc4_dev *vc4)
243 struct vc4_v3d *v3d = vc4->v3d;
244 uint32_t size = 16 * 1024 * 1024;
246 struct list_head list;
251 /* We may need to try allocating more than once to get a BO
252 * that doesn't cross 256MB. Track the ones we've allocated
253 * that failed so far, so that we can free them when we've got
254 * one that succeeded (if we freed them right away, our next
255 * allocation would probably be the same chunk of memory).
257 INIT_LIST_HEAD(&list);
260 struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
266 dev_err(&v3d->pdev->dev,
267 "Failed to allocate memory for tile binning: "
268 "%d. You may need to enable CMA or give it "
274 /* Check if this BO won't trigger the addressing bug. */
275 if ((bo->base.paddr & 0xf0000000) ==
276 ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
279 /* Set up for allocating 512KB chunks of
280 * binner memory. The biggest allocation we
281 * need to do is for the initial tile alloc +
282 * tile state buffer. We can render to a
283 * maximum of ((2048*2048) / (32*32) = 4096
284 * tiles in a frame (until we do floating
285 * point rendering, at which point it would be
286 * 8192). Tile state is 48b/tile (rounded to
287 * a page), and tile alloc is 32b/tile
288 * (rounded to a page), plus a page of extra,
289 * for a total of 320kb for our worst-case.
290 * We choose 512kb so that it divides evenly
291 * into our 16MB, and the rest of the 512kb
292 * will be used as storage for the overflow
293 * from the initial 32b CL per bin.
295 vc4->bin_alloc_size = 512 * 1024;
296 vc4->bin_alloc_used = 0;
297 vc4->bin_alloc_overflow = 0;
298 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
299 bo->base.base.size / vc4->bin_alloc_size);
301 kref_init(&vc4->bin_bo_kref);
303 /* Enable the out-of-memory interrupt to set our
304 * newly-allocated binner BO, potentially from an
305 * already-pending-but-masked interrupt.
307 V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
312 /* Put it on the list to free later, and try again. */
313 list_add(&bo->unref_head, &list);
316 /* Free all the BOs we allocated but didn't choose. */
317 while (!list_empty(&list)) {
318 struct vc4_bo *bo = list_last_entry(&list,
319 struct vc4_bo, unref_head);
321 list_del(&bo->unref_head);
322 drm_gem_object_put_unlocked(&bo->base.base);
328 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
332 mutex_lock(&vc4->bin_bo_lock);
338 kref_get(&vc4->bin_bo_kref);
340 ret = bin_bo_alloc(vc4);
342 if (ret == 0 && used)
346 mutex_unlock(&vc4->bin_bo_lock);
351 static void bin_bo_release(struct kref *ref)
353 struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
355 if (WARN_ON_ONCE(!vc4->bin_bo))
358 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
362 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
364 mutex_lock(&vc4->bin_bo_lock);
365 kref_put(&vc4->bin_bo_kref, bin_bo_release);
366 mutex_unlock(&vc4->bin_bo_lock);
370 static int vc4_v3d_runtime_suspend(struct device *dev)
372 struct vc4_v3d *v3d = dev_get_drvdata(dev);
373 struct vc4_dev *vc4 = v3d->vc4;
375 vc4_irq_uninstall(vc4->dev);
377 clk_disable_unprepare(v3d->clk);
382 static int vc4_v3d_runtime_resume(struct device *dev)
384 struct vc4_v3d *v3d = dev_get_drvdata(dev);
385 struct vc4_dev *vc4 = v3d->vc4;
388 ret = clk_prepare_enable(v3d->clk);
392 vc4_v3d_init_hw(vc4->dev);
394 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
395 enable_irq(vc4->dev->irq);
396 vc4_irq_postinstall(vc4->dev);
402 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
404 struct platform_device *pdev = to_platform_device(dev);
405 struct drm_device *drm = dev_get_drvdata(master);
406 struct vc4_dev *vc4 = to_vc4_dev(drm);
407 struct vc4_v3d *v3d = NULL;
410 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
414 dev_set_drvdata(dev, v3d);
418 v3d->regs = vc4_ioremap_regs(pdev, 0);
419 if (IS_ERR(v3d->regs))
420 return PTR_ERR(v3d->regs);
421 v3d->regset.base = v3d->regs;
422 v3d->regset.regs = v3d_regs;
423 v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
428 v3d->clk = devm_clk_get(dev, NULL);
429 if (IS_ERR(v3d->clk)) {
430 int ret = PTR_ERR(v3d->clk);
432 if (ret == -ENOENT) {
433 /* bcm2835 didn't have a clock reference in the DT. */
437 if (ret != -EPROBE_DEFER)
438 dev_err(dev, "Failed to get V3D clock: %d\n",
444 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
445 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
446 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
450 ret = clk_prepare_enable(v3d->clk);
454 /* Reset the binner overflow address/size at setup, to be sure
455 * we don't reuse an old one.
457 V3D_WRITE(V3D_BPOA, 0);
458 V3D_WRITE(V3D_BPOS, 0);
460 vc4_v3d_init_hw(drm);
462 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
464 DRM_ERROR("Failed to install IRQ handler\n");
468 pm_runtime_set_active(dev);
469 pm_runtime_use_autosuspend(dev);
470 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
471 pm_runtime_enable(dev);
473 vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
474 vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
479 static void vc4_v3d_unbind(struct device *dev, struct device *master,
482 struct drm_device *drm = dev_get_drvdata(master);
483 struct vc4_dev *vc4 = to_vc4_dev(drm);
485 pm_runtime_disable(dev);
487 drm_irq_uninstall(drm);
489 /* Disable the binner's overflow memory address, so the next
490 * driver probe (if any) doesn't try to reuse our old
493 V3D_WRITE(V3D_BPOA, 0);
494 V3D_WRITE(V3D_BPOS, 0);
499 static const struct dev_pm_ops vc4_v3d_pm_ops = {
500 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
503 static const struct component_ops vc4_v3d_ops = {
504 .bind = vc4_v3d_bind,
505 .unbind = vc4_v3d_unbind,
508 static int vc4_v3d_dev_probe(struct platform_device *pdev)
510 return component_add(&pdev->dev, &vc4_v3d_ops);
513 static int vc4_v3d_dev_remove(struct platform_device *pdev)
515 component_del(&pdev->dev, &vc4_v3d_ops);
519 const struct of_device_id vc4_v3d_dt_match[] = {
520 { .compatible = "brcm,bcm2835-v3d" },
521 { .compatible = "brcm,cygnus-v3d" },
522 { .compatible = "brcm,vc4-v3d" },
526 struct platform_driver vc4_v3d_driver = {
527 .probe = vc4_v3d_dev_probe,
528 .remove = vc4_v3d_dev_remove,
531 .of_match_table = vc4_v3d_dt_match,
532 .pm = &vc4_v3d_pm_ops,