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drm/vc4: drop use of drmP.h
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1 /*
2  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License version 2 as published by
8  * the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along with
16  * this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/platform_device.h>
22 #include <linux/pm_runtime.h>
23
24 #include <drm/drm_irq.h>
25
26 #include "vc4_drv.h"
27 #include "vc4_regs.h"
28
29 static const struct debugfs_reg32 v3d_regs[] = {
30         VC4_REG32(V3D_IDENT0),
31         VC4_REG32(V3D_IDENT1),
32         VC4_REG32(V3D_IDENT2),
33         VC4_REG32(V3D_SCRATCH),
34         VC4_REG32(V3D_L2CACTL),
35         VC4_REG32(V3D_SLCACTL),
36         VC4_REG32(V3D_INTCTL),
37         VC4_REG32(V3D_INTENA),
38         VC4_REG32(V3D_INTDIS),
39         VC4_REG32(V3D_CT0CS),
40         VC4_REG32(V3D_CT1CS),
41         VC4_REG32(V3D_CT0EA),
42         VC4_REG32(V3D_CT1EA),
43         VC4_REG32(V3D_CT0CA),
44         VC4_REG32(V3D_CT1CA),
45         VC4_REG32(V3D_CT00RA0),
46         VC4_REG32(V3D_CT01RA0),
47         VC4_REG32(V3D_CT0LC),
48         VC4_REG32(V3D_CT1LC),
49         VC4_REG32(V3D_CT0PC),
50         VC4_REG32(V3D_CT1PC),
51         VC4_REG32(V3D_PCS),
52         VC4_REG32(V3D_BFC),
53         VC4_REG32(V3D_RFC),
54         VC4_REG32(V3D_BPCA),
55         VC4_REG32(V3D_BPCS),
56         VC4_REG32(V3D_BPOA),
57         VC4_REG32(V3D_BPOS),
58         VC4_REG32(V3D_BXCF),
59         VC4_REG32(V3D_SQRSV0),
60         VC4_REG32(V3D_SQRSV1),
61         VC4_REG32(V3D_SQCNTL),
62         VC4_REG32(V3D_SRQPC),
63         VC4_REG32(V3D_SRQUA),
64         VC4_REG32(V3D_SRQUL),
65         VC4_REG32(V3D_SRQCS),
66         VC4_REG32(V3D_VPACNTL),
67         VC4_REG32(V3D_VPMBASE),
68         VC4_REG32(V3D_PCTRC),
69         VC4_REG32(V3D_PCTRE),
70         VC4_REG32(V3D_PCTR(0)),
71         VC4_REG32(V3D_PCTRS(0)),
72         VC4_REG32(V3D_PCTR(1)),
73         VC4_REG32(V3D_PCTRS(1)),
74         VC4_REG32(V3D_PCTR(2)),
75         VC4_REG32(V3D_PCTRS(2)),
76         VC4_REG32(V3D_PCTR(3)),
77         VC4_REG32(V3D_PCTRS(3)),
78         VC4_REG32(V3D_PCTR(4)),
79         VC4_REG32(V3D_PCTRS(4)),
80         VC4_REG32(V3D_PCTR(5)),
81         VC4_REG32(V3D_PCTRS(5)),
82         VC4_REG32(V3D_PCTR(6)),
83         VC4_REG32(V3D_PCTRS(6)),
84         VC4_REG32(V3D_PCTR(7)),
85         VC4_REG32(V3D_PCTRS(7)),
86         VC4_REG32(V3D_PCTR(8)),
87         VC4_REG32(V3D_PCTRS(8)),
88         VC4_REG32(V3D_PCTR(9)),
89         VC4_REG32(V3D_PCTRS(9)),
90         VC4_REG32(V3D_PCTR(10)),
91         VC4_REG32(V3D_PCTRS(10)),
92         VC4_REG32(V3D_PCTR(11)),
93         VC4_REG32(V3D_PCTRS(11)),
94         VC4_REG32(V3D_PCTR(12)),
95         VC4_REG32(V3D_PCTRS(12)),
96         VC4_REG32(V3D_PCTR(13)),
97         VC4_REG32(V3D_PCTRS(13)),
98         VC4_REG32(V3D_PCTR(14)),
99         VC4_REG32(V3D_PCTRS(14)),
100         VC4_REG32(V3D_PCTR(15)),
101         VC4_REG32(V3D_PCTRS(15)),
102         VC4_REG32(V3D_DBGE),
103         VC4_REG32(V3D_FDBGO),
104         VC4_REG32(V3D_FDBGB),
105         VC4_REG32(V3D_FDBGR),
106         VC4_REG32(V3D_FDBGS),
107         VC4_REG32(V3D_ERRSTAT),
108 };
109
110 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
111 {
112         struct drm_info_node *node = (struct drm_info_node *)m->private;
113         struct drm_device *dev = node->minor->dev;
114         struct vc4_dev *vc4 = to_vc4_dev(dev);
115         int ret = vc4_v3d_pm_get(vc4);
116
117         if (ret == 0) {
118                 uint32_t ident1 = V3D_READ(V3D_IDENT1);
119                 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
120                 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
121                 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
122
123                 seq_printf(m, "Revision:   %d\n",
124                            VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
125                 seq_printf(m, "Slices:     %d\n", nslc);
126                 seq_printf(m, "TMUs:       %d\n", nslc * tups);
127                 seq_printf(m, "QPUs:       %d\n", nslc * qups);
128                 seq_printf(m, "Semaphores: %d\n",
129                            VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
130                 vc4_v3d_pm_put(vc4);
131         }
132
133         return 0;
134 }
135
136 /**
137  * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
138  * get the pm_runtime refcount to 0 in vc4_reset().
139  */
140 int
141 vc4_v3d_pm_get(struct vc4_dev *vc4)
142 {
143         mutex_lock(&vc4->power_lock);
144         if (vc4->power_refcount++ == 0) {
145                 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
146
147                 if (ret < 0) {
148                         vc4->power_refcount--;
149                         mutex_unlock(&vc4->power_lock);
150                         return ret;
151                 }
152         }
153         mutex_unlock(&vc4->power_lock);
154
155         return 0;
156 }
157
158 void
159 vc4_v3d_pm_put(struct vc4_dev *vc4)
160 {
161         mutex_lock(&vc4->power_lock);
162         if (--vc4->power_refcount == 0) {
163                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
164                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
165         }
166         mutex_unlock(&vc4->power_lock);
167 }
168
169 static void vc4_v3d_init_hw(struct drm_device *dev)
170 {
171         struct vc4_dev *vc4 = to_vc4_dev(dev);
172
173         /* Take all the memory that would have been reserved for user
174          * QPU programs, since we don't have an interface for running
175          * them, anyway.
176          */
177         V3D_WRITE(V3D_VPMBASE, 0);
178 }
179
180 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
181 {
182         struct drm_device *dev = vc4->dev;
183         unsigned long irqflags;
184         int slot;
185         uint64_t seqno = 0;
186         struct vc4_exec_info *exec;
187
188 try_again:
189         spin_lock_irqsave(&vc4->job_lock, irqflags);
190         slot = ffs(~vc4->bin_alloc_used);
191         if (slot != 0) {
192                 /* Switch from ffs() bit index to a 0-based index. */
193                 slot--;
194                 vc4->bin_alloc_used |= BIT(slot);
195                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
196                 return slot;
197         }
198
199         /* Couldn't find an open slot.  Wait for render to complete
200          * and try again.
201          */
202         exec = vc4_last_render_job(vc4);
203         if (exec)
204                 seqno = exec->seqno;
205         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206
207         if (seqno) {
208                 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
209
210                 if (ret == 0)
211                         goto try_again;
212
213                 return ret;
214         }
215
216         return -ENOMEM;
217 }
218
219 /**
220  * bin_bo_alloc() - allocates the memory that will be used for
221  * tile binning.
222  *
223  * The binner has a limitation that the addresses in the tile state
224  * buffer that point into the tile alloc buffer or binner overflow
225  * memory only have 28 bits (256MB), and the top 4 on the bus for
226  * tile alloc references end up coming from the tile state buffer's
227  * address.
228  *
229  * To work around this, we allocate a single large buffer while V3D is
230  * in use, make sure that it has the top 4 bits constant across its
231  * entire extent, and then put the tile state, tile alloc, and binner
232  * overflow memory inside that buffer.
233  *
234  * This creates a limitation where we may not be able to execute a job
235  * if it doesn't fit within the buffer that we allocated up front.
236  * However, it turns out that 16MB is "enough for anybody", and
237  * real-world applications run into allocation failures from the
238  * overall CMA pool before they make scenes complicated enough to run
239  * out of bin space.
240  */
241 static int bin_bo_alloc(struct vc4_dev *vc4)
242 {
243         struct vc4_v3d *v3d = vc4->v3d;
244         uint32_t size = 16 * 1024 * 1024;
245         int ret = 0;
246         struct list_head list;
247
248         if (!v3d)
249                 return -ENODEV;
250
251         /* We may need to try allocating more than once to get a BO
252          * that doesn't cross 256MB.  Track the ones we've allocated
253          * that failed so far, so that we can free them when we've got
254          * one that succeeded (if we freed them right away, our next
255          * allocation would probably be the same chunk of memory).
256          */
257         INIT_LIST_HEAD(&list);
258
259         while (true) {
260                 struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
261                                                   VC4_BO_TYPE_BIN);
262
263                 if (IS_ERR(bo)) {
264                         ret = PTR_ERR(bo);
265
266                         dev_err(&v3d->pdev->dev,
267                                 "Failed to allocate memory for tile binning: "
268                                 "%d. You may need to enable CMA or give it "
269                                 "more memory.",
270                                 ret);
271                         break;
272                 }
273
274                 /* Check if this BO won't trigger the addressing bug. */
275                 if ((bo->base.paddr & 0xf0000000) ==
276                     ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
277                         vc4->bin_bo = bo;
278
279                         /* Set up for allocating 512KB chunks of
280                          * binner memory.  The biggest allocation we
281                          * need to do is for the initial tile alloc +
282                          * tile state buffer.  We can render to a
283                          * maximum of ((2048*2048) / (32*32) = 4096
284                          * tiles in a frame (until we do floating
285                          * point rendering, at which point it would be
286                          * 8192).  Tile state is 48b/tile (rounded to
287                          * a page), and tile alloc is 32b/tile
288                          * (rounded to a page), plus a page of extra,
289                          * for a total of 320kb for our worst-case.
290                          * We choose 512kb so that it divides evenly
291                          * into our 16MB, and the rest of the 512kb
292                          * will be used as storage for the overflow
293                          * from the initial 32b CL per bin.
294                          */
295                         vc4->bin_alloc_size = 512 * 1024;
296                         vc4->bin_alloc_used = 0;
297                         vc4->bin_alloc_overflow = 0;
298                         WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
299                                      bo->base.base.size / vc4->bin_alloc_size);
300
301                         kref_init(&vc4->bin_bo_kref);
302
303                         /* Enable the out-of-memory interrupt to set our
304                          * newly-allocated binner BO, potentially from an
305                          * already-pending-but-masked interrupt.
306                          */
307                         V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
308
309                         break;
310                 }
311
312                 /* Put it on the list to free later, and try again. */
313                 list_add(&bo->unref_head, &list);
314         }
315
316         /* Free all the BOs we allocated but didn't choose. */
317         while (!list_empty(&list)) {
318                 struct vc4_bo *bo = list_last_entry(&list,
319                                                     struct vc4_bo, unref_head);
320
321                 list_del(&bo->unref_head);
322                 drm_gem_object_put_unlocked(&bo->base.base);
323         }
324
325         return ret;
326 }
327
328 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
329 {
330         int ret = 0;
331
332         mutex_lock(&vc4->bin_bo_lock);
333
334         if (used && *used)
335                 goto complete;
336
337         if (vc4->bin_bo)
338                 kref_get(&vc4->bin_bo_kref);
339         else
340                 ret = bin_bo_alloc(vc4);
341
342         if (ret == 0 && used)
343                 *used = true;
344
345 complete:
346         mutex_unlock(&vc4->bin_bo_lock);
347
348         return ret;
349 }
350
351 static void bin_bo_release(struct kref *ref)
352 {
353         struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
354
355         if (WARN_ON_ONCE(!vc4->bin_bo))
356                 return;
357
358         drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
359         vc4->bin_bo = NULL;
360 }
361
362 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
363 {
364         mutex_lock(&vc4->bin_bo_lock);
365         kref_put(&vc4->bin_bo_kref, bin_bo_release);
366         mutex_unlock(&vc4->bin_bo_lock);
367 }
368
369 #ifdef CONFIG_PM
370 static int vc4_v3d_runtime_suspend(struct device *dev)
371 {
372         struct vc4_v3d *v3d = dev_get_drvdata(dev);
373         struct vc4_dev *vc4 = v3d->vc4;
374
375         vc4_irq_uninstall(vc4->dev);
376
377         clk_disable_unprepare(v3d->clk);
378
379         return 0;
380 }
381
382 static int vc4_v3d_runtime_resume(struct device *dev)
383 {
384         struct vc4_v3d *v3d = dev_get_drvdata(dev);
385         struct vc4_dev *vc4 = v3d->vc4;
386         int ret;
387
388         ret = clk_prepare_enable(v3d->clk);
389         if (ret != 0)
390                 return ret;
391
392         vc4_v3d_init_hw(vc4->dev);
393
394         /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
395         enable_irq(vc4->dev->irq);
396         vc4_irq_postinstall(vc4->dev);
397
398         return 0;
399 }
400 #endif
401
402 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
403 {
404         struct platform_device *pdev = to_platform_device(dev);
405         struct drm_device *drm = dev_get_drvdata(master);
406         struct vc4_dev *vc4 = to_vc4_dev(drm);
407         struct vc4_v3d *v3d = NULL;
408         int ret;
409
410         v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
411         if (!v3d)
412                 return -ENOMEM;
413
414         dev_set_drvdata(dev, v3d);
415
416         v3d->pdev = pdev;
417
418         v3d->regs = vc4_ioremap_regs(pdev, 0);
419         if (IS_ERR(v3d->regs))
420                 return PTR_ERR(v3d->regs);
421         v3d->regset.base = v3d->regs;
422         v3d->regset.regs = v3d_regs;
423         v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
424
425         vc4->v3d = v3d;
426         v3d->vc4 = vc4;
427
428         v3d->clk = devm_clk_get(dev, NULL);
429         if (IS_ERR(v3d->clk)) {
430                 int ret = PTR_ERR(v3d->clk);
431
432                 if (ret == -ENOENT) {
433                         /* bcm2835 didn't have a clock reference in the DT. */
434                         ret = 0;
435                         v3d->clk = NULL;
436                 } else {
437                         if (ret != -EPROBE_DEFER)
438                                 dev_err(dev, "Failed to get V3D clock: %d\n",
439                                         ret);
440                         return ret;
441                 }
442         }
443
444         if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
445                 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
446                           V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
447                 return -EINVAL;
448         }
449
450         ret = clk_prepare_enable(v3d->clk);
451         if (ret != 0)
452                 return ret;
453
454         /* Reset the binner overflow address/size at setup, to be sure
455          * we don't reuse an old one.
456          */
457         V3D_WRITE(V3D_BPOA, 0);
458         V3D_WRITE(V3D_BPOS, 0);
459
460         vc4_v3d_init_hw(drm);
461
462         ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
463         if (ret) {
464                 DRM_ERROR("Failed to install IRQ handler\n");
465                 return ret;
466         }
467
468         pm_runtime_set_active(dev);
469         pm_runtime_use_autosuspend(dev);
470         pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
471         pm_runtime_enable(dev);
472
473         vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
474         vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
475
476         return 0;
477 }
478
479 static void vc4_v3d_unbind(struct device *dev, struct device *master,
480                            void *data)
481 {
482         struct drm_device *drm = dev_get_drvdata(master);
483         struct vc4_dev *vc4 = to_vc4_dev(drm);
484
485         pm_runtime_disable(dev);
486
487         drm_irq_uninstall(drm);
488
489         /* Disable the binner's overflow memory address, so the next
490          * driver probe (if any) doesn't try to reuse our old
491          * allocation.
492          */
493         V3D_WRITE(V3D_BPOA, 0);
494         V3D_WRITE(V3D_BPOS, 0);
495
496         vc4->v3d = NULL;
497 }
498
499 static const struct dev_pm_ops vc4_v3d_pm_ops = {
500         SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
501 };
502
503 static const struct component_ops vc4_v3d_ops = {
504         .bind   = vc4_v3d_bind,
505         .unbind = vc4_v3d_unbind,
506 };
507
508 static int vc4_v3d_dev_probe(struct platform_device *pdev)
509 {
510         return component_add(&pdev->dev, &vc4_v3d_ops);
511 }
512
513 static int vc4_v3d_dev_remove(struct platform_device *pdev)
514 {
515         component_del(&pdev->dev, &vc4_v3d_ops);
516         return 0;
517 }
518
519 const struct of_device_id vc4_v3d_dt_match[] = {
520         { .compatible = "brcm,bcm2835-v3d" },
521         { .compatible = "brcm,cygnus-v3d" },
522         { .compatible = "brcm,vc4-v3d" },
523         {}
524 };
525
526 struct platform_driver vc4_v3d_driver = {
527         .probe = vc4_v3d_dev_probe,
528         .remove = vc4_v3d_dev_remove,
529         .driver = {
530                 .name = "vc4_v3d",
531                 .of_match_table = vc4_v3d_dt_match,
532                 .pm = &vc4_v3d_pm_ops,
533         },
534 };