2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
25 #ifdef CONFIG_DEBUG_FS
26 static const struct debugfs_reg32 v3d_regs[] = {
27 VC4_REG32(V3D_IDENT0),
28 VC4_REG32(V3D_IDENT1),
29 VC4_REG32(V3D_IDENT2),
30 VC4_REG32(V3D_SCRATCH),
31 VC4_REG32(V3D_L2CACTL),
32 VC4_REG32(V3D_SLCACTL),
33 VC4_REG32(V3D_INTCTL),
34 VC4_REG32(V3D_INTENA),
35 VC4_REG32(V3D_INTDIS),
42 VC4_REG32(V3D_CT00RA0),
43 VC4_REG32(V3D_CT01RA0),
56 VC4_REG32(V3D_SQRSV0),
57 VC4_REG32(V3D_SQRSV1),
58 VC4_REG32(V3D_SQCNTL),
63 VC4_REG32(V3D_VPACNTL),
64 VC4_REG32(V3D_VPMBASE),
67 VC4_REG32(V3D_PCTR(0)),
68 VC4_REG32(V3D_PCTRS(0)),
69 VC4_REG32(V3D_PCTR(1)),
70 VC4_REG32(V3D_PCTRS(1)),
71 VC4_REG32(V3D_PCTR(2)),
72 VC4_REG32(V3D_PCTRS(2)),
73 VC4_REG32(V3D_PCTR(3)),
74 VC4_REG32(V3D_PCTRS(3)),
75 VC4_REG32(V3D_PCTR(4)),
76 VC4_REG32(V3D_PCTRS(4)),
77 VC4_REG32(V3D_PCTR(5)),
78 VC4_REG32(V3D_PCTRS(5)),
79 VC4_REG32(V3D_PCTR(6)),
80 VC4_REG32(V3D_PCTRS(6)),
81 VC4_REG32(V3D_PCTR(7)),
82 VC4_REG32(V3D_PCTRS(7)),
83 VC4_REG32(V3D_PCTR(8)),
84 VC4_REG32(V3D_PCTRS(8)),
85 VC4_REG32(V3D_PCTR(9)),
86 VC4_REG32(V3D_PCTRS(9)),
87 VC4_REG32(V3D_PCTR(10)),
88 VC4_REG32(V3D_PCTRS(10)),
89 VC4_REG32(V3D_PCTR(11)),
90 VC4_REG32(V3D_PCTRS(11)),
91 VC4_REG32(V3D_PCTR(12)),
92 VC4_REG32(V3D_PCTRS(12)),
93 VC4_REG32(V3D_PCTR(13)),
94 VC4_REG32(V3D_PCTRS(13)),
95 VC4_REG32(V3D_PCTR(14)),
96 VC4_REG32(V3D_PCTRS(14)),
97 VC4_REG32(V3D_PCTR(15)),
98 VC4_REG32(V3D_PCTRS(15)),
100 VC4_REG32(V3D_FDBGO),
101 VC4_REG32(V3D_FDBGB),
102 VC4_REG32(V3D_FDBGR),
103 VC4_REG32(V3D_FDBGS),
104 VC4_REG32(V3D_ERRSTAT),
107 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
109 struct drm_info_node *node = (struct drm_info_node *)m->private;
110 struct drm_device *dev = node->minor->dev;
111 struct vc4_dev *vc4 = to_vc4_dev(dev);
112 struct drm_printer p = drm_seq_file_printer(m);
114 drm_print_regset32(&p, &vc4->v3d->regset);
119 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
121 struct drm_info_node *node = (struct drm_info_node *)m->private;
122 struct drm_device *dev = node->minor->dev;
123 struct vc4_dev *vc4 = to_vc4_dev(dev);
124 int ret = vc4_v3d_pm_get(vc4);
127 uint32_t ident1 = V3D_READ(V3D_IDENT1);
128 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
129 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
130 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
132 seq_printf(m, "Revision: %d\n",
133 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
134 seq_printf(m, "Slices: %d\n", nslc);
135 seq_printf(m, "TMUs: %d\n", nslc * tups);
136 seq_printf(m, "QPUs: %d\n", nslc * qups);
137 seq_printf(m, "Semaphores: %d\n",
138 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144 #endif /* CONFIG_DEBUG_FS */
147 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
148 * get the pm_runtime refcount to 0 in vc4_reset().
151 vc4_v3d_pm_get(struct vc4_dev *vc4)
153 mutex_lock(&vc4->power_lock);
154 if (vc4->power_refcount++ == 0) {
155 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
158 vc4->power_refcount--;
159 mutex_unlock(&vc4->power_lock);
163 mutex_unlock(&vc4->power_lock);
169 vc4_v3d_pm_put(struct vc4_dev *vc4)
171 mutex_lock(&vc4->power_lock);
172 if (--vc4->power_refcount == 0) {
173 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
174 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
176 mutex_unlock(&vc4->power_lock);
179 static void vc4_v3d_init_hw(struct drm_device *dev)
181 struct vc4_dev *vc4 = to_vc4_dev(dev);
183 /* Take all the memory that would have been reserved for user
184 * QPU programs, since we don't have an interface for running
187 V3D_WRITE(V3D_VPMBASE, 0);
190 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
192 struct drm_device *dev = vc4->dev;
193 unsigned long irqflags;
196 struct vc4_exec_info *exec;
199 spin_lock_irqsave(&vc4->job_lock, irqflags);
200 slot = ffs(~vc4->bin_alloc_used);
202 /* Switch from ffs() bit index to a 0-based index. */
204 vc4->bin_alloc_used |= BIT(slot);
205 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
209 /* Couldn't find an open slot. Wait for render to complete
212 exec = vc4_last_render_job(vc4);
215 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
218 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
230 * vc4_allocate_bin_bo() - allocates the memory that will be used for
233 * The binner has a limitation that the addresses in the tile state
234 * buffer that point into the tile alloc buffer or binner overflow
235 * memory only have 28 bits (256MB), and the top 4 on the bus for
236 * tile alloc references end up coming from the tile state buffer's
239 * To work around this, we allocate a single large buffer while V3D is
240 * in use, make sure that it has the top 4 bits constant across its
241 * entire extent, and then put the tile state, tile alloc, and binner
242 * overflow memory inside that buffer.
244 * This creates a limitation where we may not be able to execute a job
245 * if it doesn't fit within the buffer that we allocated up front.
246 * However, it turns out that 16MB is "enough for anybody", and
247 * real-world applications run into allocation failures from the
248 * overall CMA pool before they make scenes complicated enough to run
251 static int vc4_allocate_bin_bo(struct drm_device *drm)
253 struct vc4_dev *vc4 = to_vc4_dev(drm);
254 struct vc4_v3d *v3d = vc4->v3d;
255 uint32_t size = 16 * 1024 * 1024;
257 struct list_head list;
259 /* We may need to try allocating more than once to get a BO
260 * that doesn't cross 256MB. Track the ones we've allocated
261 * that failed so far, so that we can free them when we've got
262 * one that succeeded (if we freed them right away, our next
263 * allocation would probably be the same chunk of memory).
265 INIT_LIST_HEAD(&list);
268 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
274 dev_err(&v3d->pdev->dev,
275 "Failed to allocate memory for tile binning: "
276 "%d. You may need to enable CMA or give it "
282 /* Check if this BO won't trigger the addressing bug. */
283 if ((bo->base.paddr & 0xf0000000) ==
284 ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
287 /* Set up for allocating 512KB chunks of
288 * binner memory. The biggest allocation we
289 * need to do is for the initial tile alloc +
290 * tile state buffer. We can render to a
291 * maximum of ((2048*2048) / (32*32) = 4096
292 * tiles in a frame (until we do floating
293 * point rendering, at which point it would be
294 * 8192). Tile state is 48b/tile (rounded to
295 * a page), and tile alloc is 32b/tile
296 * (rounded to a page), plus a page of extra,
297 * for a total of 320kb for our worst-case.
298 * We choose 512kb so that it divides evenly
299 * into our 16MB, and the rest of the 512kb
300 * will be used as storage for the overflow
301 * from the initial 32b CL per bin.
303 vc4->bin_alloc_size = 512 * 1024;
304 vc4->bin_alloc_used = 0;
305 vc4->bin_alloc_overflow = 0;
306 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
307 bo->base.base.size / vc4->bin_alloc_size);
312 /* Put it on the list to free later, and try again. */
313 list_add(&bo->unref_head, &list);
316 /* Free all the BOs we allocated but didn't choose. */
317 while (!list_empty(&list)) {
318 struct vc4_bo *bo = list_last_entry(&list,
319 struct vc4_bo, unref_head);
321 list_del(&bo->unref_head);
322 drm_gem_object_put_unlocked(&bo->base.base);
329 static int vc4_v3d_runtime_suspend(struct device *dev)
331 struct vc4_v3d *v3d = dev_get_drvdata(dev);
332 struct vc4_dev *vc4 = v3d->vc4;
334 vc4_irq_uninstall(vc4->dev);
336 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
339 clk_disable_unprepare(v3d->clk);
344 static int vc4_v3d_runtime_resume(struct device *dev)
346 struct vc4_v3d *v3d = dev_get_drvdata(dev);
347 struct vc4_dev *vc4 = v3d->vc4;
350 ret = vc4_allocate_bin_bo(vc4->dev);
354 ret = clk_prepare_enable(v3d->clk);
358 vc4_v3d_init_hw(vc4->dev);
360 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
361 enable_irq(vc4->dev->irq);
362 vc4_irq_postinstall(vc4->dev);
368 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
370 struct platform_device *pdev = to_platform_device(dev);
371 struct drm_device *drm = dev_get_drvdata(master);
372 struct vc4_dev *vc4 = to_vc4_dev(drm);
373 struct vc4_v3d *v3d = NULL;
376 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
380 dev_set_drvdata(dev, v3d);
384 v3d->regs = vc4_ioremap_regs(pdev, 0);
385 if (IS_ERR(v3d->regs))
386 return PTR_ERR(v3d->regs);
387 v3d->regset.base = v3d->regs;
388 v3d->regset.regs = v3d_regs;
389 v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
394 v3d->clk = devm_clk_get(dev, NULL);
395 if (IS_ERR(v3d->clk)) {
396 int ret = PTR_ERR(v3d->clk);
398 if (ret == -ENOENT) {
399 /* bcm2835 didn't have a clock reference in the DT. */
403 if (ret != -EPROBE_DEFER)
404 dev_err(dev, "Failed to get V3D clock: %d\n",
410 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
411 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
412 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
416 ret = clk_prepare_enable(v3d->clk);
420 ret = vc4_allocate_bin_bo(drm);
422 clk_disable_unprepare(v3d->clk);
426 /* Reset the binner overflow address/size at setup, to be sure
427 * we don't reuse an old one.
429 V3D_WRITE(V3D_BPOA, 0);
430 V3D_WRITE(V3D_BPOS, 0);
432 vc4_v3d_init_hw(drm);
434 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
436 DRM_ERROR("Failed to install IRQ handler\n");
440 pm_runtime_set_active(dev);
441 pm_runtime_use_autosuspend(dev);
442 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
443 pm_runtime_enable(dev);
448 static void vc4_v3d_unbind(struct device *dev, struct device *master,
451 struct drm_device *drm = dev_get_drvdata(master);
452 struct vc4_dev *vc4 = to_vc4_dev(drm);
454 pm_runtime_disable(dev);
456 drm_irq_uninstall(drm);
458 /* Disable the binner's overflow memory address, so the next
459 * driver probe (if any) doesn't try to reuse our old
462 V3D_WRITE(V3D_BPOA, 0);
463 V3D_WRITE(V3D_BPOS, 0);
468 static const struct dev_pm_ops vc4_v3d_pm_ops = {
469 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
472 static const struct component_ops vc4_v3d_ops = {
473 .bind = vc4_v3d_bind,
474 .unbind = vc4_v3d_unbind,
477 static int vc4_v3d_dev_probe(struct platform_device *pdev)
479 return component_add(&pdev->dev, &vc4_v3d_ops);
482 static int vc4_v3d_dev_remove(struct platform_device *pdev)
484 component_del(&pdev->dev, &vc4_v3d_ops);
488 static const struct of_device_id vc4_v3d_dt_match[] = {
489 { .compatible = "brcm,bcm2835-v3d" },
490 { .compatible = "brcm,cygnus-v3d" },
491 { .compatible = "brcm,vc4-v3d" },
495 struct platform_driver vc4_v3d_driver = {
496 .probe = vc4_v3d_dev_probe,
497 .remove = vc4_v3d_dev_remove,
500 .of_match_table = vc4_v3d_dt_match,
501 .pm = &vc4_v3d_pm_ops,