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1 /*
2  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License version 2 as published by
8  * the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along with
16  * this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
22 #include "vc4_drv.h"
23 #include "vc4_regs.h"
24
25 static const struct debugfs_reg32 v3d_regs[] = {
26         VC4_REG32(V3D_IDENT0),
27         VC4_REG32(V3D_IDENT1),
28         VC4_REG32(V3D_IDENT2),
29         VC4_REG32(V3D_SCRATCH),
30         VC4_REG32(V3D_L2CACTL),
31         VC4_REG32(V3D_SLCACTL),
32         VC4_REG32(V3D_INTCTL),
33         VC4_REG32(V3D_INTENA),
34         VC4_REG32(V3D_INTDIS),
35         VC4_REG32(V3D_CT0CS),
36         VC4_REG32(V3D_CT1CS),
37         VC4_REG32(V3D_CT0EA),
38         VC4_REG32(V3D_CT1EA),
39         VC4_REG32(V3D_CT0CA),
40         VC4_REG32(V3D_CT1CA),
41         VC4_REG32(V3D_CT00RA0),
42         VC4_REG32(V3D_CT01RA0),
43         VC4_REG32(V3D_CT0LC),
44         VC4_REG32(V3D_CT1LC),
45         VC4_REG32(V3D_CT0PC),
46         VC4_REG32(V3D_CT1PC),
47         VC4_REG32(V3D_PCS),
48         VC4_REG32(V3D_BFC),
49         VC4_REG32(V3D_RFC),
50         VC4_REG32(V3D_BPCA),
51         VC4_REG32(V3D_BPCS),
52         VC4_REG32(V3D_BPOA),
53         VC4_REG32(V3D_BPOS),
54         VC4_REG32(V3D_BXCF),
55         VC4_REG32(V3D_SQRSV0),
56         VC4_REG32(V3D_SQRSV1),
57         VC4_REG32(V3D_SQCNTL),
58         VC4_REG32(V3D_SRQPC),
59         VC4_REG32(V3D_SRQUA),
60         VC4_REG32(V3D_SRQUL),
61         VC4_REG32(V3D_SRQCS),
62         VC4_REG32(V3D_VPACNTL),
63         VC4_REG32(V3D_VPMBASE),
64         VC4_REG32(V3D_PCTRC),
65         VC4_REG32(V3D_PCTRE),
66         VC4_REG32(V3D_PCTR(0)),
67         VC4_REG32(V3D_PCTRS(0)),
68         VC4_REG32(V3D_PCTR(1)),
69         VC4_REG32(V3D_PCTRS(1)),
70         VC4_REG32(V3D_PCTR(2)),
71         VC4_REG32(V3D_PCTRS(2)),
72         VC4_REG32(V3D_PCTR(3)),
73         VC4_REG32(V3D_PCTRS(3)),
74         VC4_REG32(V3D_PCTR(4)),
75         VC4_REG32(V3D_PCTRS(4)),
76         VC4_REG32(V3D_PCTR(5)),
77         VC4_REG32(V3D_PCTRS(5)),
78         VC4_REG32(V3D_PCTR(6)),
79         VC4_REG32(V3D_PCTRS(6)),
80         VC4_REG32(V3D_PCTR(7)),
81         VC4_REG32(V3D_PCTRS(7)),
82         VC4_REG32(V3D_PCTR(8)),
83         VC4_REG32(V3D_PCTRS(8)),
84         VC4_REG32(V3D_PCTR(9)),
85         VC4_REG32(V3D_PCTRS(9)),
86         VC4_REG32(V3D_PCTR(10)),
87         VC4_REG32(V3D_PCTRS(10)),
88         VC4_REG32(V3D_PCTR(11)),
89         VC4_REG32(V3D_PCTRS(11)),
90         VC4_REG32(V3D_PCTR(12)),
91         VC4_REG32(V3D_PCTRS(12)),
92         VC4_REG32(V3D_PCTR(13)),
93         VC4_REG32(V3D_PCTRS(13)),
94         VC4_REG32(V3D_PCTR(14)),
95         VC4_REG32(V3D_PCTRS(14)),
96         VC4_REG32(V3D_PCTR(15)),
97         VC4_REG32(V3D_PCTRS(15)),
98         VC4_REG32(V3D_DBGE),
99         VC4_REG32(V3D_FDBGO),
100         VC4_REG32(V3D_FDBGB),
101         VC4_REG32(V3D_FDBGR),
102         VC4_REG32(V3D_FDBGS),
103         VC4_REG32(V3D_ERRSTAT),
104 };
105
106 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
107 {
108         struct drm_info_node *node = (struct drm_info_node *)m->private;
109         struct drm_device *dev = node->minor->dev;
110         struct vc4_dev *vc4 = to_vc4_dev(dev);
111         int ret = vc4_v3d_pm_get(vc4);
112
113         if (ret == 0) {
114                 uint32_t ident1 = V3D_READ(V3D_IDENT1);
115                 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
116                 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
117                 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
118
119                 seq_printf(m, "Revision:   %d\n",
120                            VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
121                 seq_printf(m, "Slices:     %d\n", nslc);
122                 seq_printf(m, "TMUs:       %d\n", nslc * tups);
123                 seq_printf(m, "QPUs:       %d\n", nslc * qups);
124                 seq_printf(m, "Semaphores: %d\n",
125                            VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
126                 vc4_v3d_pm_put(vc4);
127         }
128
129         return 0;
130 }
131
132 /**
133  * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
134  * get the pm_runtime refcount to 0 in vc4_reset().
135  */
136 int
137 vc4_v3d_pm_get(struct vc4_dev *vc4)
138 {
139         mutex_lock(&vc4->power_lock);
140         if (vc4->power_refcount++ == 0) {
141                 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
142
143                 if (ret < 0) {
144                         vc4->power_refcount--;
145                         mutex_unlock(&vc4->power_lock);
146                         return ret;
147                 }
148         }
149         mutex_unlock(&vc4->power_lock);
150
151         return 0;
152 }
153
154 void
155 vc4_v3d_pm_put(struct vc4_dev *vc4)
156 {
157         mutex_lock(&vc4->power_lock);
158         if (--vc4->power_refcount == 0) {
159                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
160                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
161         }
162         mutex_unlock(&vc4->power_lock);
163 }
164
165 static void vc4_v3d_init_hw(struct drm_device *dev)
166 {
167         struct vc4_dev *vc4 = to_vc4_dev(dev);
168
169         /* Take all the memory that would have been reserved for user
170          * QPU programs, since we don't have an interface for running
171          * them, anyway.
172          */
173         V3D_WRITE(V3D_VPMBASE, 0);
174 }
175
176 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
177 {
178         struct drm_device *dev = vc4->dev;
179         unsigned long irqflags;
180         int slot;
181         uint64_t seqno = 0;
182         struct vc4_exec_info *exec;
183
184 try_again:
185         spin_lock_irqsave(&vc4->job_lock, irqflags);
186         slot = ffs(~vc4->bin_alloc_used);
187         if (slot != 0) {
188                 /* Switch from ffs() bit index to a 0-based index. */
189                 slot--;
190                 vc4->bin_alloc_used |= BIT(slot);
191                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
192                 return slot;
193         }
194
195         /* Couldn't find an open slot.  Wait for render to complete
196          * and try again.
197          */
198         exec = vc4_last_render_job(vc4);
199         if (exec)
200                 seqno = exec->seqno;
201         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
202
203         if (seqno) {
204                 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
205
206                 if (ret == 0)
207                         goto try_again;
208
209                 return ret;
210         }
211
212         return -ENOMEM;
213 }
214
215 /**
216  * vc4_allocate_bin_bo() - allocates the memory that will be used for
217  * tile binning.
218  *
219  * The binner has a limitation that the addresses in the tile state
220  * buffer that point into the tile alloc buffer or binner overflow
221  * memory only have 28 bits (256MB), and the top 4 on the bus for
222  * tile alloc references end up coming from the tile state buffer's
223  * address.
224  *
225  * To work around this, we allocate a single large buffer while V3D is
226  * in use, make sure that it has the top 4 bits constant across its
227  * entire extent, and then put the tile state, tile alloc, and binner
228  * overflow memory inside that buffer.
229  *
230  * This creates a limitation where we may not be able to execute a job
231  * if it doesn't fit within the buffer that we allocated up front.
232  * However, it turns out that 16MB is "enough for anybody", and
233  * real-world applications run into allocation failures from the
234  * overall CMA pool before they make scenes complicated enough to run
235  * out of bin space.
236  */
237 static int vc4_allocate_bin_bo(struct drm_device *drm)
238 {
239         struct vc4_dev *vc4 = to_vc4_dev(drm);
240         struct vc4_v3d *v3d = vc4->v3d;
241         uint32_t size = 16 * 1024 * 1024;
242         int ret = 0;
243         struct list_head list;
244
245         /* We may need to try allocating more than once to get a BO
246          * that doesn't cross 256MB.  Track the ones we've allocated
247          * that failed so far, so that we can free them when we've got
248          * one that succeeded (if we freed them right away, our next
249          * allocation would probably be the same chunk of memory).
250          */
251         INIT_LIST_HEAD(&list);
252
253         while (true) {
254                 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
255                                                   VC4_BO_TYPE_BIN);
256
257                 if (IS_ERR(bo)) {
258                         ret = PTR_ERR(bo);
259
260                         dev_err(&v3d->pdev->dev,
261                                 "Failed to allocate memory for tile binning: "
262                                 "%d. You may need to enable CMA or give it "
263                                 "more memory.",
264                                 ret);
265                         break;
266                 }
267
268                 /* Check if this BO won't trigger the addressing bug. */
269                 if ((bo->base.paddr & 0xf0000000) ==
270                     ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
271                         vc4->bin_bo = bo;
272
273                         /* Set up for allocating 512KB chunks of
274                          * binner memory.  The biggest allocation we
275                          * need to do is for the initial tile alloc +
276                          * tile state buffer.  We can render to a
277                          * maximum of ((2048*2048) / (32*32) = 4096
278                          * tiles in a frame (until we do floating
279                          * point rendering, at which point it would be
280                          * 8192).  Tile state is 48b/tile (rounded to
281                          * a page), and tile alloc is 32b/tile
282                          * (rounded to a page), plus a page of extra,
283                          * for a total of 320kb for our worst-case.
284                          * We choose 512kb so that it divides evenly
285                          * into our 16MB, and the rest of the 512kb
286                          * will be used as storage for the overflow
287                          * from the initial 32b CL per bin.
288                          */
289                         vc4->bin_alloc_size = 512 * 1024;
290                         vc4->bin_alloc_used = 0;
291                         vc4->bin_alloc_overflow = 0;
292                         WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
293                                      bo->base.base.size / vc4->bin_alloc_size);
294
295                         break;
296                 }
297
298                 /* Put it on the list to free later, and try again. */
299                 list_add(&bo->unref_head, &list);
300         }
301
302         /* Free all the BOs we allocated but didn't choose. */
303         while (!list_empty(&list)) {
304                 struct vc4_bo *bo = list_last_entry(&list,
305                                                     struct vc4_bo, unref_head);
306
307                 list_del(&bo->unref_head);
308                 drm_gem_object_put_unlocked(&bo->base.base);
309         }
310
311         return ret;
312 }
313
314 #ifdef CONFIG_PM
315 static int vc4_v3d_runtime_suspend(struct device *dev)
316 {
317         struct vc4_v3d *v3d = dev_get_drvdata(dev);
318         struct vc4_dev *vc4 = v3d->vc4;
319
320         vc4_irq_uninstall(vc4->dev);
321
322         drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
323         vc4->bin_bo = NULL;
324
325         clk_disable_unprepare(v3d->clk);
326
327         return 0;
328 }
329
330 static int vc4_v3d_runtime_resume(struct device *dev)
331 {
332         struct vc4_v3d *v3d = dev_get_drvdata(dev);
333         struct vc4_dev *vc4 = v3d->vc4;
334         int ret;
335
336         ret = vc4_allocate_bin_bo(vc4->dev);
337         if (ret)
338                 return ret;
339
340         ret = clk_prepare_enable(v3d->clk);
341         if (ret != 0)
342                 return ret;
343
344         vc4_v3d_init_hw(vc4->dev);
345
346         /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
347         enable_irq(vc4->dev->irq);
348         vc4_irq_postinstall(vc4->dev);
349
350         return 0;
351 }
352 #endif
353
354 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
355 {
356         struct platform_device *pdev = to_platform_device(dev);
357         struct drm_device *drm = dev_get_drvdata(master);
358         struct vc4_dev *vc4 = to_vc4_dev(drm);
359         struct vc4_v3d *v3d = NULL;
360         int ret;
361
362         v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
363         if (!v3d)
364                 return -ENOMEM;
365
366         dev_set_drvdata(dev, v3d);
367
368         v3d->pdev = pdev;
369
370         v3d->regs = vc4_ioremap_regs(pdev, 0);
371         if (IS_ERR(v3d->regs))
372                 return PTR_ERR(v3d->regs);
373         v3d->regset.base = v3d->regs;
374         v3d->regset.regs = v3d_regs;
375         v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
376
377         vc4->v3d = v3d;
378         v3d->vc4 = vc4;
379
380         v3d->clk = devm_clk_get(dev, NULL);
381         if (IS_ERR(v3d->clk)) {
382                 int ret = PTR_ERR(v3d->clk);
383
384                 if (ret == -ENOENT) {
385                         /* bcm2835 didn't have a clock reference in the DT. */
386                         ret = 0;
387                         v3d->clk = NULL;
388                 } else {
389                         if (ret != -EPROBE_DEFER)
390                                 dev_err(dev, "Failed to get V3D clock: %d\n",
391                                         ret);
392                         return ret;
393                 }
394         }
395
396         if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
397                 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
398                           V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
399                 return -EINVAL;
400         }
401
402         ret = clk_prepare_enable(v3d->clk);
403         if (ret != 0)
404                 return ret;
405
406         ret = vc4_allocate_bin_bo(drm);
407         if (ret) {
408                 clk_disable_unprepare(v3d->clk);
409                 return ret;
410         }
411
412         /* Reset the binner overflow address/size at setup, to be sure
413          * we don't reuse an old one.
414          */
415         V3D_WRITE(V3D_BPOA, 0);
416         V3D_WRITE(V3D_BPOS, 0);
417
418         vc4_v3d_init_hw(drm);
419
420         ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
421         if (ret) {
422                 DRM_ERROR("Failed to install IRQ handler\n");
423                 return ret;
424         }
425
426         pm_runtime_set_active(dev);
427         pm_runtime_use_autosuspend(dev);
428         pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
429         pm_runtime_enable(dev);
430
431         vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
432         vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
433
434         return 0;
435 }
436
437 static void vc4_v3d_unbind(struct device *dev, struct device *master,
438                            void *data)
439 {
440         struct drm_device *drm = dev_get_drvdata(master);
441         struct vc4_dev *vc4 = to_vc4_dev(drm);
442
443         pm_runtime_disable(dev);
444
445         drm_irq_uninstall(drm);
446
447         /* Disable the binner's overflow memory address, so the next
448          * driver probe (if any) doesn't try to reuse our old
449          * allocation.
450          */
451         V3D_WRITE(V3D_BPOA, 0);
452         V3D_WRITE(V3D_BPOS, 0);
453
454         vc4->v3d = NULL;
455 }
456
457 static const struct dev_pm_ops vc4_v3d_pm_ops = {
458         SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
459 };
460
461 static const struct component_ops vc4_v3d_ops = {
462         .bind   = vc4_v3d_bind,
463         .unbind = vc4_v3d_unbind,
464 };
465
466 static int vc4_v3d_dev_probe(struct platform_device *pdev)
467 {
468         return component_add(&pdev->dev, &vc4_v3d_ops);
469 }
470
471 static int vc4_v3d_dev_remove(struct platform_device *pdev)
472 {
473         component_del(&pdev->dev, &vc4_v3d_ops);
474         return 0;
475 }
476
477 static const struct of_device_id vc4_v3d_dt_match[] = {
478         { .compatible = "brcm,bcm2835-v3d" },
479         { .compatible = "brcm,cygnus-v3d" },
480         { .compatible = "brcm,vc4-v3d" },
481         {}
482 };
483
484 struct platform_driver vc4_v3d_driver = {
485         .probe = vc4_v3d_dev_probe,
486         .remove = vc4_v3d_dev_remove,
487         .driver = {
488                 .name = "vc4_v3d",
489                 .of_match_table = vc4_v3d_dt_match,
490                 .pm = &vc4_v3d_pm_ops,
491         },
492 };