/* * Handling of the int64 and uint64 types. Done in 32-bit integers, * for (pre-C99) portability. Hopefully once C99 becomes widespread * we can kiss this lot goodbye... */ #include #include #include "int64.h" uint64 uint64_div10(uint64 x, int *remainder) { uint64 y; int rem, r2; y.hi = x.hi / 10; y.lo = x.lo / 10; rem = x.lo % 10; /* * Now we have to add in the remainder left over from x.hi. */ r2 = x.hi % 10; y.lo += r2 * 2 * (0x80000000 / 10); rem += r2 * 2 * (0x80000000 % 10); y.lo += rem / 10; rem %= 10; if (remainder) *remainder = rem; return y; } void uint64_decimal(uint64 x, char *buffer) { char buf[20]; int start = 20; int d; do { x = uint64_div10(x, &d); assert(start > 0); buf[--start] = d + '0'; } while (x.hi || x.lo); memcpy(buffer, buf + start, sizeof(buf) - start); buffer[sizeof(buf) - start] = '\0'; } uint64 uint64_make(unsigned long hi, unsigned long lo) { uint64 y; y.hi = hi; y.lo = lo; return y; } uint64 uint64_add(uint64 x, uint64 y) { x.lo += y.lo; x.hi += y.hi + (x.lo < y.lo ? 1 : 0); return x; } uint64 uint64_add32(uint64 x, unsigned long y) { uint64 yy; yy.hi = 0; yy.lo = y; return uint64_add(x, yy); } int uint64_compare(uint64 x, uint64 y) { if (x.hi != y.hi) return x.hi < y.hi ? -1 : +1; if (x.lo != y.lo) return x.lo < y.lo ? -1 : +1; return 0; }