/* * winhandl.c: Module to give Windows front ends the general * ability to deal with consoles, pipes, serial ports, or any other * type of data stream accessed through a Windows API HANDLE rather * than a WinSock SOCKET. * * We do this by spawning a subthread to continuously try to read * from the handle. Every time a read successfully returns some * data, the subthread sets an event object which is picked up by * the main thread, and the main thread then sets an event in * return to instruct the subthread to resume reading. * * Output works precisely the other way round, in a second * subthread. The output subthread should not be attempting to * write all the time, because it hasn't always got data _to_ * write; so the output thread waits for an event object notifying * it to _attempt_ a write, and then it sets an event in return * when one completes. */ #include #include "putty.h" /* ---------------------------------------------------------------------- * Generic definitions. */ /* * Maximum amount of backlog we will allow to build up on an input * handle before we stop reading from it. */ #define MAX_BACKLOG 32768 struct handle_generic { /* * Initial fields common to both handle_input and handle_output * structures. * * The three HANDLEs are set up at initialisation time and are * thereafter read-only to both main thread and subthread. * `moribund' is only used by the main thread; `done' is * written by the main thread before signalling to the * subthread. `defunct' and `busy' are used only by the main * thread. */ HANDLE h; /* the handle itself */ HANDLE ev_to_main; /* event used to signal main thread */ HANDLE ev_from_main; /* event used to signal back to us */ int moribund; /* are we going to kill this soon? */ int done; /* request subthread to terminate */ int defunct; /* has the subthread already gone? */ int busy; /* operation currently in progress? */ void *privdata; /* for client to remember who they are */ }; /* ---------------------------------------------------------------------- * Input threads. */ /* * Data required by an input thread. */ struct handle_input { /* * Copy of the handle_generic structure. */ HANDLE h; /* the handle itself */ HANDLE ev_to_main; /* event used to signal main thread */ HANDLE ev_from_main; /* event used to signal back to us */ int moribund; /* are we going to kill this soon? */ int done; /* request subthread to terminate */ int defunct; /* has the subthread already gone? */ int busy; /* operation currently in progress? */ void *privdata; /* for client to remember who they are */ /* * Data set by the input thread before signalling ev_to_main, * and read by the main thread after receiving that signal. */ char buffer[4096]; /* the data read from the handle */ DWORD len; /* how much data that was */ int readret; /* lets us know about read errors */ /* * Callback function called by this module when data arrives on * an input handle. */ handle_inputfn_t gotdata; }; /* * The actual thread procedure for an input thread. */ static DWORD WINAPI handle_input_threadfunc(void *param) { struct handle_input *ctx = (struct handle_input *) param; while (1) { ctx->readret = ReadFile(ctx->h, ctx->buffer, sizeof(ctx->buffer), &ctx->len, NULL); if (!ctx->readret) ctx->len = 0; SetEvent(ctx->ev_to_main); if (!ctx->len) break; WaitForSingleObject(ctx->ev_from_main, INFINITE); if (ctx->done) break; /* main thread told us to shut down */ } return 0; } /* * This is called after a succcessful read, or from the * `unthrottle' function. It decides whether or not to begin a new * read operation. */ static void handle_throttle(struct handle_input *ctx, int backlog) { assert(!ctx->defunct); /* * If there's a read operation already in progress, do nothing: * when that completes, we'll come back here and be in a * position to make a better decision. */ if (ctx->busy) return; /* * Otherwise, we must decide whether to start a new read based * on the size of the backlog. */ if (backlog < MAX_BACKLOG) { SetEvent(ctx->ev_from_main); ctx->busy = TRUE; } } /* ---------------------------------------------------------------------- * Output threads. */ /* * Data required by an output thread. */ struct handle_output { /* * Copy of the handle_generic structure. */ HANDLE h; /* the handle itself */ HANDLE ev_to_main; /* event used to signal main thread */ HANDLE ev_from_main; /* event used to signal back to us */ int moribund; /* are we going to kill this soon? */ int done; /* request subthread to terminate */ int defunct; /* has the subthread already gone? */ int busy; /* operation currently in progress? */ void *privdata; /* for client to remember who they are */ /* * Data set by the main thread before signalling ev_from_main, * and read by the input thread after receiving that signal. */ char *buffer; /* the data to write */ DWORD len; /* how much data there is */ /* * Data set by the input thread before signalling ev_to_main, * and read by the main thread after receiving that signal. */ DWORD lenwritten; /* how much data we actually wrote */ int writeret; /* return value from WriteFile */ /* * Data only ever read or written by the main thread. */ bufchain queued_data; /* data still waiting to be written */ /* * Callback function called when the backlog in the bufchain * drops. */ handle_outputfn_t sentdata; }; static DWORD WINAPI handle_output_threadfunc(void *param) { struct handle_output *ctx = (struct handle_output *) param; while (1) { WaitForSingleObject(ctx->ev_from_main, INFINITE); if (ctx->done) { SetEvent(ctx->ev_to_main); break; } ctx->writeret = WriteFile(ctx->h, ctx->buffer, ctx->len, &ctx->lenwritten, NULL); SetEvent(ctx->ev_to_main); if (!ctx->writeret) break; } return 0; } static void handle_try_output(struct handle_output *ctx) { void *senddata; int sendlen; if (!ctx->busy && bufchain_size(&ctx->queued_data)) { bufchain_prefix(&ctx->queued_data, &senddata, &sendlen); ctx->buffer = senddata; ctx->len = sendlen; SetEvent(ctx->ev_from_main); ctx->busy = TRUE; } } /* ---------------------------------------------------------------------- * Unified code handling both input and output threads. */ struct handle { int output; union { struct handle_generic g; struct handle_input i; struct handle_output o; } u; }; static tree234 *handles_by_evtomain; static int handle_cmp_evtomain(void *av, void *bv) { struct handle *a = (struct handle *)av; struct handle *b = (struct handle *)bv; if ((unsigned)a->u.g.ev_to_main < (unsigned)b->u.g.ev_to_main) return -1; else if ((unsigned)a->u.g.ev_to_main > (unsigned)b->u.g.ev_to_main) return +1; else return 0; } static int handle_find_evtomain(void *av, void *bv) { HANDLE *a = (HANDLE *)av; struct handle *b = (struct handle *)bv; if ((unsigned)*a < (unsigned)b->u.g.ev_to_main) return -1; else if ((unsigned)*a > (unsigned)b->u.g.ev_to_main) return +1; else return 0; } struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata, void *privdata) { struct handle *h = snew(struct handle); h->output = FALSE; h->u.i.h = handle; h->u.i.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL); h->u.i.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL); h->u.i.gotdata = gotdata; h->u.i.defunct = FALSE; h->u.i.moribund = FALSE; h->u.i.done = FALSE; h->u.i.privdata = privdata; if (!handles_by_evtomain) handles_by_evtomain = newtree234(handle_cmp_evtomain); add234(handles_by_evtomain, h); CreateThread(NULL, 0, handle_input_threadfunc, &h->u.i, 0, NULL); h->u.i.busy = TRUE; return h; } struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata, void *privdata) { struct handle *h = snew(struct handle); h->output = TRUE; h->u.o.h = handle; h->u.o.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL); h->u.o.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL); h->u.o.busy = FALSE; h->u.o.defunct = FALSE; h->u.o.moribund = FALSE; h->u.o.done = FALSE; h->u.o.privdata = privdata; bufchain_init(&h->u.o.queued_data); h->u.o.sentdata = sentdata; if (!handles_by_evtomain) handles_by_evtomain = newtree234(handle_cmp_evtomain); add234(handles_by_evtomain, h); CreateThread(NULL, 0, handle_output_threadfunc, &h->u.i, 0, NULL); return h; } int handle_write(struct handle *h, const void *data, int len) { assert(h->output); bufchain_add(&h->u.o.queued_data, data, len); handle_try_output(&h->u.o); return bufchain_size(&h->u.o.queued_data); } HANDLE *handle_get_events(int *nevents) { HANDLE *ret; struct handle *h; int i, n, size; /* * Go through our tree counting the handle objects currently * engaged in useful activity. */ ret = NULL; n = size = 0; if (handles_by_evtomain) { for (i = 0; (h = index234(handles_by_evtomain, i)) != NULL; i++) { if (h->u.g.busy) { if (n >= size) { size += 32; ret = sresize(ret, size, HANDLE); } ret[n++] = h->u.g.ev_to_main; } } } *nevents = n; return ret; } static void handle_destroy(struct handle *h) { if (h->output) bufchain_clear(&h->u.o.queued_data); CloseHandle(h->u.g.ev_from_main); CloseHandle(h->u.g.ev_to_main); del234(handles_by_evtomain, h); sfree(h); } void handle_free(struct handle *h) { /* * If the handle is currently busy, we cannot immediately free * it. Instead we must wait until it's finished its current * operation, because otherwise the subthread will write to * invalid memory after we free its context from under it. */ assert(h && !h->u.g.moribund); if (h->u.g.busy) { /* * Just set the moribund flag, which will be noticed next * time an operation completes. */ h->u.g.moribund = TRUE; } else if (h->u.g.defunct) { /* * There isn't even a subthread; we can go straight to * handle_destroy. */ handle_destroy(h); } else { /* * The subthread is alive but not busy, so we now signal it * to die. Set the moribund flag to indicate that it will * want destroying after that. */ h->u.g.moribund = TRUE; h->u.g.done = TRUE; SetEvent(h->u.g.ev_from_main); } } void handle_got_event(HANDLE event) { struct handle *h; assert(handles_by_evtomain); h = find234(handles_by_evtomain, &event, handle_find_evtomain); if (!h) { /* * This isn't an error condition. If two or more event * objects were signalled during the same select operation, * and processing of the first caused the second handle to * be closed, then it will sometimes happen that we receive * an event notification here for a handle which is already * deceased. In that situation we simply do nothing. */ return; } if (h->u.g.moribund) { /* * A moribund handle is already treated as dead from the * external user's point of view, so do nothing with the * actual event. Just signal the thread to die if * necessary, or destroy the handle if not. */ if (h->u.g.done) { handle_destroy(h); } else { h->u.g.done = TRUE; SetEvent(h->u.g.ev_from_main); } return; } if (!h->output) { int backlog; h->u.i.busy = FALSE; /* * A signal on an input handle means data has arrived. */ if (h->u.i.len == 0) { /* * EOF, or (nearly equivalently) read error. */ h->u.i.gotdata(h, NULL, (h->u.i.readret ? 0 : -1)); h->u.i.defunct = TRUE; } else { backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len); handle_throttle(&h->u.i, backlog); } } else { h->u.o.busy = FALSE; /* * A signal on an output handle means we have completed a * write. Call the callback to indicate that the output * buffer size has decreased, or to indicate an error. */ if (!h->u.o.writeret) { /* * Write error. Send a negative value to the callback, * and mark the thread as defunct (because the output * thread is terminating by now). */ h->u.o.sentdata(h, -1); h->u.o.defunct = TRUE; } else { bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten); h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data)); handle_try_output(&h->u.o); } } } void handle_unthrottle(struct handle *h, int backlog) { assert(!h->output); handle_throttle(&h->u.i, backlog); } int handle_backlog(struct handle *h) { assert(h->output); return bufchain_size(&h->u.o.queued_data); } void *handle_get_privdata(struct handle *h) { return h->u.g.privdata; }