/* * Windows networking abstraction. * * Due to this clean abstraction it was possible * to easily implement IPv6 support :) * * IPv6 patch 1 (27 October 2000) Jeroen Massar * - Preliminary hacked IPv6 support. * - Connecting to IPv6 address (eg fec0:4242:4242:100:2d0:b7ff:fe8f:5d42) works. * - Connecting to IPv6 hostname (eg heaven.ipv6.unfix.org) works. * - Compiles as either IPv4 or IPv6. * * IPv6 patch 2 (29 October 2000) Jeroen Massar * - When compiled as IPv6 it also allows connecting to IPv4 hosts. * - Added some more documentation. * * IPv6 patch 3 (18 November 2000) Jeroen Massar * - It now supports dynamically loading the IPv6 resolver dll's. * This way we should be able to distribute one (1) binary * which supports both IPv4 and IPv6. * - getaddrinfo() and getnameinfo() are loaded dynamicaly if possible. * - in6addr_any is defined in this file so we don't need to link to wship6.lib * - The patch is now more unified so that we can still * remove all IPv6 support by undef'ing IPV6. * But where it fallsback to IPv4 it uses the IPv4 code which is already in place... * - Canonical name resolving works. * * IPv6 patch 4 (07 January 2001) Jeroen Massar * - patch against CVS of today, will be submitted to the bugs list * as a 'cvs diff -u' on Simon's request... * */ /* * Define IPV6 to have IPv6 on-the-fly-loading support. * This means that one doesn't have to have an IPv6 stack to use it. * But if an IPv6 stack is found it is used with a fallback to IPv4. */ /* #define IPV6 1 */ #ifdef IPV6 #include #include #include #else #include #endif #include #include #include #include "putty.h" #include "network.h" #include "tree234.h" #define BUFFER_GRANULE 512 struct Socket_tag { char *error; SOCKET s; sk_receiver_t receiver; void *private_ptr; struct buffer *head, *tail; int writable; int in_oob, sending_oob; }; struct SockAddr_tag { char *error; /* address family this belongs to, AF_INET for IPv4, AF_INET6 for IPv6. */ int family; unsigned long address; /* Address IPv4 style. */ #ifdef IPV6 struct addrinfo *ai; /* Address IPv6 style. */ #endif /* * We need to have this lengthy enough to hold *any* hostname * (including IPv6 reverse...) */ char realhost[8192]; }; struct buffer { struct buffer *next; int buflen, bufpos; char buf[BUFFER_GRANULE]; }; static tree234 *sktree; static int cmpfortree(void *av, void *bv) { Socket a = (Socket)av, b = (Socket)bv; unsigned long as = (unsigned long)a->s, bs = (unsigned long)b->s; if (as < bs) return -1; if (as > bs) return +1; return 0; } static int cmpforsearch(void *av, void *bv) { Socket b = (Socket)bv; unsigned long as = (unsigned long)av, bs = (unsigned long)b->s; if (as < bs) return -1; if (as > bs) return +1; return 0; } void sk_init(void) { sktree = newtree234(cmpfortree); } char *winsock_error_string(int error) { switch (error) { case WSAEACCES: return "Network error: Permission denied"; case WSAEADDRINUSE: return "Network error: Address already in use"; case WSAEADDRNOTAVAIL: return "Network error: Cannot assign requested address"; case WSAEAFNOSUPPORT: return "Network error: Address family not supported by protocol family"; case WSAEALREADY: return "Network error: Operation already in progress"; case WSAECONNABORTED: return "Network error: Software caused connection abort"; case WSAECONNREFUSED: return "Network error: Connection refused"; case WSAECONNRESET: return "Network error: Connection reset by peer"; case WSAEDESTADDRREQ: return "Network error: Destination address required"; case WSAEFAULT: return "Network error: Bad address"; case WSAEHOSTDOWN: return "Network error: Host is down"; case WSAEHOSTUNREACH: return "Network error: No route to host"; case WSAEINPROGRESS: return "Network error: Operation now in progress"; case WSAEINTR: return "Network error: Interrupted function call"; case WSAEINVAL: return "Network error: Invalid argument"; case WSAEISCONN: return "Network error: Socket is already connected"; case WSAEMFILE: return "Network error: Too many open files"; case WSAEMSGSIZE: return "Network error: Message too long"; case WSAENETDOWN: return "Network error: Network is down"; case WSAENETRESET: return "Network error: Network dropped connection on reset"; case WSAENETUNREACH: return "Network error: Network is unreachable"; case WSAENOBUFS: return "Network error: No buffer space available"; case WSAENOPROTOOPT: return "Network error: Bad protocol option"; case WSAENOTCONN: return "Network error: Socket is not connected"; case WSAENOTSOCK: return "Network error: Socket operation on non-socket"; case WSAEOPNOTSUPP: return "Network error: Operation not supported"; case WSAEPFNOSUPPORT: return "Network error: Protocol family not supported"; case WSAEPROCLIM: return "Network error: Too many processes"; case WSAEPROTONOSUPPORT: return "Network error: Protocol not supported"; case WSAEPROTOTYPE: return "Network error: Protocol wrong type for socket"; case WSAESHUTDOWN: return "Network error: Cannot send after socket shutdown"; case WSAESOCKTNOSUPPORT: return "Network error: Socket type not supported"; case WSAETIMEDOUT: return "Network error: Connection timed out"; case WSAEWOULDBLOCK: return "Network error: Resource temporarily unavailable"; case WSAEDISCON: return "Network error: Graceful shutdown in progress"; default: return "Unknown network error"; } } SockAddr sk_namelookup(char *host, char **canonicalname) { SockAddr ret = smalloc(sizeof(struct SockAddr_tag)); unsigned long a; struct hostent *h = NULL; /* Clear the structure and default to IPv4. */ memset(ret, 0, sizeof(struct SockAddr_tag)); ret->family = 0; /* We set this one when we have resolved the host. */ *canonicalname = ret->realhost; /* This makes sure we always have a hostname to return. */ if ( (a = inet_addr(host)) == (unsigned long) INADDR_NONE) { #ifdef IPV6 /* Try to get the getaddrinfo() function from wship6.dll */ /* This way one doesn't need to have IPv6 dll's to use PuTTY and * it will fallback to IPv4. */ typedef int (CALLBACK* FGETADDRINFO)(const char *nodename, const char *servname, const struct addrinfo *hints, struct addrinfo **res); FGETADDRINFO fGetAddrInfo = NULL; HINSTANCE dllWSHIP6 = LoadLibrary("wship6.dll"); if (dllWSHIP6) fGetAddrInfo = (FGETADDRINFO)GetProcAddress(dllWSHIP6, "getaddrinfo"); /* * Use fGetAddrInfo when it's available (which usually also * means IPv6 is installed...) */ if (fGetAddrInfo) { /*debug(("Resolving \"%s\" with getaddrinfo() (IPv4+IPv6 capable)...\n", host)); */ if (fGetAddrInfo(host, NULL, NULL, &ret->ai) == 0) ret->family = ret->ai->ai_family; } else #endif /* * Otherwise use the IPv4-only gethostbyname... * (NOTE: we don't use gethostbyname as a * fallback!) */ if (ret->family == 0) { /*debug(("Resolving \"%s\" with gethostbyname() (IPv4 only)...\n", host)); */ if (h = gethostbyname(host)) ret->family = AF_INET; } /*debug(("Done resolving...(family is %d) AF_INET = %d, AF_INET6 = %d\n", ret->family, AF_INET, AF_INET6)); */ if (ret->family == 0) { DWORD err = WSAGetLastError(); ret->error = (err == WSAENETDOWN ? "Network is down" : err == WSAHOST_NOT_FOUND ? "Host does not exist" : err == WSATRY_AGAIN ? "Host not found" : #ifdef IPV6 fGetAddrInfo ? "getaddrinfo: unknown error" : #endif "gethostbyname: unknown error"); #ifdef DEBUG { LPVOID lpMsgBuf; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpMsgBuf, 0, NULL); debug(("Error %ld: %s (h=%lx)\n", err, lpMsgBuf, h)); /* Free the buffer. */ LocalFree(lpMsgBuf); } #endif } else { ret->error = NULL; #ifdef IPV6 /* If we got an address info use that... */ if (ret->ai) { typedef int (CALLBACK* FGETNAMEINFO) (const struct sockaddr FAR *sa, socklen_t salen, char FAR * host, size_t hostlen, char FAR * serv, size_t servlen, int flags); FGETNAMEINFO fGetNameInfo = NULL; /* Are we in IPv4 fallback mode? */ /* We put the IPv4 address into the a variable so we can further-on use the IPv4 code... */ if (ret->family == AF_INET) memcpy(&a, (char *)&((SOCKADDR_IN *)ret->ai->ai_addr)->sin_addr, sizeof(a)); /* Now let's find that canonicalname... */ if ((dllWSHIP6) && (fGetNameInfo = (FGETNAMEINFO)GetProcAddress(dllWSHIP6, "getnameinfo"))) { if (fGetNameInfo((struct sockaddr *)ret->ai->ai_addr, ret->family == AF_INET ? sizeof(SOCKADDR_IN) : sizeof(SOCKADDR_IN6), ret->realhost, sizeof(ret->realhost), NULL, 0, 0) != 0) { strncpy(ret->realhost, host, sizeof(ret->realhost)); } } } /* We used the IPv4-only gethostbyname()... */ else { #endif memcpy(&a, h->h_addr, sizeof(a)); /* This way we are always sure the h->h_name is valid :) */ strncpy(ret->realhost, h->h_name, sizeof(ret->realhost)); #ifdef IPV6 } #endif } #ifdef IPV6 FreeLibrary(dllWSHIP6); #endif } else { /* * Hack inserted to deal with problems with numeric IPs. * FIXME: how will this work in IPv6? */ ret->family = AF_INET; *canonicalname = host; } ret->address = ntohl(a); return ret; } void sk_addr_free(SockAddr addr) { sfree(addr); } Socket sk_new(SockAddr addr, int port, sk_receiver_t receiver) { SOCKET s; #ifdef IPV6 SOCKADDR_IN6 a6; #endif SOCKADDR_IN a; DWORD err; char *errstr; Socket ret; extern char *do_select(SOCKET skt, int startup); /* * Create Socket structure. */ ret = smalloc(sizeof(struct Socket_tag)); ret->error = NULL; ret->receiver = receiver; ret->head = ret->tail = NULL; ret->writable = 1; /* to start with */ ret->in_oob = FALSE; ret->sending_oob = 0; /* * Open socket. */ s = socket(addr->family, SOCK_STREAM, 0); ret->s = s; if (s == INVALID_SOCKET) { err = WSAGetLastError(); ret->error = winsock_error_string(err); return ret; } /* * Bind to local address. */ #ifdef IPV6 if (addr->family == AF_INET6) { memset(&a6,0,sizeof(a6)); a6.sin6_family = AF_INET6; /*a6.sin6_addr = in6addr_any;*/ /* == 0 */ a6.sin6_port = htons(0); } else { #endif a.sin_family = AF_INET; a.sin_addr.s_addr = htonl(INADDR_ANY); a.sin_port = htons(0); #ifdef IPV6 } if (bind (s, (addr->family == AF_INET6) ? (struct sockaddr *)&a6 : (struct sockaddr *)&a, (addr->family == AF_INET6) ? sizeof(a6) : sizeof(a)) == SOCKET_ERROR) #else if (bind (s, (struct sockaddr *)&a, sizeof(a)) == SOCKET_ERROR) #endif { err = WSAGetLastError(); ret->error = winsock_error_string(err); return ret; } /* * Connect to remote address. */ #ifdef IPV6 if (addr->family == AF_INET6) { memset(&a,0,sizeof(a)); a6.sin6_family = AF_INET6; a6.sin6_port = htons((short)port); a6.sin6_addr = ((struct sockaddr_in6 *)addr->ai->ai_addr)->sin6_addr; } else { #endif a.sin_family = AF_INET; a.sin_addr.s_addr = htonl(addr->address); a.sin_port = htons((short)port); #ifdef IPV6 } if (connect (s, (addr->family == AF_INET6) ? (struct sockaddr *)&a6 : (struct sockaddr *)&a, (addr->family == AF_INET6) ? sizeof(a6) : sizeof(a)) == SOCKET_ERROR) #else if (connect (s, (struct sockaddr *)&a, sizeof(a)) == SOCKET_ERROR) #endif { err = WSAGetLastError(); ret->error = winsock_error_string(err); return ret; } /* Set up a select mechanism. This could be an AsyncSelect on a * window, or an EventSelect on an event object. */ errstr = do_select(s, 1); if (errstr) { ret->error = errstr; return ret; } add234(sktree, ret); return ret; } void sk_close(Socket s) { del234(sktree, s); do_select(s->s, 0); closesocket(s->s); sfree(s); } /* * The function which tries to send on a socket once it's deemed * writable. */ void try_send(Socket s) { while (s->head) { int nsent; DWORD err; int len, urgentflag; if (s->sending_oob) { urgentflag = MSG_OOB; len = s->sending_oob; } else { urgentflag = 0; len = s->head->buflen - s->head->bufpos; } nsent = send(s->s, s->head->buf + s->head->bufpos, len, urgentflag); noise_ultralight(nsent); if (nsent <= 0) { err = (nsent < 0 ? WSAGetLastError() : 0); if (err == WSAEWOULDBLOCK) { /* Perfectly normal: we've sent all we can for the moment. */ s->writable = FALSE; return; } else if (nsent == 0 || err == WSAECONNABORTED || err == WSAECONNRESET) { /* * FIXME. This will have to be done better when we * start managing multiple sockets (e.g. SSH port * forwarding), because if we get CONNRESET while * trying to write a particular forwarded socket * then it isn't necessarily the end of the world. * Ideally I'd like to pass the error code back to * somewhere the next select_result() will see it, * but that might be hard. Perhaps I should pass it * back to be queued in the Windows front end bit. */ fatalbox(winsock_error_string(err)); } else { fatalbox(winsock_error_string(err)); } } else { s->head->bufpos += nsent; if (s->sending_oob) s->sending_oob -= nsent; if (s->head->bufpos >= s->head->buflen) { struct buffer *tmp = s->head; s->head = tmp->next; sfree(tmp); if (!s->head) s->tail = NULL; } } } } void sk_write(Socket s, char *buf, int len) { /* * Add the data to the buffer list on the socket. */ if (s->tail && s->tail->buflen < BUFFER_GRANULE) { int copylen = min(len, BUFFER_GRANULE - s->tail->buflen); memcpy(s->tail->buf + s->tail->buflen, buf, copylen); buf += copylen; len -= copylen; s->tail->buflen += copylen; } while (len > 0) { int grainlen = min(len, BUFFER_GRANULE); struct buffer *newbuf; newbuf = smalloc(sizeof(struct buffer)); newbuf->bufpos = 0; newbuf->buflen = grainlen; memcpy(newbuf->buf, buf, grainlen); buf += grainlen; len -= grainlen; if (s->tail) s->tail->next = newbuf; else s->head = s->tail = newbuf; newbuf->next = NULL; s->tail = newbuf; } /* * Now try sending from the start of the buffer list. */ if (s->writable) try_send(s); } void sk_write_oob(Socket s, char *buf, int len) { /* * Replace the buffer list on the socket with the data. */ if (!s->head) { s->head = smalloc(sizeof(struct buffer)); } else { struct buffer *walk = s->head->next; while (walk) { struct buffer *tmp = walk; walk = tmp->next; sfree(tmp); } } s->head->next = NULL; s->tail = s->head; s->head->buflen = len; memcpy(s->head->buf, buf, len); /* * Set the Urgent marker. */ s->sending_oob = len; /* * Now try sending from the start of the buffer list. */ if (s->writable) try_send(s); } int select_result(WPARAM wParam, LPARAM lParam) { int ret; DWORD err; char buf[BUFFER_GRANULE]; Socket s; u_long atmark; /* wParam is the socket itself */ s = find234(sktree, (void *)wParam, cmpforsearch); if (!s) return 1; /* boggle */ if ((err = WSAGETSELECTERROR(lParam)) != 0) { fatalbox(winsock_error_string(err)); } noise_ultralight(lParam); switch (WSAGETSELECTEVENT(lParam)) { case FD_READ: ret = recv(s->s, buf, sizeof(buf), 0); if (ret < 0) { err = WSAGetLastError(); if (err == WSAEWOULDBLOCK) { break; } } if (ret < 0) { fatalbox(winsock_error_string(err)); } else { int type = s->in_oob ? 2 : 0; s->in_oob = FALSE; return s->receiver(s, type, buf, ret); } break; case FD_OOB: /* * Read all data up to the OOB marker, and send it to the * receiver with urgent==1 (OOB pending). */ atmark = 1; s->in_oob = TRUE; /* Some WinSock wrappers don't support this call, so we * deliberately don't check the return value. If the call * fails and does nothing, we will get back atmark==1, * which is good enough to keep going at least. */ ioctlsocket(s->s, SIOCATMARK, &atmark); ret = recv(s->s, buf, sizeof(buf), MSG_OOB); noise_ultralight(ret); if (ret <= 0) { fatalbox(ret == 0 ? "Internal networking trouble" : winsock_error_string(WSAGetLastError())); } else { return s->receiver(s, atmark ? 2 : 1, buf, ret); } break; case FD_WRITE: s->writable = 1; try_send(s); break; case FD_CLOSE: /* Signal a close on the socket. */ return s->receiver(s, 0, NULL, 0); break; } return 1; } /* * Each socket abstraction contains a `void *' private field in * which the client can keep state. */ void sk_set_private_ptr(Socket s, void *ptr) { s->private_ptr = ptr; } void *sk_get_private_ptr(Socket s) { return s->private_ptr; } /* * Special error values are returned from sk_namelookup and sk_new * if there's a problem. These functions extract an error message, * or return NULL if there's no problem. */ char *sk_addr_error(SockAddr addr) { return addr->error; } char *sk_socket_error(Socket s) { return s->error; } /* * For Plink: enumerate all sockets currently active. */ SOCKET first_socket(enum234 *e) { Socket s = first234(sktree, e); return s ? s->s : INVALID_SOCKET; } SOCKET next_socket(enum234 *e) { Socket s = next234(e); return s ? s->s : INVALID_SOCKET; }