if (!random_active) {
memset(&pool, 0, sizeof(pool)); /* just to start with */
- random_active++;
-
noise_get_heavy(random_add_heavynoise_bitbybit);
random_stir();
next_noise_collection =
schedule_timer(NOISE_REGULAR_INTERVAL, random_timer, &pool);
}
+ random_active++;
}
void random_unref(void)