+
+if (defined $makefiles{'vstudio10'} || defined $makefiles{'vstudio12'}) {
+
+ ##-- Visual Studio 2010+ Solution and Projects
+
+ if (defined $makefiles{'vstudio10'}) {
+ create_vs_solution('vstudio10', "2010", "11.00", "v100");
+ }
+
+ if (defined $makefiles{'vstudio12'}) {
+ create_vs_solution('vstudio12', "2012", "12.00", "v110");
+ }
+
+ sub create_vs_solution {
+ my ($makefilename, $name, $version, $toolsver) = @_;
+
+ $dirpfx = &dirpfx($makefiles{$makefilename}, "\\");
+
+ @deps = &deps("X.obj", "X.res", $dirpfx, "\\", $makefilename);
+ %all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
+
+ my @prognames = &prognames("G:C");
+
+ # Create the solution file.
+ mkdir $makefiles{$makefilename}
+ if(! -f $makefiles{$makefilename});
+ chdir $makefiles{$makefilename};
+
+ open OUT, ">$project_name.sln"; select OUT;
+
+ print
+ "Microsoft Visual Studio Solution File, Format Version $version\n" .
+ "# Visual Studio $name\n";
+
+ my %projguids = ();
+ foreach $progname (@prognames) {
+ ($windows_project, $type) = split ",", $progname;
+
+ $projguids{$windows_project} = $guid =
+ &invent_guid("project:$progname");
+
+ print
+ "Project(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"$windows_project\", \"$windows_project\\$windows_project.vcxproj\", \"{$guid}\"\n" .
+ "EndProject\n";
+ }
+
+ print
+ "Global\n" .
+ " GlobalSection(SolutionConfigurationPlatforms) = preSolution\n" .
+ " Debug|Win32 = Debug|Win32\n" .
+ " Release|Win32 = Release|Win32\n" .
+ " EndGlobalSection\n" .
+ " GlobalSection(ProjectConfigurationPlatforms) = postSolution\n" ;
+
+ foreach my $projguid (values %projguids) {
+ print
+ " {$projguid}.Debug|Win32.ActiveCfg = Debug|Win32\n" .
+ " {$projguid}.Debug|Win32.Build.0 = Debug|Win32\n" .
+ " {$projguid}.Release|Win32.ActiveCfg = Release|Win32\n" .
+ " {$projguid}.Release|Win32.Build.0 = Release|Win32\n";
+ }
+
+ print
+ " EndGlobalSection\n" .
+ " GlobalSection(SolutionProperties) = preSolution\n" .
+ " HideSolutionNode = FALSE\n" .
+ " EndGlobalSection\n" .
+ "EndGlobal\n";
+
+ select STDOUT; close OUT;
+
+ foreach $progname (@prognames) {
+ ($windows_project, $type) = split ",", $progname;
+ create_vs_project(\%all_object_deps, $windows_project, $type, $projguids{$windows_project}, $toolsver);
+ }
+
+ chdir $orig_dir;
+ }
+
+ sub create_vs_project {
+ my ($all_object_deps, $windows_project, $type, $projguid, $toolsver) = @_;
+
+ # Break down the project's dependency information into the appropriate
+ # groups.
+ %seen_objects = ();
+ %lib_files = ();
+ %source_files = ();
+ %header_files = ();
+ %resource_files = ();
+ %icon_files = ();
+
+ @object_files = split " ", &objects($progname, "X.obj", "X.res", "X.lib");
+ foreach $object_file (@object_files) {
+ next if defined $seen_objects{$object_file};
+ $seen_objects{$object_file} = 1;
+
+ if($object_file =~ /\.lib$/io) {
+ $lib_files{$object_file} = 1;
+ next;
+ }
+
+ $object_deps = $all_object_deps{$object_file};
+ foreach $object_dep (@$object_deps) {
+ if($object_dep eq $object_deps->[0]) {
+ if($object_dep =~ /\.c$/io) {
+ $source_files{$object_dep} = 1;
+ } elsif($object_dep =~ /\.rc$/io) {
+ $resource_files{$object_dep} = 1;
+ }
+ } elsif ($object_dep =~ /\.[ch]$/io) {
+ $header_files{$object_dep} = 1;
+ } elsif ($object_dep =~ /\.ico$/io) {
+ $icon_files{$object_dep} = 1;
+ }
+ }
+ }
+
+ $libs = join ";", sort keys %lib_files;
+ @source_files = sort keys %source_files;
+ @header_files = sort keys %header_files;
+ @resources = sort keys %resource_files;
+ @icons = sort keys %icon_files;
+ $subsystem = ($type eq "G") ? "Windows" : "Console";
+
+ mkdir $windows_project
+ if(! -d $windows_project);
+ chdir $windows_project;
+ open OUT, ">$windows_project.vcxproj"; select OUT;
+ open FILTERS, ">$windows_project.vcxproj.filters";
+
+ # The bulk of the project file is just boilerplate stuff, so we
+ # can mostly just dump it out here. Note, buried in the ClCompile
+ # item definition, that we use a debug information format of
+ # ProgramDatabase, which disables the edit-and-continue support
+ # that breaks most of the project builds.
+ print
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" .
+ "<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" .
+ " <ItemGroup Label=\"ProjectConfigurations\">\n" .
+ " <ProjectConfiguration Include=\"Debug|Win32\">\n" .
+ " <Configuration>Debug</Configuration>\n" .
+ " <Platform>Win32</Platform>\n" .
+ " </ProjectConfiguration>\n" .
+ " <ProjectConfiguration Include=\"Release|Win32\">\n" .
+ " <Configuration>Release</Configuration>\n" .
+ " <Platform>Win32</Platform>\n" .
+ " </ProjectConfiguration>\n" .
+ " </ItemGroup>\n" .
+ " <PropertyGroup Label=\"Globals\">\n" .
+ " <SccProjectName />\n" .
+ " <SccLocalPath />\n" .
+ " <ProjectGuid>{$projguid}</ProjectGuid>\n" .
+ " </PropertyGroup>\n" .
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\" Label=\"Configuration\">\n" .
+ " <ConfigurationType>Application</ConfigurationType>\n" .
+ " <UseOfMfc>false</UseOfMfc>\n" .
+ " <CharacterSet>MultiByte</CharacterSet>\n" .
+ " <PlatformToolset>$toolsver</PlatformToolset>\n" .
+ " </PropertyGroup>\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\" Label=\"Configuration\">\n" .
+ " <ConfigurationType>Application</ConfigurationType>\n" .
+ " <UseOfMfc>false</UseOfMfc>\n" .
+ " <CharacterSet>MultiByte</CharacterSet>\n" .
+ " <PlatformToolset>$toolsver</PlatformToolset>\n" .
+ " </PropertyGroup>\n" .
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n" .
+ " <ImportGroup Label=\"ExtensionTargets\">\n" .
+ " </ImportGroup>\n" .
+ " <ImportGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\" Label=\"PropertySheets\">\n" .
+ " <Import Project=\"\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props\" Condition=\"exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n" .
+ " </ImportGroup>\n" .
+ " <ImportGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\" Label=\"PropertySheets\">\n" .
+ " <Import Project=\"\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props\" Condition=\"exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n" .
+ " </ImportGroup>\n" .
+ " <PropertyGroup Label=\"UserMacros\" />\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">\n" .
+ " <OutDir>.\\Release\\</OutDir>\n" .
+ " <IntDir>.\\Release\\</IntDir>\n" .
+ " <LinkIncremental>false</LinkIncremental>\n" .
+ " </PropertyGroup>\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\n" .
+ " <OutDir>.\\Debug\\</OutDir>\n" .
+ " <IntDir>.\\Debug\\</IntDir>\n" .
+ " <LinkIncremental>true</LinkIncremental>\n" .
+ " </PropertyGroup>\n" .
+ " <ItemDefinitionGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">\n" .
+ " <ClCompile>\n" .
+ " <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\n" .
+ " <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\n" .
+ " <StringPooling>true</StringPooling>\n" .
+ " <FunctionLevelLinking>true</FunctionLevelLinking>\n" .
+ " <Optimization>MaxSpeed</Optimization>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <WarningLevel>Level3</WarningLevel>\n" .
+ " <AdditionalIncludeDirectories>" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . ";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;POSIX;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <AssemblerListingLocation>.\\Release\\</AssemblerListingLocation>\n" .
+ " <PrecompiledHeaderOutputFile>.\\Release\\$windows_project.pch</PrecompiledHeaderOutputFile>\n" .
+ " <ObjectFileName>.\\Release\\</ObjectFileName>\n" .
+ " <ProgramDataBaseFileName>.\\Release\\</ProgramDataBaseFileName>\n" .
+ " </ClCompile>\n" .
+ " <Midl>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <TypeLibraryName>.\\Release\\$windows_project.tlb</TypeLibraryName>\n" .
+ " <MkTypLibCompatible>true</MkTypLibCompatible>\n" .
+ " <TargetEnvironment>Win32</TargetEnvironment>\n" .
+ " </Midl>\n" .
+ " <ResourceCompile>\n" .
+ " <Culture>0x0809</Culture>\n" .
+ " <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " </ResourceCompile>\n" .
+ " <Bscmake>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <OutputFile>.\\Release\\$windows_project.bsc</OutputFile>\n" .
+ " </Bscmake>\n" .
+ " <Link>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <SubSystem>$subsystem</SubSystem>\n" .
+ " <OutputFile>.\\Release\\$windows_project.exe</OutputFile>\n" .
+ " <AdditionalDependencies>$libs;%(AdditionalDependencies)</AdditionalDependencies>\n" .
+ " </Link>\n" .
+ " </ItemDefinitionGroup>\n" .
+ " <ItemDefinitionGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\n" .
+ " <ClCompile>\n" .
+ " <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\n" .
+ " <InlineFunctionExpansion>Default</InlineFunctionExpansion>\n" .
+ " <FunctionLevelLinking>false</FunctionLevelLinking>\n" .
+ " <Optimization>Disabled</Optimization>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <WarningLevel>Level3</WarningLevel>\n" .
+ " <MinimalRebuild>true</MinimalRebuild>\n" .
+ " <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n" .
+ " <AdditionalIncludeDirectories>" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . ";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;POSIX;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <AssemblerListingLocation>.\\Debug\\</AssemblerListingLocation>\n" .
+ " <PrecompiledHeaderOutputFile>.\\Debug\\$windows_project.pch</PrecompiledHeaderOutputFile>\n" .
+ " <ObjectFileName>.\\Debug\\</ObjectFileName>\n" .
+ " <ProgramDataBaseFileName>.\\Debug\\</ProgramDataBaseFileName>\n" .
+ " <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\n" .
+ " </ClCompile>\n" .
+ " <Midl>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <TypeLibraryName>.\\Debug\\$windows_project.tlb</TypeLibraryName>\n" .
+ " <MkTypLibCompatible>true</MkTypLibCompatible>\n" .
+ " <TargetEnvironment>Win32</TargetEnvironment>\n" .
+ " </Midl>\n" .
+ " <ResourceCompile>\n" .
+ " <Culture>0x0809</Culture>\n" .
+ " <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " </ResourceCompile>\n" .
+ " <Bscmake>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <OutputFile>.\\Debug\\$windows_project.bsc</OutputFile>\n" .
+ " </Bscmake>\n" .
+ " <Link>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <GenerateDebugInformation>true</GenerateDebugInformation>\n" .
+ " <SubSystem>$subsystem</SubSystem>\n" .
+ " <OutputFile>\$(TargetPath)</OutputFile>\n" .
+ " <AdditionalDependencies>$libs;%(AdditionalDependencies)</AdditionalDependencies>\n" .
+ " </Link>\n" .
+ " </ItemDefinitionGroup>\n";
+
+ # The VC++ projects don't have physical structure to them, instead
+ # the files are organized by logical "filters" that are stored in
+ # a separate file, so different users can organize things differently.
+ # The filters file contains a copy of the ItemGroup elements from
+ # the main project file that list the included items, but tack
+ # on a filter name where needed.
+ print FILTERS
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" .
+ "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $icon_file (@icons) {
+ $icon_file =~ s/..\\windows\\//;
+ print " <CustomBuild Include=\"..\\..\\$icon_file\" />\n";
+ print FILTERS
+ " <CustomBuild Include=\"..\\..\\$icon_file\">\n" .
+ " <Filter>Resource Files</Filter>\n" .
+ " </CustomBuild>\n";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $resource_file (@resources) {
+ $resource_file =~ s/..\\windows\\//;
+ print
+ " <ResourceCompile Include=\"..\\..\\$resource_file\">\n" .
+ " <AdditionalIncludeDirectories Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">..\\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <AdditionalIncludeDirectories Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " </ResourceCompile>\n";
+ print FILTERS
+ " <ResourceCompile Include=\"..\\..\\$resource_file\">\n" .
+ " <Filter>Resource Files</Filter>\n" .
+ " </ResourceCompile>\n";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $source_file (@source_files) {
+ $source_file =~ s/..\\windows\\//;
+ print " <ClCompile Include=\"..\\..\\$source_file\" />\n";
+ print FILTERS
+ " <ClCompile Include=\"..\\..\\$source_file\">\n" .
+ " <Filter>Source Files</Filter>\n" .
+ " </ClCompile>";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $header_file (@header_files) {
+ $header_file =~ s/..\\windows\\//;
+ print " <ClInclude Include=\"..\\..\\$header_file\" />\n";
+ print FILTERS
+ " <ClInclude Include=\"..\\..\\$header_file\">\n" .
+ " <Filter>Header Files</Filter>\n" .
+ " </ClInclude>";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.targets\" />\n" .
+ "</Project>";
+
+ print FILTERS
+ " <ItemGroup>\n" .
+ " <Filter Include=\"Source Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("sources:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " <Filter Include=\"Header Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("headers:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " <Filter Include=\"Resource Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("resources:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " </ItemGroup>\n" .
+ "</Project>";
+
+ select STDOUT; close OUT; close FILTERS;
+ chdir "..";
+ }