+
+if (defined $makefiles{'devcppproj'}) {
+ $dirpfx = &dirpfx($makefiles{'devcppproj'}, "\\");
+ $orig_dir = cwd;
+
+ ##-- Dev-C++ 5 projects
+ #
+ # Note: All files created in this section are written in binary
+ # mode to prevent any posibility of misinterpreted line endings.
+ # I don't know if Dev-C++ is as touchy as MSVC with LF-only line
+ # endings. But however, CRLF line endings are the common way on
+ # Win32 machines where Dev-C++ is running.
+ # Hence, in order for mkfiles.pl to generate CRLF project files
+ # even when run from Unix, I make sure all files are binary and
+ # explicitly write the CRLFs.
+ #
+ # Create directories if necessary
+ mkdir $makefiles{'devcppproj'}
+ if(! -d $makefiles{'devcppproj'});
+ chdir $makefiles{'devcppproj'};
+ @deps = &deps("X.obj", "X.res", $dirpfx, "\\", "devcppproj");
+ %all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
+ # Make dir names FAT/NTFS compatible
+ my @srcdirs = @srcdirs;
+ for ($i=0; $i<@srcdirs; $i++) {
+ $srcdirs[$i] =~ s/\//\\/g;
+ $srcdirs[$i] =~ s/\\$//;
+ }
+ # Create the project files
+ # Get names of all Windows projects (GUI and console)
+ my @prognames = &prognames("G:C");
+ foreach $progname (@prognames) {
+ create_devcpp_project(\%all_object_deps, $progname);
+ }
+
+ chdir $orig_dir;
+
+ sub create_devcpp_project {
+ my ($all_object_deps, $progname) = @_;
+ # Construct program's dependency info (Taken from 'vcproj', seems to work right here, too.)
+ %seen_objects = ();
+ %lib_files = ();
+ %source_files = ();
+ %header_files = ();
+ %resource_files = ();
+ @object_files = split " ", &objects($progname, "X.obj", "X.res", "X.lib");
+ foreach $object_file (@object_files) {
+ next if defined $seen_objects{$object_file};
+ $seen_objects{$object_file} = 1;
+ if($object_file =~ /\.lib$/io) {
+ $lib_files{$object_file} = 1;
+ next;
+ }
+ $object_deps = $all_object_deps{$object_file};
+ foreach $object_dep (@$object_deps) {
+ if($object_dep =~ /\.c$/io) {
+ $source_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.h$/io) {
+ $header_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.(rc|ico)$/io) {
+ $resource_files{$object_dep} = 1;
+ next;
+ }
+ }
+ }
+ $libs = join " ", sort keys %lib_files;
+ @source_files = sort keys %source_files;
+ @header_files = sort keys %header_files;
+ @resources = sort keys %resource_files;
+ ($windows_project, $type) = split ",", $progname;
+ mkdir $windows_project
+ if(! -d $windows_project);
+ chdir $windows_project;
+
+ $subsys = ($type eq "G") ? "0" : "1"; # 0 = Win32 GUI, 1 = Win32 Console
+ open OUT, ">$windows_project.dev"; binmode OUT; select OUT;
+ print
+ "# DEV-C++ 5 Project File - $windows_project.dev\r\n".
+ "# ** DO NOT EDIT **\r\n".
+ "\r\n".
+ # No difference between DEBUG and RELEASE here as in 'vcproj', because
+ # Dev-C++ does not support mutiple compilation profiles in one single project.
+ # (At least I can say this for Dev-C++ 5 Beta)
+ "[Project]\r\n".
+ "FileName=$windows_project.dev\r\n".
+ "Name=$windows_project\r\n".
+ "Ver=1\r\n".
+ "IsCpp=1\r\n".
+ "Type=$subsys\r\n".
+ # Multimon is disabled here, as Dev-C++ (Version 5 Beta) does not have multimon.h
+ "Compiler=-W -D__GNUWIN32__ -DWIN32 -DNDEBUG -D_WINDOWS -DNO_MULTIMON -D_MBCS_\@\@_\r\n".
+ "CppCompiler=-W -D__GNUWIN32__ -DWIN32 -DNDEBUG -D_WINDOWS -DNO_MULTIMON -D_MBCS_\@\@_\r\n".
+ "Includes=" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . "\r\n".
+ "Linker=-ladvapi32 -lcomctl32 -lcomdlg32 -lgdi32 -limm32 -lshell32 -luser32 -lwinmm -lwinspool_\@\@_\r\n".
+ "Libs=\r\n".
+ "UnitCount=" . (@source_files + @header_files + @resources) . "\r\n".
+ "Folders=\"Header Files\",\"Resource Files\",\"Source Files\"\r\n".
+ "ObjFiles=\r\n".
+ "PrivateResource=${windows_project}_private.rc\r\n".
+ "ResourceIncludes=..\\..\\..\\WINDOWS\r\n".
+ "MakeIncludes=\r\n".
+ "Icon=\r\n". # It's ok to leave this blank.
+ "ExeOutput=\r\n".
+ "ObjectOutput=\r\n".
+ "OverrideOutput=0\r\n".
+ "OverrideOutputName=$windows_project.exe\r\n".
+ "HostApplication=\r\n".
+ "CommandLine=\r\n".
+ "UseCustomMakefile=0\r\n".
+ "CustomMakefile=\r\n".
+ "IncludeVersionInfo=0\r\n".
+ "SupportXPThemes=0\r\n".
+ "CompilerSet=0\r\n".
+ "CompilerSettings=0000000000000000000000\r\n".
+ "\r\n";
+ $unit_count = 1;
+ foreach $source_file (@source_files) {
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$source_file\r\n".
+ "Folder=Source Files\r\n".
+ "Compile=1\r\n".
+ "CompileCpp=0\r\n".
+ "Link=1\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ foreach $header_file (@header_files) {
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$header_file\r\n".
+ "Folder=Header Files\r\n".
+ "Compile=1\r\n".
+ "CompileCpp=1\r\n". # Dev-C++ want's to compile all header files with both compilers C and C++. It does not hurt.
+ "Link=1\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ foreach $resource_file (@resources) {
+ if ($resource_file =~ /.*\.(ico|cur|bmp|dlg|rc2|rct|bin|rgs|gif|jpg|jpeg|jpe)/io) { # Default filter as in 'vcproj'
+ $Compile = "0"; # Don't compile images and other binary resource files
+ $CompileCpp = "0";
+ } else {
+ $Compile = "1";
+ $CompileCpp = "1"; # Dev-C++ want's to compile all .rc files with both compilers C and C++. It does not hurt.
+ }
+ print
+ "[Unit$unit_count]\r\n".
+ "FileName=..\\..\\$resource_file\r\n".
+ "Folder=Resource Files\r\n".
+ "Compile=$Compile\r\n".
+ "CompileCpp=$CompileCpp\r\n".
+ "Link=0\r\n".
+ "Priority=1000\r\n".
+ "OverrideBuildCmd=0\r\n".
+ "BuildCmd=\r\n".
+ "\r\n";
+ $unit_count++;
+ }
+ #Note: By default, [VersionInfo] is not used.
+ print
+ "[VersionInfo]\r\n".
+ "Major=0\r\n".
+ "Minor=0\r\n".
+ "Release=1\r\n".
+ "Build=1\r\n".
+ "LanguageID=1033\r\n".
+ "CharsetID=1252\r\n".
+ "CompanyName=\r\n".
+ "FileVersion=0.1\r\n".
+ "FileDescription=\r\n".
+ "InternalName=\r\n".
+ "LegalCopyright=\r\n".
+ "LegalTrademarks=\r\n".
+ "OriginalFilename=$windows_project.exe\r\n".
+ "ProductName=$windows_project\r\n".
+ "ProductVersion=0.1\r\n".
+ "AutoIncBuildNr=0\r\n";
+ select STDOUT; close OUT;
+ chdir "..";
+ }
+}
+
+# All done, so do the Unix postprocessing if asked to.
+
+if ($do_unix) {
+ chdir $orig_dir;
+ system "./mkauto.sh";
+ die "mkfiles.pl: mkauto.sh returned $?\n" if $? > 0;
+ if ($do_unix == 1) {
+ chdir ($targetdir = "unix")
+ or die "$targetdir: chdir: $!\n";
+ }
+ system "./configure", @confargs;
+ die "mkfiles.pl: configure returned $?\n" if $? > 0;
+}
+
+sub invent_guid($) {
+ my ($name) = @_;
+
+ # Invent a GUID for use in Visual Studio project files. We need
+ # a few of these for every executable file we build.
+ #
+ # In order to avoid having to use the non-core Perl module
+ # Data::GUID, and also arrange for GUIDs to be stable, we generate
+ # our GUIDs by hashing a pile of fixed (but originally randomly
+ # generated) data with the filename for which we need an id.
+ #
+ # Hashing _just_ the filenames would clearly be cheating (it's
+ # quite conceivable that someone might hash the same string for
+ # another reason and so generate a colliding GUID), but hashing a
+ # whole SHA-512 data block of random gibberish as well should make
+ # these GUIDs pseudo-random enough to not collide with anyone
+ # else's.
+
+ my $randdata = pack "N*",
+ 0xD4AB035F,0x76998BA0,0x2DCCB0BD,0x6D3FA320,0x53638051,0xFE312F35,
+ 0xDE1CECC0,0x784DF852,0x6C9F4589,0x54B7AC23,0x14E7A1C4,0xF9BF04DF,
+ 0x19C08B6D,0x3FB69EF1,0xB2DA9043,0xDB5362F3,0x25718DB6,0x733560DA,
+ 0xFEF871B0,0xFECF7A0C,0x67D19C95,0xB492E911,0xF5D562A3,0xFCE1D478,
+ 0x02C50434,0xF7326B7E,0x93D39872,0xCF0D0269,0x9EF24C0F,0x827689AD,
+ 0x88BD20BC,0x74EA6AFE,0x29223682,0xB9AB9287,0x7EA7CE4F,0xCF81B379,
+ 0x9AE4A954,0x81C7AD97,0x2FF2F031,0xC51DA3C2,0xD311CCE7,0x0A31EB8B,
+ 0x1AB04242,0xAF53B714,0xFC574D40,0x8CB4ED01,0x29FEB16F,0x4904D7ED,
+ 0xF5C5F5E1,0xF138A4C2,0xA9D881CE,0xCEA65187,0x4421BA97,0x0EE8428E,
+ 0x9556E384,0x6D0484C9,0x561BD84B,0xD9516A40,0x6B4FD33F,0xDDFFE4C8,
+ 0x3D5DF8A5,0xFE6B7D99,0x3443371B,0xF4E30A3E,0xE62B9FDA,0x6BAA75DB,
+ 0x9EF3C2C7,0x6815CA42,0xE6536076,0xF851E6E2,0x39D16E69,0xBCDF3BB6,
+ 0x50EFFA41,0x378CDF2A,0xB5EC0D0C,0x1E94C433,0xE818241A,0x2689EB1F,
+ 0xB649CEF9,0xD7344D46,0x59C1BB13,0x27511FDF,0x7DAD1768,0xB355E29E,
+ 0xDFAE550C,0x2433005B,0x09DE10B0,0xAA00BA6B,0xC144ED2D,0x8513D007,
+ 0xB0315232,0x7A10DAB6,0x1D97654E,0xF048214D,0xE3059E75,0x83C225D1,
+ 0xFC7AB177,0x83F2B553,0x79F7A0AF,0x1C94582C,0xF5E4AF4B,0xFB39C865,
+ 0x58ABEB27,0xAAB28058,0x52C15A89,0x0EBE9741,0x343F4D26,0xF941202A,
+ 0xA32FD32F,0xDCC055B8,0x64281BF3,0x468BD7BA,0x0CEE09D3,0xBB5FD2B6,
+ 0xA528D412,0xA6A6967E,0xEAAF5DAE,0xDE7B2FAE,0xCA36887B,0x0DE196EB,
+ 0x74B95EF0,0x9EB8B7C2,0x020BFC83,0x1445086F,0xBF4B61B2,0x89AFACEC,
+ 0x80A5CD69,0xC790F744,0x435A6998,0x8DE7AC48,0x32F31BC9,0x8F760D3D,
+ 0xF02A74CB,0xD7B47E20,0x9EC91035,0x70FDE74D,0x9B531362,0x9D81739A,
+ 0x59ADC2EB,0x511555B5,0xCA84B8D5,0x3EC325FF,0x2E442A4C,0x82AF30D9,
+ 0xBFD3EC87,0x90C59E07,0x1C6DC991,0x2D16B822,0x7EA44EB5,0x3A655A39,
+ 0xAB640886,0x09311821,0x777801D9,0x489DBE61,0xA1FFEC65,0x978B49B1,
+ 0x7DB700CD,0x263CF3D6,0xF977E89F,0xBA0B3D01,0x6C6CED19,0x1BE6F23A,
+ 0x19E0ED98,0x8E71A499,0x70BA3271,0x3FB7EE98,0xABA46848,0x2B797959,
+ 0x72C6DE59,0xE08B795C,0x02936C39,0x02185CCB,0xD6F3CE18,0xD0157A40,
+ 0x833DEC3F,0x319B00C4,0x97B59513,0x900B81FD,0x9A022379,0x16E44E1A,
+ 0x0C4CC540,0xCA98E7F9,0xF9431A26,0x290BCFAC,0x406B82C0,0xBC1C4585,
+ 0x55C54528,0x811EBB77,0xD4EDD4F3,0xA70DC02E,0x8AD5C0D1,0x28D64EF4,
+ 0xBEFF5C69,0x99852C4A,0xB4BBFF7B,0x069230AC,0xA3E141FA,0x4E99FB0E,
+ 0xBC154DAA,0x323C7F15,0x86E0247E,0x2EEA3054,0xC9CA1D32,0x8964A006,
+ 0xC93978AC,0xF9B2C159,0x03F2079E,0xB051D284,0x4A7EA9A9,0xF001DA1F,
+ 0xD47A0DAA,0xCF7B6B73,0xF18293B2,0x84303E34,0xF8BC76C4,0xAFBEE24F,
+ 0xB589CA80,0x77B5BF86,0x21B9FD5B,0x1A5071DF,0xA3863110,0x0E50CA61,
+ 0x939151A5,0xD2A59021,0x83A9CDCE,0xCEC69767,0xC906BB16,0x3EE1FF4D,
+ 0x1321EAE4,0x0BF940D6,0x52471E61,0x8A087056,0x66E54293,0xF84AAB9B,
+ 0x08835EF1,0x8F12B77A,0xD86935A5,0x200281D7,0xCD3C37C9,0x30ABEC05,
+ 0x7067E8A0,0x608C4838,0xC9F51CDE,0xA6D318DE,0x41C05B2A,0x694CCE0E,
+ 0xC7842451,0xA3194393,0xFBDC2C84,0xA6D2B577,0xC91E7924,0x01EDA708,
+ 0x22FBB61E,0x662F9B7B,0xDE3150C3,0x2397058C;
+ my $digest = sha512_hex($name . "\0" . $randdata);
+ return sprintf("%s-%s-%04x-%04x-%s",
+ substr($digest,0,8),
+ substr($digest,8,4),
+ 0x4000 | (0xFFF & hex(substr($digest,12,4))),
+ 0x8000 | (0x3FFF & hex(substr($digest,16,4))),
+ substr($digest,20,12));
+}