+
+if (defined $makefiles{'vc'}) {
+ $dirpfx = &dirpfx($makefiles{'vc'}, "\\");
+
+ ##-- Visual C++ makefile
+ open OUT, ">$makefiles{'vc'}"; select OUT;
+ print
+ "# Makefile for $project_name under Visual C.\n".
+ "#\n# This file was created by `mkfiles.pl' from the `Recipe' file.\n".
+ "# DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead.\n";
+ print $help;
+ print
+ "\n".
+ "# If you rename this file to `Makefile', you should change this line,\n".
+ "# so that the .rsp files still depend on the correct makefile.\n".
+ "MAKEFILE = Makefile.vc\n".
+ "\n".
+ "# C compilation flags\n".
+ "CFLAGS = /nologo /W3 /O1 " .
+ (join " ", map {"-I$dirpfx$_"} @srcdirs) .
+ " /D_WINDOWS /D_WIN32_WINDOWS=0x500 /DWINVER=0x500\n".
+ "LFLAGS = /incremental:no /fixed\n".
+ "RCFLAGS = ".(join " ", map {"-I$dirpfx$_"} @srcdirs).
+ " -DWIN32 -D_WIN32 -DWINVER=0x0400\n".
+ "\n".
+ &def($makefile_extra{'vc'}->{'vars'}) .
+ "\n".
+ "\n";
+ print &splitline("all:" . join "", map { " $_.exe" } &progrealnames("G:C"));
+ print "\n\n";
+ foreach $p (&prognames("G:C")) {
+ ($prog, $type) = split ",", $p;
+ $objstr = &objects($p, "X.obj", "X.res", undef);
+ print &splitline("$prog.exe: " . $objstr . " $prog.rsp"), "\n";
+ print "\tlink \$(LFLAGS) \$(XLFLAGS) -out:$prog.exe -map:$prog.map \@$prog.rsp\n\n";
+ }
+ foreach $p (&prognames("G:C")) {
+ ($prog, $type) = split ",", $p;
+ print $prog, ".rsp: \$(MAKEFILE)\n";
+ $objstr = &objects($p, "X.obj", "X.res", "X.lib");
+ @objlist = split " ", $objstr;
+ @objlines = ("");
+ foreach $i (@objlist) {
+ if (length($objlines[$#objlines] . " $i") > 50) {
+ push @objlines, "";
+ }
+ $objlines[$#objlines] .= " $i";
+ }
+ $subsys = ($type eq "G") ? "windows" : "console";
+ print "\techo /nologo /subsystem:$subsys > $prog.rsp\n";
+ for ($i=0; $i<=$#objlines; $i++) {
+ print "\techo$objlines[$i] >> $prog.rsp\n";
+ }
+ print "\n";
+ }
+ foreach $d (&deps("X.obj", "X.res", $dirpfx, "\\", "vc")) {
+ $extradeps = $forceobj{$d->{obj_orig}} ? ["*.c","*.h","*.rc"] : [];
+ print &splitline(sprintf("%s: %s", $d->{obj},
+ join " ", @$extradeps, @{$d->{deps}})), "\n";
+ if ($d->{obj} =~ /.obj$/) {
+ print "\tcl \$(COMPAT) \$(CFLAGS) \$(XFLAGS) /c ".$d->{deps}->[0],"\n\n";
+ } else {
+ print "\trc \$(RCFL) -r \$(RCFLAGS) ".$d->{deps}->[0],"\n\n";
+ }
+ }
+ print "\n";
+ print &def($makefile_extra{'vc'}->{'end'});
+ print "\nclean: tidy\n".
+ "\t-del *.exe\n\n".
+ "tidy:\n".
+ "\t-del *.obj\n".
+ "\t-del *.res\n".
+ "\t-del *.pch\n".
+ "\t-del *.aps\n".
+ "\t-del *.ilk\n".
+ "\t-del *.pdb\n".
+ "\t-del *.rsp\n".
+ "\t-del *.dsp\n".
+ "\t-del *.dsw\n".
+ "\t-del *.ncb\n".
+ "\t-del *.opt\n".
+ "\t-del *.plg\n".
+ "\t-del *.map\n".
+ "\t-del *.idb\n".
+ "\t-del debug.log\n";
+ select STDOUT; close OUT;
+}
+
+if (defined $makefiles{'vcproj'}) {
+ $dirpfx = &dirpfx($makefiles{'vcproj'}, "\\");
+
+ ##-- MSVC 6 Workspace and projects
+ #
+ # Note: All files created in this section are written in binary
+ # mode, because although MSVC's command-line make can deal with
+ # LF-only line endings, MSVC project files really _need_ to be
+ # CRLF. Hence, in order for mkfiles.pl to generate usable project
+ # files even when run from Unix, I make sure all files are binary
+ # and explicitly write the CRLFs.
+ #
+ # Create directories if necessary
+ mkdir $makefiles{'vcproj'}
+ if(! -d $makefiles{'vcproj'});
+ chdir $makefiles{'vcproj'};
+ @deps = &deps("X.obj", "X.res", $dirpfx, "\\", "vcproj");
+ %all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
+ # Create the project files
+ # Get names of all Windows projects (GUI and console)
+ my @prognames = &prognames("G:C");
+ foreach $progname (@prognames) {
+ create_vc_project(\%all_object_deps, $progname);
+ }
+ # Create the workspace file
+ open OUT, ">$project_name.dsw"; binmode OUT; select OUT;
+ print
+ "Microsoft Developer Studio Workspace File, Format Version 6.00\r\n".
+ "# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!\r\n".
+ "\r\n".
+ "###############################################################################\r\n".
+ "\r\n";
+ # List projects
+ foreach $progname (@prognames) {
+ ($windows_project, $type) = split ",", $progname;
+ print "Project: \"$windows_project\"=\".\\$windows_project\\$windows_project.dsp\" - Package Owner=<4>\r\n";
+ }
+ print
+ "\r\n".
+ "Package=<5>\r\n".
+ "{{{\r\n".
+ "}}}\r\n".
+ "\r\n".
+ "Package=<4>\r\n".
+ "{{{\r\n".
+ "}}}\r\n".
+ "\r\n".
+ "###############################################################################\r\n".
+ "\r\n".
+ "Global:\r\n".
+ "\r\n".
+ "Package=<5>\r\n".
+ "{{{\r\n".
+ "}}}\r\n".
+ "\r\n".
+ "Package=<3>\r\n".
+ "{{{\r\n".
+ "}}}\r\n".
+ "\r\n".
+ "###############################################################################\r\n".
+ "\r\n";
+ select STDOUT; close OUT;
+ chdir $orig_dir;
+
+ sub create_vc_project {
+ my ($all_object_deps, $progname) = @_;
+ # Construct program's dependency info
+ %seen_objects = ();
+ %lib_files = ();
+ %source_files = ();
+ %header_files = ();
+ %resource_files = ();
+ @object_files = split " ", &objects($progname, "X.obj", "X.res", "X.lib");
+ foreach $object_file (@object_files) {
+ next if defined $seen_objects{$object_file};
+ $seen_objects{$object_file} = 1;
+ if($object_file =~ /\.lib$/io) {
+ $lib_files{$object_file} = 1;
+ next;
+ }
+ $object_deps = $all_object_deps{$object_file};
+ foreach $object_dep (@$object_deps) {
+ if($object_dep =~ /\.c$/io) {
+ $source_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.h$/io) {
+ $header_files{$object_dep} = 1;
+ next;
+ }
+ if($object_dep =~ /\.(rc|ico)$/io) {
+ $resource_files{$object_dep} = 1;
+ next;
+ }
+ }
+ }
+ $libs = join " ", sort keys %lib_files;
+ @source_files = sort keys %source_files;
+ @header_files = sort keys %header_files;
+ @resources = sort keys %resource_files;
+ ($windows_project, $type) = split ",", $progname;
+ mkdir $windows_project
+ if(! -d $windows_project);
+ chdir $windows_project;
+ $subsys = ($type eq "G") ? "windows" : "console";
+ open OUT, ">$windows_project.dsp"; binmode OUT; select OUT;
+ print
+ "# Microsoft Developer Studio Project File - Name=\"$windows_project\" - Package Owner=<4>\r\n".
+ "# Microsoft Developer Studio Generated Build File, Format Version 6.00\r\n".
+ "# ** DO NOT EDIT **\r\n".
+ "\r\n".
+ "# TARGTYPE \"Win32 (x86) Application\" 0x0101\r\n".
+ "\r\n".
+ "CFG=$windows_project - Win32 Debug\r\n".
+ "!MESSAGE This is not a valid makefile. To build this project using NMAKE,\r\n".
+ "!MESSAGE use the Export Makefile command and run\r\n".
+ "!MESSAGE \r\n".
+ "!MESSAGE NMAKE /f \"$windows_project.mak\".\r\n".
+ "!MESSAGE \r\n".
+ "!MESSAGE You can specify a configuration when running NMAKE\r\n".
+ "!MESSAGE by defining the macro CFG on the command line. For example:\r\n".
+ "!MESSAGE \r\n".
+ "!MESSAGE NMAKE /f \"$windows_project.mak\" CFG=\"$windows_project - Win32 Debug\"\r\n".
+ "!MESSAGE \r\n".
+ "!MESSAGE Possible choices for configuration are:\r\n".
+ "!MESSAGE \r\n".
+ "!MESSAGE \"$windows_project - Win32 Release\" (based on \"Win32 (x86) Application\")\r\n".
+ "!MESSAGE \"$windows_project - Win32 Debug\" (based on \"Win32 (x86) Application\")\r\n".
+ "!MESSAGE \r\n".
+ "\r\n".
+ "# Begin Project\r\n".
+ "# PROP AllowPerConfigDependencies 0\r\n".
+ "# PROP Scc_ProjName \"\"\r\n".
+ "# PROP Scc_LocalPath \"\"\r\n".
+ "CPP=cl.exe\r\n".
+ "MTL=midl.exe\r\n".
+ "RSC=rc.exe\r\n".
+ "\r\n".
+ "!IF \"\$(CFG)\" == \"$windows_project - Win32 Release\"\r\n".
+ "\r\n".
+ "# PROP BASE Use_MFC 0\r\n".
+ "# PROP BASE Use_Debug_Libraries 0\r\n".
+ "# PROP BASE Output_Dir \"Release\"\r\n".
+ "# PROP BASE Intermediate_Dir \"Release\"\r\n".
+ "# PROP BASE Target_Dir \"\"\r\n".
+ "# PROP Use_MFC 0\r\n".
+ "# PROP Use_Debug_Libraries 0\r\n".
+ "# PROP Output_Dir \"Release\"\r\n".
+ "# PROP Intermediate_Dir \"Release\"\r\n".
+ "# PROP Ignore_Export_Lib 0\r\n".
+ "# PROP Target_Dir \"\"\r\n".
+ "# ADD BASE CPP /nologo /W3 /GX /O2 ".
+ (join " ", map {"/I \"..\\..\\$dirpfx$_\""} @srcdirs) .
+ " /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /D \"_MBCS\" /YX /FD /c\r\n".
+ "# ADD CPP /nologo /W3 /GX /O2 ".
+ (join " ", map {"/I \"..\\..\\$dirpfx$_\""} @srcdirs) .
+ " /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /D \"_MBCS\" /YX /FD /c\r\n".
+ "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /win32\r\n".
+ "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /win32\r\n".
+ "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\r\n".
+ "# ADD RSC /l 0x809 /d \"NDEBUG\"\r\n".
+ "BSC32=bscmake.exe\r\n".
+ "# ADD BASE BSC32 /nologo\r\n".
+ "# ADD BSC32 /nologo\r\n".
+ "LINK32=link.exe\r\n".
+ "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:$subsys /machine:I386\r\n".
+ "# ADD LINK32 $libs /nologo /subsystem:$subsys /machine:I386\r\n".
+ "# SUBTRACT LINK32 /pdb:none\r\n".
+ "\r\n".
+ "!ELSEIF \"\$(CFG)\" == \"$windows_project - Win32 Debug\"\r\n".
+ "\r\n".
+ "# PROP BASE Use_MFC 0\r\n".
+ "# PROP BASE Use_Debug_Libraries 1\r\n".
+ "# PROP BASE Output_Dir \"Debug\"\r\n".
+ "# PROP BASE Intermediate_Dir \"Debug\"\r\n".
+ "# PROP BASE Target_Dir \"\"\r\n".
+ "# PROP Use_MFC 0\r\n".
+ "# PROP Use_Debug_Libraries 1\r\n".
+ "# PROP Output_Dir \"Debug\"\r\n".
+ "# PROP Intermediate_Dir \"Debug\"\r\n".
+ "# PROP Ignore_Export_Lib 0\r\n".
+ "# PROP Target_Dir \"\"\r\n".
+ "# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od ".
+ (join " ", map {"/I \"..\\..\\$dirpfx$_\""} @srcdirs) .
+ " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"_MBCS\" /YX /FD /GZ /c\r\n".
+ "# ADD CPP /nologo /W3 /Gm /GX /ZI /Od ".
+ (join " ", map {"/I \"..\\..\\$dirpfx$_\""} @srcdirs) .
+ " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"_MBCS\" /YX /FD /GZ /c\r\n".
+ "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /win32\r\n".
+ "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /win32\r\n".
+ "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\r\n".
+ "# ADD RSC /l 0x809 /d \"_DEBUG\"\r\n".
+ "BSC32=bscmake.exe\r\n".
+ "# ADD BASE BSC32 /nologo\r\n".
+ "# ADD BSC32 /nologo\r\n".
+ "LINK32=link.exe\r\n".
+ "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:$subsys /debug /machine:I386 /pdbtype:sept\r\n".
+ "# ADD LINK32 $libs /nologo /subsystem:$subsys /debug /machine:I386 /pdbtype:sept\r\n".
+ "# SUBTRACT LINK32 /pdb:none\r\n".
+ "\r\n".
+ "!ENDIF \r\n".
+ "\r\n".
+ "# Begin Target\r\n".
+ "\r\n".
+ "# Name \"$windows_project - Win32 Release\"\r\n".
+ "# Name \"$windows_project - Win32 Debug\"\r\n".
+ "# Begin Group \"Source Files\"\r\n".
+ "\r\n".
+ "# PROP Default_Filter \"cpp;c;cxx;rc;def;r;odl;idl;hpj;bat\"\r\n";
+ foreach $source_file (@source_files) {
+ print
+ "# Begin Source File\r\n".
+ "\r\n".
+ "SOURCE=..\\..\\$source_file\r\n";
+ if($source_file =~ /ssh\.c/io) {
+ # Disable 'Edit and continue' as Visual Studio can't handle the macros
+ print
+ "\r\n".
+ "!IF \"\$(CFG)\" == \"$windows_project - Win32 Release\"\r\n".
+ "\r\n".
+ "!ELSEIF \"\$(CFG)\" == \"$windows_project - Win32 Debug\"\r\n".
+ "\r\n".
+ "# ADD CPP /Zi\r\n".
+ "\r\n".
+ "!ENDIF \r\n".
+ "\r\n";
+ }
+ print "# End Source File\r\n";
+ }
+ print
+ "# End Group\r\n".
+ "# Begin Group \"Header Files\"\r\n".
+ "\r\n".
+ "# PROP Default_Filter \"h;hpp;hxx;hm;inl\"\r\n";
+ foreach $header_file (@header_files) {
+ print
+ "# Begin Source File\r\n".
+ "\r\n".
+ "SOURCE=..\\..\\$header_file\r\n".
+ "# End Source File\r\n";
+ }
+ print
+ "# End Group\r\n".
+ "# Begin Group \"Resource Files\"\r\n".
+ "\r\n".
+ "# PROP Default_Filter \"ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe\"\r\n";
+ foreach $resource_file (@resources) {
+ print
+ "# Begin Source File\r\n".
+ "\r\n".
+ "SOURCE=..\\..\\$resource_file\r\n".
+ "# End Source File\r\n";
+ }
+ print
+ "# End Group\r\n".
+ "# End Target\r\n".
+ "# End Project\r\n";
+ select STDOUT; close OUT;
+ chdir "..";
+ }
+}
+
+if (defined $makefiles{'vstudio10'} || defined $makefiles{'vstudio12'}) {
+
+ ##-- Visual Studio 2010+ Solution and Projects
+
+ if (defined $makefiles{'vstudio10'}) {
+ create_vs_solution('vstudio10', "2010", "11.00", "v100");
+ }
+
+ if (defined $makefiles{'vstudio12'}) {
+ create_vs_solution('vstudio12', "2012", "12.00", "v110");
+ }
+
+ sub create_vs_solution {
+ my ($makefilename, $name, $version, $toolsver) = @_;
+
+ $dirpfx = &dirpfx($makefiles{$makefilename}, "\\");
+
+ @deps = &deps("X.obj", "X.res", $dirpfx, "\\", $makefilename);
+ %all_object_deps = map {$_->{obj} => $_->{deps}} @deps;
+
+ my @prognames = &prognames("G:C");
+
+ # Create the solution file.
+ mkdir $makefiles{$makefilename}
+ if(! -f $makefiles{$makefilename});
+ chdir $makefiles{$makefilename};
+
+ open OUT, ">$project_name.sln"; select OUT;
+
+ print
+ "Microsoft Visual Studio Solution File, Format Version $version\n" .
+ "# Visual Studio $name\n";
+
+ my %projguids = ();
+ foreach $progname (@prognames) {
+ ($windows_project, $type) = split ",", $progname;
+
+ $projguids{$windows_project} = $guid =
+ &invent_guid("project:$progname");
+
+ print
+ "Project(\"{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}\") = \"$windows_project\", \"$windows_project\\$windows_project.vcxproj\", \"{$guid}\"\n" .
+ "EndProject\n";
+ }
+
+ print
+ "Global\n" .
+ " GlobalSection(SolutionConfigurationPlatforms) = preSolution\n" .
+ " Debug|Win32 = Debug|Win32\n" .
+ " Release|Win32 = Release|Win32\n" .
+ " EndGlobalSection\n" .
+ " GlobalSection(ProjectConfigurationPlatforms) = postSolution\n" ;
+
+ foreach my $projguid (values %projguids) {
+ print
+ " {$projguid}.Debug|Win32.ActiveCfg = Debug|Win32\n" .
+ " {$projguid}.Debug|Win32.Build.0 = Debug|Win32\n" .
+ " {$projguid}.Release|Win32.ActiveCfg = Release|Win32\n" .
+ " {$projguid}.Release|Win32.Build.0 = Release|Win32\n";
+ }
+
+ print
+ " EndGlobalSection\n" .
+ " GlobalSection(SolutionProperties) = preSolution\n" .
+ " HideSolutionNode = FALSE\n" .
+ " EndGlobalSection\n" .
+ "EndGlobal\n";
+
+ select STDOUT; close OUT;
+
+ foreach $progname (@prognames) {
+ ($windows_project, $type) = split ",", $progname;
+ create_vs_project(\%all_object_deps, $windows_project, $type, $projguids{$windows_project}, $toolsver);
+ }
+
+ chdir $orig_dir;
+ }
+
+ sub create_vs_project {
+ my ($all_object_deps, $windows_project, $type, $projguid, $toolsver) = @_;
+
+ # Break down the project's dependency information into the appropriate
+ # groups.
+ %seen_objects = ();
+ %lib_files = ();
+ %source_files = ();
+ %header_files = ();
+ %resource_files = ();
+ %icon_files = ();
+
+ @object_files = split " ", &objects($progname, "X.obj", "X.res", "X.lib");
+ foreach $object_file (@object_files) {
+ next if defined $seen_objects{$object_file};
+ $seen_objects{$object_file} = 1;
+
+ if($object_file =~ /\.lib$/io) {
+ $lib_files{$object_file} = 1;
+ next;
+ }
+
+ $object_deps = $all_object_deps{$object_file};
+ foreach $object_dep (@$object_deps) {
+ if($object_dep eq $object_deps->[0]) {
+ if($object_dep =~ /\.c$/io) {
+ $source_files{$object_dep} = 1;
+ } elsif($object_dep =~ /\.rc$/io) {
+ $resource_files{$object_dep} = 1;
+ }
+ } elsif ($object_dep =~ /\.[ch]$/io) {
+ $header_files{$object_dep} = 1;
+ } elsif ($object_dep =~ /\.ico$/io) {
+ $icon_files{$object_dep} = 1;
+ }
+ }
+ }
+
+ $libs = join ";", sort keys %lib_files;
+ @source_files = sort keys %source_files;
+ @header_files = sort keys %header_files;
+ @resources = sort keys %resource_files;
+ @icons = sort keys %icon_files;
+ $subsystem = ($type eq "G") ? "Windows" : "Console";
+
+ mkdir $windows_project
+ if(! -d $windows_project);
+ chdir $windows_project;
+ open OUT, ">$windows_project.vcxproj"; select OUT;
+ open FILTERS, ">$windows_project.vcxproj.filters";
+
+ # The bulk of the project file is just boilerplate stuff, so we
+ # can mostly just dump it out here. Note, buried in the ClCompile
+ # item definition, that we use a debug information format of
+ # ProgramDatabase, which disables the edit-and-continue support
+ # that breaks most of the project builds.
+ print
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" .
+ "<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" .
+ " <ItemGroup Label=\"ProjectConfigurations\">\n" .
+ " <ProjectConfiguration Include=\"Debug|Win32\">\n" .
+ " <Configuration>Debug</Configuration>\n" .
+ " <Platform>Win32</Platform>\n" .
+ " </ProjectConfiguration>\n" .
+ " <ProjectConfiguration Include=\"Release|Win32\">\n" .
+ " <Configuration>Release</Configuration>\n" .
+ " <Platform>Win32</Platform>\n" .
+ " </ProjectConfiguration>\n" .
+ " </ItemGroup>\n" .
+ " <PropertyGroup Label=\"Globals\">\n" .
+ " <SccProjectName />\n" .
+ " <SccLocalPath />\n" .
+ " <ProjectGuid>{$projguid}</ProjectGuid>\n" .
+ " </PropertyGroup>\n" .
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\" Label=\"Configuration\">\n" .
+ " <ConfigurationType>Application</ConfigurationType>\n" .
+ " <UseOfMfc>false</UseOfMfc>\n" .
+ " <CharacterSet>MultiByte</CharacterSet>\n" .
+ " <PlatformToolset>$toolsver</PlatformToolset>\n" .
+ " </PropertyGroup>\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\" Label=\"Configuration\">\n" .
+ " <ConfigurationType>Application</ConfigurationType>\n" .
+ " <UseOfMfc>false</UseOfMfc>\n" .
+ " <CharacterSet>MultiByte</CharacterSet>\n" .
+ " <PlatformToolset>$toolsver</PlatformToolset>\n" .
+ " </PropertyGroup>\n" .
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n" .
+ " <ImportGroup Label=\"ExtensionTargets\">\n" .
+ " </ImportGroup>\n" .
+ " <ImportGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\" Label=\"PropertySheets\">\n" .
+ " <Import Project=\"\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props\" Condition=\"exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n" .
+ " </ImportGroup>\n" .
+ " <ImportGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\" Label=\"PropertySheets\">\n" .
+ " <Import Project=\"\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props\" Condition=\"exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" />\n" .
+ " </ImportGroup>\n" .
+ " <PropertyGroup Label=\"UserMacros\" />\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">\n" .
+ " <OutDir>.\\Release\\</OutDir>\n" .
+ " <IntDir>.\\Release\\</IntDir>\n" .
+ " <LinkIncremental>false</LinkIncremental>\n" .
+ " </PropertyGroup>\n" .
+ " <PropertyGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\n" .
+ " <OutDir>.\\Debug\\</OutDir>\n" .
+ " <IntDir>.\\Debug\\</IntDir>\n" .
+ " <LinkIncremental>true</LinkIncremental>\n" .
+ " </PropertyGroup>\n" .
+ " <ItemDefinitionGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">\n" .
+ " <ClCompile>\n" .
+ " <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\n" .
+ " <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\n" .
+ " <StringPooling>true</StringPooling>\n" .
+ " <FunctionLevelLinking>true</FunctionLevelLinking>\n" .
+ " <Optimization>MaxSpeed</Optimization>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <WarningLevel>Level3</WarningLevel>\n" .
+ " <AdditionalIncludeDirectories>" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . ";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;POSIX;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <AssemblerListingLocation>.\\Release\\</AssemblerListingLocation>\n" .
+ " <PrecompiledHeaderOutputFile>.\\Release\\$windows_project.pch</PrecompiledHeaderOutputFile>\n" .
+ " <ObjectFileName>.\\Release\\</ObjectFileName>\n" .
+ " <ProgramDataBaseFileName>.\\Release\\</ProgramDataBaseFileName>\n" .
+ " </ClCompile>\n" .
+ " <Midl>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <TypeLibraryName>.\\Release\\$windows_project.tlb</TypeLibraryName>\n" .
+ " <MkTypLibCompatible>true</MkTypLibCompatible>\n" .
+ " <TargetEnvironment>Win32</TargetEnvironment>\n" .
+ " </Midl>\n" .
+ " <ResourceCompile>\n" .
+ " <Culture>0x0809</Culture>\n" .
+ " <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " </ResourceCompile>\n" .
+ " <Bscmake>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <OutputFile>.\\Release\\$windows_project.bsc</OutputFile>\n" .
+ " </Bscmake>\n" .
+ " <Link>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <SubSystem>$subsystem</SubSystem>\n" .
+ " <OutputFile>.\\Release\\$windows_project.exe</OutputFile>\n" .
+ " <AdditionalDependencies>$libs;%(AdditionalDependencies)</AdditionalDependencies>\n" .
+ " </Link>\n" .
+ " </ItemDefinitionGroup>\n" .
+ " <ItemDefinitionGroup Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\n" .
+ " <ClCompile>\n" .
+ " <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\n" .
+ " <InlineFunctionExpansion>Default</InlineFunctionExpansion>\n" .
+ " <FunctionLevelLinking>false</FunctionLevelLinking>\n" .
+ " <Optimization>Disabled</Optimization>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <WarningLevel>Level3</WarningLevel>\n" .
+ " <MinimalRebuild>true</MinimalRebuild>\n" .
+ " <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n" .
+ " <AdditionalIncludeDirectories>" . (join ";", map {"..\\..\\$dirpfx$_"} @srcdirs) . ";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;POSIX;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <AssemblerListingLocation>.\\Debug\\</AssemblerListingLocation>\n" .
+ " <PrecompiledHeaderOutputFile>.\\Debug\\$windows_project.pch</PrecompiledHeaderOutputFile>\n" .
+ " <ObjectFileName>.\\Debug\\</ObjectFileName>\n" .
+ " <ProgramDataBaseFileName>.\\Debug\\</ProgramDataBaseFileName>\n" .
+ " <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\n" .
+ " </ClCompile>\n" .
+ " <Midl>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " <TypeLibraryName>.\\Debug\\$windows_project.tlb</TypeLibraryName>\n" .
+ " <MkTypLibCompatible>true</MkTypLibCompatible>\n" .
+ " <TargetEnvironment>Win32</TargetEnvironment>\n" .
+ " </Midl>\n" .
+ " <ResourceCompile>\n" .
+ " <Culture>0x0809</Culture>\n" .
+ " <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" .
+ " </ResourceCompile>\n" .
+ " <Bscmake>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <OutputFile>.\\Debug\\$windows_project.bsc</OutputFile>\n" .
+ " </Bscmake>\n" .
+ " <Link>\n" .
+ " <SuppressStartupBanner>true</SuppressStartupBanner>\n" .
+ " <GenerateDebugInformation>true</GenerateDebugInformation>\n" .
+ " <SubSystem>$subsystem</SubSystem>\n" .
+ " <OutputFile>\$(TargetPath)</OutputFile>\n" .
+ " <AdditionalDependencies>$libs;%(AdditionalDependencies)</AdditionalDependencies>\n" .
+ " </Link>\n" .
+ " </ItemDefinitionGroup>\n";
+
+ # The VC++ projects don't have physical structure to them, instead
+ # the files are organized by logical "filters" that are stored in
+ # a separate file, so different users can organize things differently.
+ # The filters file contains a copy of the ItemGroup elements from
+ # the main project file that list the included items, but tack
+ # on a filter name where needed.
+ print FILTERS
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" .
+ "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $icon_file (@icons) {
+ $icon_file =~ s/..\\windows\\//;
+ print " <CustomBuild Include=\"..\\..\\$icon_file\" />\n";
+ print FILTERS
+ " <CustomBuild Include=\"..\\..\\$icon_file\">\n" .
+ " <Filter>Resource Files</Filter>\n" .
+ " </CustomBuild>\n";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $resource_file (@resources) {
+ $resource_file =~ s/..\\windows\\//;
+ print
+ " <ResourceCompile Include=\"..\\..\\$resource_file\">\n" .
+ " <AdditionalIncludeDirectories Condition=\"'\$(Configuration)|\$(Platform)'=='Release|Win32'\">..\\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " <AdditionalIncludeDirectories Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\n" .
+ " </ResourceCompile>\n";
+ print FILTERS
+ " <ResourceCompile Include=\"..\\..\\$resource_file\">\n" .
+ " <Filter>Resource Files</Filter>\n" .
+ " </ResourceCompile>\n";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $source_file (@source_files) {
+ $source_file =~ s/..\\windows\\//;
+ print " <ClCompile Include=\"..\\..\\$source_file\" />\n";
+ print FILTERS
+ " <ClCompile Include=\"..\\..\\$source_file\">\n" .
+ " <Filter>Source Files</Filter>\n" .
+ " </ClCompile>";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print " <ItemGroup>\n";
+ print FILTERS " <ItemGroup>\n";
+ foreach $header_file (@header_files) {
+ $header_file =~ s/..\\windows\\//;
+ print " <ClInclude Include=\"..\\..\\$header_file\" />\n";
+ print FILTERS
+ " <ClInclude Include=\"..\\..\\$header_file\">\n" .
+ " <Filter>Header Files</Filter>\n" .
+ " </ClInclude>";
+ }
+ print FILTERS " </ItemGroup>\n";
+ print " </ItemGroup>\n";
+
+ print
+ " <Import Project=\"\$(VCTargetsPath)\\Microsoft.Cpp.targets\" />\n" .
+ "</Project>";
+
+ print FILTERS
+ " <ItemGroup>\n" .
+ " <Filter Include=\"Source Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("sources:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " <Filter Include=\"Header Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("headers:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " <Filter Include=\"Resource Files\">\n" .
+ " <UniqueIdentifier>{" . &invent_guid("resources:$windows_project") . "}</UniqueIdentifier>\n" .
+ " </Filter>\n" .
+ " </ItemGroup>\n" .
+ "</Project>";
+
+ select STDOUT; close OUT; close FILTERS;
+ chdir "..";
+ }