- while (length >= (POOLSIZE - pool.poolpos)) {
- memcpy(pool.pool + pool.poolpos, p, POOLSIZE - pool.poolpos);
- p += POOLSIZE - pool.poolpos;
- length -= POOLSIZE - pool.poolpos;
+ if (!random_active)
+ return;
+
+ /*
+ * This function processes HASHINPUT bytes into only HASHSIZE
+ * bytes, so _if_ we were getting incredibly high entropy
+ * sources then we would be throwing away valuable stuff.
+ */
+ while (length >= (HASHINPUT - pool.incomingpos)) {
+ memcpy(pool.incomingb + pool.incomingpos, p,
+ HASHINPUT - pool.incomingpos);
+ p += HASHINPUT - pool.incomingpos;
+ length -= HASHINPUT - pool.incomingpos;
+ SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
+ for (i = 0; i < HASHSIZE; i++) {
+ pool.pool[pool.poolpos++] ^= pool.incomingb[i];
+ if (pool.poolpos >= POOLSIZE)
+ pool.poolpos = 0;
+ }
+ if (pool.poolpos < HASHSIZE)
+ random_stir();
+
+ pool.incomingpos = 0;
+ }
+
+ memcpy(pool.incomingb + pool.incomingpos, p, length);
+ pool.incomingpos += length;
+}
+
+void random_add_heavynoise(void *noise, int length)
+{
+ unsigned char *p = noise;
+ int i;
+
+ while (length >= POOLSIZE) {
+ for (i = 0; i < POOLSIZE; i++)
+ pool.pool[i] ^= *p++;