-/*
- * Each socket abstraction contains a `void *' private field in
- * which the client can keep state.
- */
-static void sk_tcp_set_private_ptr(Socket sock, void *ptr)
-{
- Actual_Socket s = (Actual_Socket) sock;
- s->private_ptr = ptr;
-}
-
-static void *sk_tcp_get_private_ptr(Socket sock)
-{
- Actual_Socket s = (Actual_Socket) sock;
- return s->private_ptr;
-}
-