#include <drm/i915_drm.h>
+#include "i915_drv.h"
#include "i915_gem_ioctls.h"
#include "i915_gem_object.h"
#include "i915_scatterlist.h"
-#include "i915_trace.h"
-#include "intel_drv.h"
struct i915_mm_struct {
struct mm_struct *mm;
}
}
- ret = i915_gem_object_unbind(obj);
+ ret = i915_gem_object_unbind(obj,
+ I915_GEM_OBJECT_UNBIND_ACTIVE);
if (ret == 0)
ret = __i915_gem_object_put_pages(obj, I915_MM_SHRINKER);
i915_gem_object_put(obj);
__i915_gem_object_release_shmem(obj, pages, true);
i915_gem_gtt_finish_pages(obj, pages);
+ /*
+ * We always mark objects as dirty when they are used by the GPU,
+ * just in case. However, if we set the vma as being read-only we know
+ * that the object will never have been written to.
+ */
+ if (i915_gem_object_is_readonly(obj))
+ obj->mm.dirty = false;
+
for_each_sgt_page(page, sgt_iter, pages) {
if (obj->mm.dirty)
set_page_dirty(page);