}
node = kzalloc(sizeof(*node), GFP_KERNEL);
- if (unlikely(node == NULL)) {
+ if (unlikely(!node)) {
DRM_ERROR("Failed to allocate a resource validation "
"entry.\n");
return -ENOMEM;
struct vmw_resource_relocation *rel;
rel = kmalloc(sizeof(*rel), GFP_KERNEL);
- if (unlikely(rel == NULL)) {
+ if (unlikely(!rel)) {
DRM_ERROR("Failed to allocate a resource relocation.\n");
return -ENOMEM;
}
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
- return capable(CAP_SYS_ADMIN) ? : -EINVAL;
+ return -EINVAL;
}
static int vmw_cmd_ok(struct vmw_private *dev_priv,
/**
* vmw_cmd_dx_ia_set_vertex_buffers - Validate an
- * SVGA_3D_CMD_DX_IA_SET_VERTEX_BUFFERS command.
+ * SVGA_3D_CMD_DX_IA_SET_INDEX_BUFFER command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.