GLOCK_BUG_ON(gl, gl->gl_state == gl->gl_target);
if ((target == LM_ST_UNLOCKED || target == LM_ST_DEFERRED) &&
glops->go_inval) {
- set_bit(GLF_INVALIDATE_IN_PROGRESS, &gl->gl_flags);
+ /*
+ * If another process is already doing the invalidate, let that
+ * finish first. The glock state machine will get back to this
+ * holder again later.
+ */
+ if (test_and_set_bit(GLF_INVALIDATE_IN_PROGRESS,
+ &gl->gl_flags))
+ return;
do_error(gl, 0); /* Fail queued try locks */
}
gl->gl_req = target;