* @bo: the buffer to move
* @evict: whether this motion is evicting the buffer from
* the graphics address space
- * @interruptible: Use interruptible sleeps if possible when sleeping.
- * @no_wait: whether this should give up and return -EBUSY
- * if this move would require sleeping
+ * @ctx: context for this move with parameters
* @new_mem: the new memory region receiving the buffer
*
* Move a buffer between two memory regions.
*/
int (*move)(struct ttm_buffer_object *bo, bool evict,
- bool interruptible, bool no_wait_gpu,
+ struct ttm_operation_ctx *ctx,
struct ttm_mem_reg *new_mem);
/**