#include <internal.h>
#include <sys/socket.h>
-static int wait_for_hmack(ZNotice_t *, void *);
+static int wait_for_hmack();
-Code_t
-ZSendPacket(char *packet,
- int len,
- int waitforack)
+Code_t ZSendPacket(packet, len, waitforack)
+ char *packet;
+ int len;
+ int waitforack;
{
Code_t retval;
struct sockaddr_in dest;
if ((retval = ZParseNotice(packet, len, ¬ice)) != ZERR_NONE)
return (retval);
- retval = Z_WaitForNotice(&acknotice, wait_for_hmack, ¬ice.z_uid,
- HM_TIMEOUT);
+ retval = Z_WaitForNotice (&acknotice, wait_for_hmack, ¬ice.z_uid,
+ HM_TIMEOUT);
if (retval == ETIMEDOUT)
return ZERR_HMDEAD;
if (retval == ZERR_NONE)
return retval;
}
-static int
-wait_for_hmack(ZNotice_t *notice,
- void *uid)
+static int wait_for_hmack(notice, uid)
+ ZNotice_t *notice;
+ ZUnique_Id_t *uid;
{
- return (notice->z_kind == HMACK && ZCompareUID(¬ice->z_uid, (ZUnique_Id_t *)uid));
+ return (notice->z_kind == HMACK && ZCompareUID(¬ice->z_uid, uid));
}