--- /dev/null
+/*
+ * This file is part of libdyn.a, the C Dynamic Object library. It
+ * contains the source code for the functions DynGet() and DynAdd().
+ *
+ * There are no restrictions on this code; however, if you make any
+ * changes, I request that you document them so that I do not get
+ * credit or blame for your modifications.
+ *
+ * Written by Barr3y Jaspan, Student Information Processing Board (SIPB)
+ * and MIT-Project Athena, 1989.
+ */
+
+#include "dynP.h"
+
+static int DynPut __P((DynObject obj, DynPtr el, int index));
+
+DynPtr DynGet(obj, num)
+ DynObject obj;
+ int num;
+{
+ if (num < 0) {
+ if (obj->debug)
+ fprintf(stderr, "dyn: get: bad index %d\n", num);
+ return NULL;
+ }
+
+ if (num >= obj->num_el) {
+ if (obj->debug)
+ fprintf(stderr, "dyn: get: highest element is %d.\n",
+ obj->num_el);
+ return NULL;
+ }
+
+ if (obj->debug)
+ fprintf(stderr, "dyn: get: Returning address %p + %d.\n",
+ obj->array, obj->el_size*num);
+
+ return (DynPtr) obj->array + obj->el_size*num;
+}
+
+int DynAdd(obj, el)
+ DynObject obj;
+ DynPtr el;
+{
+ int ret;
+
+ ret = DynPut(obj, el, obj->num_el);
+ if (ret != DYN_OK)
+ return ret;
+
+ ++obj->num_el;
+ return ret;
+}
+
+/*
+ * WARNING! There is a reason this function is not documented in the
+ * man page. If DynPut used to mutate already existing elements,
+ * everything will go fine. If it is used to add new elements
+ * directly, however, the state within the object (such as
+ * obj->num_el) will not be updated properly and many other functions
+ * in the library will lose. Have a nice day.
+ */
+static int DynPut(obj, el, index)
+ DynObject obj;
+ DynPtr el;
+ int index;
+{
+ int ret;
+
+ if (obj->debug)
+ fprintf(stderr, "dyn: put: Writing %d bytes from %p to %p + %d\n",
+ obj->el_size, el, obj->array, index*obj->el_size);
+
+ if ((ret = _DynResize(obj, index)) != DYN_OK)
+ return ret;
+
+ (void) memmove(obj->array + index*obj->el_size, el, obj->el_size);
+
+ if (obj->debug)
+ fprintf(stderr, "dyn: put: done.\n");
+
+ return DYN_OK;
+}