]> asedeno.scripts.mit.edu Git - linux.git/commit
drm/vmwgfx: check master authentication in surface_ref ioctls
authorEmil Velikov <emil.velikov@collabora.com>
Fri, 1 Nov 2019 13:03:10 +0000 (13:03 +0000)
committerThomas Hellstrom <thellstrom@vmware.com>
Wed, 15 Jan 2020 10:46:58 +0000 (11:46 +0100)
commit4872e6aa217fbb475ffa0ad7bda0d9acff543f2c
tree7f650ab5af837ac4d1e4702015836c6be844ffe5
parent8815a94f27d2f30fe1216ce10c7da0f6ae69ca0f
drm/vmwgfx: check master authentication in surface_ref ioctls

With later commit we'll rework DRM authentication handling. Namely
DRM_AUTH will not be a requirement for DRM_RENDER_ALLOW ioctls.

Since vmwgfx does isolation for primary clients in different master
realms, the DRM_AUTH can be dropped.

The only place where authentication matters, is surface_reference ioctls
whenever a legacy (non-prime) handle is used. For those ioctls we call
vmw_surface_handle_reference(), where we explicitly check if the client
is both a) master and b) unauthenticated - bailing out as result.

Otherwise the usual isolation path kicks in and we're all good.

v2: Reword commit message, since the isolation work has landed.

Cc: VMware Graphics <linux-graphics-maintainer@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c