# Miscellaneous objects appearing in all the network utilities (not
# Pageant or PuTTYgen).
MISC = timing misc version settings tree234 proxy
-WINMISC = MISC winstore winnet cmdline windefs winmisc pproxy wintime
+WINMISC = MISC winstore winnet winhandl cmdline windefs winmisc pproxy wintime
UXMISC = MISC uxstore uxsel uxnet cmdline uxmisc uxproxy time
OSXMISC = MISC uxstore uxsel osxsel uxnet uxmisc uxproxy time
MACMISC = MISC macstore macnet mtcpnet otnet macmisc macabout pproxy
term_set_focus(term, GetForegroundWindow() == hwnd);
UpdateWindow(hwnd);
- if (GetMessage(&msg, NULL, 0, 0) == 1) {
- while (msg.message != WM_QUIT) {
+ while (1) {
+ HANDLE *handles;
+ int nhandles, n;
+
+ handles = handle_get_events(&nhandles);
+
+ n = MsgWaitForMultipleObjects(nhandles, handles, FALSE, INFINITE,
+ QS_ALLINPUT);
+
+ if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
+ handle_got_event(handles[n - WAIT_OBJECT_0]);
+ sfree(handles);
+ continue;
+ }
+
+ sfree(handles);
+
+ if (GetMessage(&msg, NULL, 0, 0) != 1)
+ break;
+ do {
+ if (msg.message == WM_QUIT)
+ goto finished; /* two-level break */
+
if (!(IsWindow(logbox) && IsDialogMessage(logbox, &msg)))
DispatchMessage(&msg);
/* Send the paste buffer if there's anything to send */
* we've delayed, reading the socket, writing, and repainting
* the window.
*/
- if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- continue;
-
- /* The messages seem unreliable; especially if we're being tricky */
- term_set_focus(term, GetForegroundWindow() == hwnd);
+ } while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
- net_pending_errors();
+ /* The messages seem unreliable; especially if we're being tricky */
+ term_set_focus(term, GetForegroundWindow() == hwnd);
- /* There's no point rescanning everything in the message queue
- * so we do an apparently unnecessary wait here
- */
- WaitMessage();
- if (GetMessage(&msg, NULL, 0, 0) != 1)
- break;
- }
+ net_pending_errors();
}
+ finished:
cleanup_exit(msg.wParam); /* this doesn't return... */
return msg.wParam; /* ... but optimiser doesn't know */
}
--- /dev/null
+/*
+ * winhandl.c: Module to give Windows front ends the general
+ * ability to deal with consoles, pipes, serial ports, or any other
+ * type of data stream accessed through a Windows API HANDLE rather
+ * than a WinSock SOCKET.
+ *
+ * We do this by spawning a subthread to continuously try to read
+ * from the handle. Every time a read successfully returns some
+ * data, the subthread sets an event object which is picked up by
+ * the main thread, and the main thread then sets an event in
+ * return to instruct the subthread to resume reading.
+ *
+ * Output works precisely the other way round, in a second
+ * subthread. The output subthread should not be attempting to
+ * write all the time, because it hasn't always got data _to_
+ * write; so the output thread waits for an event object notifying
+ * it to _attempt_ a write, and then it sets an event in return
+ * when one completes.
+ */
+
+/*
+ * TODO:
+ *
+ * - could do with some sort of private-data field in each handle
+ * structure.
+ */
+
+#include <assert.h>
+
+#include "putty.h"
+
+/* ----------------------------------------------------------------------
+ * Generic definitions.
+ */
+
+/*
+ * Maximum amount of backlog we will allow to build up on an input
+ * handle before we stop reading from it.
+ */
+#define MAX_BACKLOG 32768
+
+struct handle_generic {
+ /*
+ * Initial fields common to both handle_input and handle_output
+ * structures.
+ *
+ * The three HANDLEs are set up at initialisation time and are
+ * thereafter read-only to both main thread and subthread.
+ * `moribund' is only used by the main thread; `done' is
+ * written by the main thread before signalling to the
+ * subthread. `defunct' and `busy' are used only by the main
+ * thread.
+ */
+ HANDLE h; /* the handle itself */
+ HANDLE ev_to_main; /* event used to signal main thread */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ int moribund; /* are we going to kill this soon? */
+ int done; /* request subthread to terminate */
+ int defunct; /* has the subthread already gone? */
+ int busy; /* operation currently in progress? */
+};
+
+/* ----------------------------------------------------------------------
+ * Input threads.
+ */
+
+/*
+ * Data required by an input thread.
+ */
+struct handle_input {
+ /*
+ * Copy of the handle_generic structure.
+ */
+ HANDLE h; /* the handle itself */
+ HANDLE ev_to_main; /* event used to signal main thread */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ int moribund; /* are we going to kill this soon? */
+ int done; /* request subthread to terminate */
+ int defunct; /* has the subthread already gone? */
+ int busy; /* operation currently in progress? */
+
+ /*
+ * Data set by the input thread before signalling ev_to_main,
+ * and read by the main thread after receiving that signal.
+ */
+ char buffer[4096]; /* the data read from the handle */
+ DWORD len; /* how much data that was */
+ int readret; /* lets us know about read errors */
+
+ /*
+ * Callback function called by this module when data arrives on
+ * an input handle.
+ */
+ handle_inputfn_t gotdata;
+};
+
+/*
+ * The actual thread procedure for an input thread.
+ */
+static DWORD WINAPI handle_input_threadfunc(void *param)
+{
+ struct handle_input *ctx = (struct handle_input *) param;
+
+ while (1) {
+ ctx->readret = ReadFile(ctx->h, ctx->buffer, sizeof(ctx->buffer),
+ &ctx->len, NULL);
+ if (!ctx->readret)
+ ctx->len = 0;
+
+ SetEvent(ctx->ev_to_main);
+
+ if (!ctx->len)
+ break;
+
+ WaitForSingleObject(ctx->ev_from_main, INFINITE);
+ if (ctx->done)
+ break; /* main thread told us to shut down */
+ }
+
+ return 0;
+}
+
+/*
+ * This is called after a succcessful read, or from the
+ * `unthrottle' function. It decides whether or not to begin a new
+ * read operation.
+ */
+static void handle_throttle(struct handle_input *ctx, int backlog)
+{
+ assert(!ctx->defunct);
+
+ /*
+ * If there's a read operation already in progress, do nothing:
+ * when that completes, we'll come back here and be in a
+ * position to make a better decision.
+ */
+ if (ctx->busy)
+ return;
+
+ /*
+ * Otherwise, we must decide whether to start a new read based
+ * on the size of the backlog.
+ */
+ if (backlog < MAX_BACKLOG) {
+ SetEvent(ctx->ev_from_main);
+ ctx->busy = TRUE;
+ }
+}
+
+/* ----------------------------------------------------------------------
+ * Output threads.
+ */
+
+/*
+ * Data required by an output thread.
+ */
+struct handle_output {
+ /*
+ * Copy of the handle_generic structure.
+ */
+ HANDLE h; /* the handle itself */
+ HANDLE ev_to_main; /* event used to signal main thread */
+ HANDLE ev_from_main; /* event used to signal back to us */
+ int moribund; /* are we going to kill this soon? */
+ int done; /* request subthread to terminate */
+ int defunct; /* has the subthread already gone? */
+ int busy; /* operation currently in progress? */
+
+ /*
+ * Data set by the main thread before signalling ev_from_main,
+ * and read by the input thread after receiving that signal.
+ */
+ char *buffer; /* the data to write */
+ DWORD len; /* how much data there is */
+
+ /*
+ * Data set by the input thread before signalling ev_to_main,
+ * and read by the main thread after receiving that signal.
+ */
+ DWORD lenwritten; /* how much data we actually wrote */
+ int writeret; /* return value from WriteFile */
+
+ /*
+ * Data only ever read or written by the main thread.
+ */
+ bufchain queued_data; /* data still waiting to be written */
+
+ /*
+ * Callback function called when the backlog in the bufchain
+ * drops.
+ */
+ handle_outputfn_t sentdata;
+};
+
+static DWORD WINAPI handle_output_threadfunc(void *param)
+{
+ struct handle_output *ctx = (struct handle_output *) param;
+
+ while (1) {
+ WaitForSingleObject(ctx->ev_from_main, INFINITE);
+ if (ctx->done) {
+ SetEvent(ctx->ev_to_main);
+ break;
+ }
+ ctx->writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
+ &ctx->lenwritten, NULL);
+ SetEvent(ctx->ev_to_main);
+ if (!ctx->writeret)
+ break;
+ }
+
+ return 0;
+}
+
+static void handle_try_output(struct handle_output *ctx)
+{
+ void *senddata;
+ int sendlen;
+
+ if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
+ bufchain_prefix(&ctx->queued_data, &senddata, &sendlen);
+ ctx->buffer = senddata;
+ ctx->len = sendlen;
+ SetEvent(ctx->ev_from_main);
+ ctx->busy = TRUE;
+ }
+}
+
+/* ----------------------------------------------------------------------
+ * Unified code handling both input and output threads.
+ */
+
+struct handle {
+ int output;
+ union {
+ struct handle_generic g;
+ struct handle_input i;
+ struct handle_output o;
+ } u;
+};
+
+static tree234 *handles_by_evtomain;
+
+static int handle_cmp_evtomain(void *av, void *bv)
+{
+ struct handle *a = (struct handle *)av;
+ struct handle *b = (struct handle *)bv;
+
+ if ((unsigned)a->u.g.ev_to_main < (unsigned)b->u.g.ev_to_main)
+ return -1;
+ else if ((unsigned)a->u.g.ev_to_main > (unsigned)b->u.g.ev_to_main)
+ return +1;
+ else
+ return 0;
+}
+
+static int handle_find_evtomain(void *av, void *bv)
+{
+ HANDLE *a = (HANDLE *)av;
+ struct handle *b = (struct handle *)bv;
+
+ if ((unsigned)*a < (unsigned)b->u.g.ev_to_main)
+ return -1;
+ else if ((unsigned)*a > (unsigned)b->u.g.ev_to_main)
+ return +1;
+ else
+ return 0;
+}
+
+struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata)
+{
+ struct handle *h = snew(struct handle);
+
+ h->output = FALSE;
+ h->u.i.h = handle;
+ h->u.i.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
+ h->u.i.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
+ h->u.i.gotdata = gotdata;
+ h->u.i.busy = FALSE;
+ h->u.i.defunct = FALSE;
+ h->u.i.moribund = FALSE;
+ h->u.i.done = FALSE;
+
+ if (!handles_by_evtomain)
+ handles_by_evtomain = newtree234(handle_cmp_evtomain);
+ add234(handles_by_evtomain, h);
+
+ CreateThread(NULL, 0, handle_input_threadfunc,
+ &h->u.i, 0, NULL);
+
+ handle_throttle(&h->u.i, 0); /* start first read operation */
+
+ return h;
+}
+
+struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata)
+{
+ struct handle *h = snew(struct handle);
+
+ h->output = TRUE;
+ h->u.o.h = handle;
+ h->u.o.ev_to_main = CreateEvent(NULL, FALSE, FALSE, NULL);
+ h->u.o.ev_from_main = CreateEvent(NULL, FALSE, FALSE, NULL);
+ h->u.o.busy = FALSE;
+ h->u.o.defunct = FALSE;
+ h->u.o.moribund = FALSE;
+ h->u.o.done = FALSE;
+ bufchain_init(&h->u.o.queued_data);
+ h->u.o.sentdata = sentdata;
+
+ if (!handles_by_evtomain)
+ handles_by_evtomain = newtree234(handle_cmp_evtomain);
+ add234(handles_by_evtomain, h);
+
+ CreateThread(NULL, 0, handle_output_threadfunc,
+ &h->u.i, 0, NULL);
+
+ return h;
+}
+
+int handle_write(struct handle *h, const void *data, int len)
+{
+ assert(h->output);
+ bufchain_add(&h->u.o.queued_data, data, len);
+ handle_try_output(&h->u.o);
+ return bufchain_size(&h->u.o.queued_data);
+}
+
+HANDLE *handle_get_events(int *nevents)
+{
+ HANDLE *ret;
+ struct handle *h;
+ int i, n, size;
+
+ /*
+ * Go through our tree counting the handle objects currently
+ * engaged in useful activity.
+ */
+ ret = NULL;
+ n = size = 0;
+ if (handles_by_evtomain) {
+ for (i = 0; (h = index234(handles_by_evtomain, i)) != NULL; i++) {
+ if (h->u.g.busy) {
+ if (n >= size) {
+ size += 32;
+ ret = sresize(ret, size, HANDLE);
+ }
+ ret[n++] = h->u.g.ev_to_main;
+ }
+ }
+ }
+
+ *nevents = n;
+ return ret;
+}
+
+static void handle_destroy(struct handle *h)
+{
+ if (h->output)
+ bufchain_clear(&h->u.o.queued_data);
+ CloseHandle(h->u.g.ev_from_main);
+ CloseHandle(h->u.g.ev_to_main);
+ del234(handles_by_evtomain, h);
+ sfree(h);
+}
+
+void handle_free(struct handle *h)
+{
+ /*
+ * If the handle is currently busy, we cannot immediately free
+ * it. Instead we must wait until it's finished its current
+ * operation, because otherwise the subthread will write to
+ * invalid memory after we free its context from under it.
+ */
+ assert(h && !h->u.g.moribund);
+ if (h->u.g.busy) {
+ /*
+ * Just set the moribund flag, which will be noticed next
+ * time an operation completes.
+ */
+ h->u.g.moribund = TRUE;
+ } else if (h->u.g.defunct) {
+ /*
+ * There isn't even a subthread; we can go straight to
+ * handle_destroy.
+ */
+ handle_destroy(h);
+ } else {
+ /*
+ * The subthread is alive but not busy, so we now signal it
+ * to die. Set the moribund flag to indicate that it will
+ * want destroying after that.
+ */
+ h->u.g.moribund = TRUE;
+ h->u.g.done = TRUE;
+ SetEvent(h->u.g.ev_from_main);
+ }
+}
+
+void handle_got_event(HANDLE event)
+{
+ struct handle *h;
+
+ assert(handles_by_evtomain);
+ h = find234(handles_by_evtomain, &event, handle_find_evtomain);
+ if (!h) {
+ /*
+ * This isn't an error condition. If two or more event
+ * objects were signalled during the same select operation,
+ * and processing of the first caused the second handle to
+ * be closed, then it will sometimes happen that we receive
+ * an event notification here for a handle which is already
+ * deceased. In that situation we simply do nothing.
+ */
+ return;
+ }
+
+ if (h->u.g.moribund) {
+ /*
+ * A moribund handle is already treated as dead from the
+ * external user's point of view, so do nothing with the
+ * actual event. Just signal the thread to die if
+ * necessary, or destroy the handle if not.
+ */
+ if (h->u.g.done) {
+ handle_destroy(h);
+ } else {
+ h->u.g.done = TRUE;
+ SetEvent(h->u.g.ev_from_main);
+ }
+ return;
+ }
+
+ if (!h->output) {
+ int backlog;
+
+ h->u.i.busy = FALSE;
+
+ /*
+ * A signal on an input handle means data has arrived.
+ */
+ if (h->u.i.len == 0) {
+ /*
+ * EOF, or (nearly equivalently) read error.
+ */
+ h->u.i.gotdata(h, NULL, (h->u.i.readret ? 0 : -1));
+ h->u.i.defunct = TRUE;
+ } else {
+ backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len);
+ handle_throttle(&h->u.i, backlog);
+ }
+ } else {
+ h->u.o.busy = FALSE;
+
+ /*
+ * A signal on an output handle means we have completed a
+ * write. Call the callback to indicate that the output
+ * buffer size has decreased, or to indicate an error.
+ */
+ if (!h->u.o.writeret) {
+ /*
+ * Write error. Send a negative value to the callback,
+ * and mark the thread as defunct (because the output
+ * thread is terminating by now).
+ */
+ h->u.o.sentdata(h, -1);
+ h->u.o.defunct = TRUE;
+ } else {
+ bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
+ h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data));
+ handle_try_output(&h->u.o);
+ }
+ }
+}
+
+void handle_unthrottle(struct handle *h, int backlog)
+{
+ assert(!h->output);
+ handle_throttle(&h->u.i, backlog);
+}
+
+int handle_backlog(struct handle *h)
+{
+ assert(h->output);
+ return bufchain_size(&h->u.o.queued_data);
+}
#define WM_AGENT_CALLBACK (WM_APP + 4)
-#define MAX_STDIN_BACKLOG 4096
-
struct agent_callback {
void (*callback)(void *, void *, int);
void *callback_ctx;
}
HANDLE inhandle, outhandle, errhandle;
+struct handle *stdin_handle, *stdout_handle, *stderr_handle;
DWORD orig_console_mode;
+int connopen;
WSAEVENT netevent;
char *get_ttymode(void *frontend, const char *mode) { return NULL; }
-struct input_data {
- DWORD len;
- char buffer[4096];
- HANDLE event, eventback;
-};
-
-static DWORD WINAPI stdin_read_thread(void *param)
-{
- struct input_data *idata = (struct input_data *) param;
- HANDLE inhandle;
-
- inhandle = GetStdHandle(STD_INPUT_HANDLE);
-
- while (ReadFile(inhandle, idata->buffer, sizeof(idata->buffer),
- &idata->len, NULL) && idata->len > 0) {
- SetEvent(idata->event);
- WaitForSingleObject(idata->eventback, INFINITE);
- }
-
- idata->len = 0;
- SetEvent(idata->event);
-
- return 0;
-}
-
-struct output_data {
- DWORD len, lenwritten;
- int writeret;
- char *buffer;
- int is_stderr, done;
- HANDLE event, eventback;
- int busy;
-};
-
-static DWORD WINAPI stdout_write_thread(void *param)
-{
- struct output_data *odata = (struct output_data *) param;
- HANDLE outhandle, errhandle;
-
- outhandle = GetStdHandle(STD_OUTPUT_HANDLE);
- errhandle = GetStdHandle(STD_ERROR_HANDLE);
-
- while (1) {
- WaitForSingleObject(odata->eventback, INFINITE);
- if (odata->done)
- break;
- odata->writeret =
- WriteFile(odata->is_stderr ? errhandle : outhandle,
- odata->buffer, odata->len, &odata->lenwritten, NULL);
- SetEvent(odata->event);
- }
-
- return 0;
-}
-
-bufchain stdout_data, stderr_data;
-struct output_data odata, edata;
-
-void try_output(int is_stderr)
-{
- struct output_data *data = (is_stderr ? &edata : &odata);
- void *senddata;
- int sendlen;
-
- if (!data->busy) {
- bufchain_prefix(is_stderr ? &stderr_data : &stdout_data,
- &senddata, &sendlen);
- data->buffer = senddata;
- data->len = sendlen;
- SetEvent(data->eventback);
- data->busy = 1;
- }
-}
-
int from_backend(void *frontend_handle, int is_stderr,
const char *data, int len)
{
- int osize, esize;
-
if (is_stderr) {
- bufchain_add(&stderr_data, data, len);
- try_output(1);
+ handle_write(stderr_handle, data, len);
} else {
- bufchain_add(&stdout_data, data, len);
- try_output(0);
+ handle_write(stdout_handle, data, len);
}
- osize = bufchain_size(&stdout_data);
- esize = bufchain_size(&stderr_data);
-
- return osize + esize;
+ return handle_backlog(stdout_handle) + handle_backlog(stderr_handle);
}
int from_backend_untrusted(void *frontend_handle, const char *data, int len)
return NULL;
}
+int stdin_gotdata(struct handle *h, void *data, int len)
+{
+ if (len < 0) {
+ /*
+ * Special case: report read error.
+ */
+ fprintf(stderr, "Unable to read from standard input\n");
+ cleanup_exit(0);
+ }
+ noise_ultralight(len);
+ if (connopen && back->socket(backhandle) != NULL) {
+ if (len > 0) {
+ return back->send(backhandle, data, len);
+ } else {
+ back->special(backhandle, TS_EOF);
+ return 0;
+ }
+ } else
+ return 0;
+}
+
+void stdouterr_sent(struct handle *h, int new_backlog)
+{
+ if (new_backlog < 0) {
+ /*
+ * Special case: report write error.
+ */
+ fprintf(stderr, "Unable to write to standard %s\n",
+ (h == stdout_handle ? "output" : "error"));
+ cleanup_exit(0);
+ }
+ if (connopen && back->socket(backhandle) != NULL) {
+ back->unthrottle(backhandle, (handle_backlog(stdout_handle) +
+ handle_backlog(stderr_handle)));
+ }
+}
+
int main(int argc, char **argv)
{
- WSAEVENT stdinevent, stdoutevent, stderrevent;
- HANDLE handles[4];
- DWORD in_threadid, out_threadid, err_threadid;
- struct input_data idata;
- int reading = FALSE;
int sending;
int portnumber = -1;
SOCKET *sklist;
int skcount, sksize;
- int connopen;
int exitcode;
int errors;
int use_subsystem = 0;
}
connopen = 1;
- stdinevent = CreateEvent(NULL, FALSE, FALSE, NULL);
- stdoutevent = CreateEvent(NULL, FALSE, FALSE, NULL);
- stderrevent = CreateEvent(NULL, FALSE, FALSE, NULL);
-
inhandle = GetStdHandle(STD_INPUT_HANDLE);
outhandle = GetStdHandle(STD_OUTPUT_HANDLE);
errhandle = GetStdHandle(STD_ERROR_HANDLE);
+
/*
* Turn off ECHO and LINE input modes. We don't care if this
* call fails, because we know we aren't necessarily running in
GetConsoleMode(inhandle, &orig_console_mode);
SetConsoleMode(inhandle, ENABLE_PROCESSED_INPUT);
+ /*
+ * Pass the output handles to the handle-handling subsystem.
+ * (The input one we leave until we're through the
+ * authentication process.)
+ */
+ stdout_handle = handle_output_new(outhandle, stdouterr_sent);
+ stderr_handle = handle_output_new(errhandle, stdouterr_sent);
+
main_thread_id = GetCurrentThreadId();
- handles[0] = netevent;
- handles[1] = stdinevent;
- handles[2] = stdoutevent;
- handles[3] = stderrevent;
sending = FALSE;
- /*
- * Create spare threads to write to stdout and stderr, so we
- * can arrange asynchronous writes.
- */
- odata.event = stdoutevent;
- odata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
- odata.is_stderr = 0;
- odata.busy = odata.done = 0;
- if (!CreateThread(NULL, 0, stdout_write_thread,
- &odata, 0, &out_threadid)) {
- fprintf(stderr, "Unable to create output thread\n");
- cleanup_exit(1);
- }
- edata.event = stderrevent;
- edata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
- edata.is_stderr = 1;
- edata.busy = edata.done = 0;
- if (!CreateThread(NULL, 0, stdout_write_thread,
- &edata, 0, &err_threadid)) {
- fprintf(stderr, "Unable to create error output thread\n");
- cleanup_exit(1);
- }
-
now = GETTICKCOUNT();
while (1) {
+ int nhandles;
+ HANDLE *handles;
int n;
DWORD ticks;
if (!sending && back->sendok(backhandle)) {
- /*
- * Create a separate thread to read from stdin. This is
- * a total pain, but I can't find another way to do it:
- *
- * - an overlapped ReadFile or ReadFileEx just doesn't
- * happen; we get failure from ReadFileEx, and
- * ReadFile blocks despite being given an OVERLAPPED
- * structure. Perhaps we can't do overlapped reads
- * on consoles. WHY THE HELL NOT?
- *
- * - WaitForMultipleObjects(netevent, console) doesn't
- * work, because it signals the console when
- * _anything_ happens, including mouse motions and
- * other things that don't cause data to be readable
- * - so we're back to ReadFile blocking.
- */
- idata.event = stdinevent;
- idata.eventback = CreateEvent(NULL, FALSE, FALSE, NULL);
- if (!CreateThread(NULL, 0, stdin_read_thread,
- &idata, 0, &in_threadid)) {
- fprintf(stderr, "Unable to create input thread\n");
- cleanup_exit(1);
- }
+ stdin_handle = handle_input_new(inhandle, stdin_gotdata);
sending = TRUE;
- reading = TRUE;
}
if (run_timers(now, &next)) {
ticks = INFINITE;
}
- n = MsgWaitForMultipleObjects(4, handles, FALSE, ticks,
+ handles = handle_get_events(&nhandles);
+ handles = sresize(handles, nhandles+1, HANDLE);
+ handles[nhandles] = netevent;
+ n = MsgWaitForMultipleObjects(nhandles+1, handles, FALSE, ticks,
QS_POSTMESSAGE);
- if (n == WAIT_OBJECT_0 + 0) {
+ if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
+ handle_got_event(handles[n - WAIT_OBJECT_0]);
+ } else if (n == WAIT_OBJECT_0 + nhandles) {
WSANETWORKEVENTS things;
SOCKET socket;
extern SOCKET first_socket(int *), next_socket(int *);
}
}
}
- } else if (n == WAIT_OBJECT_0 + 1) {
- reading = 0;
- noise_ultralight(idata.len);
- if (connopen && back->socket(backhandle) != NULL) {
- if (idata.len > 0) {
- back->send(backhandle, idata.buffer, idata.len);
- } else {
- back->special(backhandle, TS_EOF);
- }
- }
- } else if (n == WAIT_OBJECT_0 + 2) {
- odata.busy = 0;
- if (!odata.writeret) {
- fprintf(stderr, "Unable to write to standard output\n");
- cleanup_exit(0);
- }
- bufchain_consume(&stdout_data, odata.lenwritten);
- if (bufchain_size(&stdout_data) > 0)
- try_output(0);
- if (connopen && back->socket(backhandle) != NULL) {
- back->unthrottle(backhandle, bufchain_size(&stdout_data) +
- bufchain_size(&stderr_data));
- }
- } else if (n == WAIT_OBJECT_0 + 3) {
- edata.busy = 0;
- if (!edata.writeret) {
- fprintf(stderr, "Unable to write to standard output\n");
- cleanup_exit(0);
- }
- bufchain_consume(&stderr_data, edata.lenwritten);
- if (bufchain_size(&stderr_data) > 0)
- try_output(1);
- if (connopen && back->socket(backhandle) != NULL) {
- back->unthrottle(backhandle, bufchain_size(&stdout_data) +
- bufchain_size(&stderr_data));
- }
- } else if (n == WAIT_OBJECT_0 + 4) {
+ } else if (n == WAIT_OBJECT_0 + nhandles + 1) {
MSG msg;
while (PeekMessage(&msg, INVALID_HANDLE_VALUE,
WM_AGENT_CALLBACK, WM_AGENT_CALLBACK,
now = GETTICKCOUNT();
}
- if (!reading && back->sendbuffer(backhandle) < MAX_STDIN_BACKLOG) {
- SetEvent(idata.eventback);
- reading = 1;
- }
+ sfree(handles);
+
+ if (sending)
+ handle_unthrottle(stdin_handle, back->sendbuffer(backhandle));
+
if ((!connopen || back->socket(backhandle) == NULL) &&
- bufchain_size(&stdout_data) == 0 &&
- bufchain_size(&stderr_data) == 0)
+ handle_backlog(stdout_handle) + handle_backlog(stderr_handle) == 0)
break; /* we closed the connection */
}
exitcode = back->exitcode(backhandle);
int do_eventsel_loop(HANDLE other_event)
{
- int n;
+ int n, nhandles, nallhandles;
long next, ticks;
- HANDLE handles[2];
+ HANDLE *handles;
SOCKET *sklist;
int skcount;
long now = GETTICKCOUNT();
return -1; /* doom */
}
- handles[0] = netevent;
- handles[1] = other_event;
+ handles = handle_get_events(&nhandles);
+ handles = sresize(handles, nhandles+2, HANDLE);
+ nallhandles = nhandles;
+
+ handles[nallhandles++] = netevent;
+ if (other_event)
+ handles[nallhandles++] = other_event;
if (run_timers(now, &next)) {
ticks = next - GETTICKCOUNT();
ticks = INFINITE;
}
- n = MsgWaitForMultipleObjects(other_event ? 2 : 1, handles, FALSE, ticks,
+ n = MsgWaitForMultipleObjects(nallhandles, handles, FALSE, ticks,
QS_POSTMESSAGE);
- if (n == WAIT_OBJECT_0 + 0) {
+ if ((unsigned)(n - WAIT_OBJECT_0) < (unsigned)nhandles) {
+ handle_got_event(handles[n - WAIT_OBJECT_0]);
+ } else if (n == WAIT_OBJECT_0 + nhandles) {
WSANETWORKEVENTS things;
SOCKET socket;
extern SOCKET first_socket(int *), next_socket(int *);
sfree(sklist);
}
+ sfree(handles);
+
if (n == WAIT_TIMEOUT) {
now = next;
} else {
now = GETTICKCOUNT();
}
- if (other_event && n == WAIT_OBJECT_0 + 1)
+ if (other_event && n == WAIT_OBJECT_0 + nhandles + 1)
return 1;
return 0;
struct unicode_data;
void init_ucs(Config *, struct unicode_data *);
+/*
+ * Exports from winhandl.c.
+ */
+struct handle;
+typedef int (*handle_inputfn_t)(struct handle *h, void *data, int len);
+typedef void (*handle_outputfn_t)(struct handle *h, int new_backlog);
+struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata);
+struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata);
+int handle_write(struct handle *h, const void *data, int len);
+HANDLE *handle_get_events(int *nevents);
+void handle_free(struct handle *h);
+void handle_got_event(HANDLE event);
+void handle_unthrottle(struct handle *h, int backlog);
+int handle_backlog(struct handle *h);
+
/*
* pageantc.c needs to schedule callbacks for asynchronous agent
* requests. This has to be done differently in GUI and console, so