-void server_timo __P((void *which));
-void server_dump_servers __P((FILE *fp));
-void server_init __P((void));
-void server_shutdown __P((void));
-void server_forward __P((ZNotice_t *notice, int auth,
- struct sockaddr_in *who));
-void server_kill_clt __P((Client *client));
-void server_pending_free __P((Pending *pending));
-void server_self_queue __P((ZNotice_t *, int, struct sockaddr_in *));
-void server_send_queue __P((Server *));
-void server_reset __P((void));
-int is_server();
-Server *server_which_server __P((struct sockaddr_in *who));
-Pending *server_dequeue __P((Server *server));
-Code_t server_dispatch __P((ZNotice_t *notice, int auth,
- struct sockaddr_in *who));
-Code_t server_adispatch __P((ZNotice_t *notice, int auth,
- struct sockaddr_in *who, Server *server));
+void server_timo(void *which);
+void server_dump_servers(FILE *fp);
+void server_init(void);
+void server_shutdown(void);
+void server_forward(ZNotice_t *notice, int auth,
+ struct sockaddr_in *who);
+void server_kill_clt(Client *client);
+void server_pending_free(Pending *pending);
+void server_self_queue(ZNotice_t *, int, struct sockaddr_in *);
+void server_send_queue(Server *);
+void server_reset(void);
+Server *server_which_server(struct sockaddr_in *who);
+Pending *server_dequeue(Server *server);
+Code_t server_dispatch(ZNotice_t *notice, int auth,
+ struct sockaddr_in *who);
+Code_t server_adispatch(ZNotice_t *notice, int auth,
+ struct sockaddr_in *who, Server *server);