+/**
+ * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
+ * get the pm_runtime refcount to 0 in vc4_reset().
+ */
+int
+vc4_v3d_pm_get(struct vc4_dev *vc4)
+{
+ mutex_lock(&vc4->power_lock);
+ if (vc4->power_refcount++ == 0) {
+ int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+
+ if (ret < 0) {
+ vc4->power_refcount--;
+ mutex_unlock(&vc4->power_lock);
+ return ret;
+ }
+ }
+ mutex_unlock(&vc4->power_lock);
+
+ return 0;
+}
+
+void
+vc4_v3d_pm_put(struct vc4_dev *vc4)
+{
+ mutex_lock(&vc4->power_lock);
+ if (--vc4->power_refcount == 0) {
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
+ }
+ mutex_unlock(&vc4->power_lock);
+}
+