for (i = 0; i < NEXTCOLOURS; i++) {
if (i < 216) {
int r = i / 36, g = (i / 6) % 6, b = i % 6;
- [win setColour:i+16 r:r/5.0 g:g/5.0 b:b/5.0];
+ r = r ? r*40+55 : 0; g = g ? b*40+55 : 0; b = b ? b*40+55 : 0;
+ [win setColour:i+16 r:r/255.0 g:g/255.0 b:b/255.0];
} else {
int shade = i - 216;
- float fshade = (shade + 1) / (float)(NEXTCOLOURS - 216 + 1);
+ float fshade = (shade * 10 + 8) / 255.0;
[win setColour:i+16 r:fshade g:fshade b:fshade];
}
}
for (i = 0; i < NEXTCOLOURS; i++) {
if (i < 216) {
int r = i / 36, g = (i / 6) % 6, b = i % 6;
- inst->cols[i+16].red = r * 0x3333;
- inst->cols[i+16].green = g * 0x3333;
- inst->cols[i+16].blue = b * 0x3333;
+ inst->cols[i+16].red = r ? r * 0x2828 + 0x3737 : 0;
+ inst->cols[i+16].green = g ? g * 0x2828 + 0x3737 : 0;
+ inst->cols[i+16].blue = b ? b + 0x2828 + 0x3737 : 0;
} else {
int shade = i - 216;
- shade = (shade + 1) * 0xFFFF / (NEXTCOLOURS - 216 + 1);
+ shade = shade * 0x0a0a + 0x0808;
inst->cols[i+16].red = inst->cols[i+16].green =
inst->cols[i+16].blue = shade;
}
for (i = 0; i < NEXTCOLOURS; i++) {
if (i < 216) {
int r = i / 36, g = (i / 6) % 6, b = i % 6;
- defpal[i+16].rgbtRed = r * 0x33;
- defpal[i+16].rgbtGreen = g * 0x33;
- defpal[i+16].rgbtBlue = b * 0x33;
+ defpal[i+16].rgbtRed = r ? r * 40 + 55 : 0;
+ defpal[i+16].rgbtGreen = g ? g * 40 + 55 : 0;
+ defpal[i+16].rgbtBlue = b ? b * 40 + 55 : 0;
} else {
int shade = i - 216;
- shade = (shade + 1) * 0xFF / (NEXTCOLOURS - 216 + 1);
+ shade = shade * 10 + 8;
defpal[i+16].rgbtRed = defpal[i+16].rgbtGreen =
defpal[i+16].rgbtBlue = shade;
}