]> asedeno.scripts.mit.edu Git - linux.git/commitdiff
HID: steam: use hid_device.driver_data instead of hid_set_drvdata()
authorRodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tue, 22 May 2018 20:10:06 +0000 (22:10 +0200)
committerJiri Kosina <jkosina@suse.cz>
Wed, 20 Jun 2018 07:27:23 +0000 (09:27 +0200)
When creating the low-level hidraw device, the reference to steam_device
was stored using hid_set_drvdata(). But this value is not guaranteed to
be kept when set before calling probe. If this pointer is reset, it
crashes when opening the emulated hidraw device.

It looks like hid_set_drvdata() is for users "avobe" this hid_device,
while hid_device.driver_data it for users "below" this one.

In this case, we are creating a virtual hidraw device, so we must use
hid_device.driver_data.

Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Mariusz Ceier <mceier+kernel@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/hid-steam.c

index cb86cc834201c89f660daa3509722f6fa72cb98c..0422ec2b13d208d98acdf22c5eb97b6393c5f530 100644 (file)
@@ -573,7 +573,7 @@ static bool steam_is_valve_interface(struct hid_device *hdev)
 
 static int steam_client_ll_parse(struct hid_device *hdev)
 {
-       struct steam_device *steam = hid_get_drvdata(hdev);
+       struct steam_device *steam = hdev->driver_data;
 
        return hid_parse_report(hdev, steam->hdev->dev_rdesc,
                        steam->hdev->dev_rsize);
@@ -590,7 +590,7 @@ static void steam_client_ll_stop(struct hid_device *hdev)
 
 static int steam_client_ll_open(struct hid_device *hdev)
 {
-       struct steam_device *steam = hid_get_drvdata(hdev);
+       struct steam_device *steam = hdev->driver_data;
        int ret;
 
        ret = hid_hw_open(steam->hdev);
@@ -605,7 +605,7 @@ static int steam_client_ll_open(struct hid_device *hdev)
 
 static void steam_client_ll_close(struct hid_device *hdev)
 {
-       struct steam_device *steam = hid_get_drvdata(hdev);
+       struct steam_device *steam = hdev->driver_data;
 
        mutex_lock(&steam->mutex);
        steam->client_opened = false;
@@ -623,7 +623,7 @@ static int steam_client_ll_raw_request(struct hid_device *hdev,
                                size_t count, unsigned char report_type,
                                int reqtype)
 {
-       struct steam_device *steam = hid_get_drvdata(hdev);
+       struct steam_device *steam = hdev->driver_data;
 
        return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
                        report_type, reqtype);
@@ -710,7 +710,7 @@ static int steam_probe(struct hid_device *hdev,
                ret = PTR_ERR(steam->client_hdev);
                goto client_hdev_fail;
        }
-       hid_set_drvdata(steam->client_hdev, steam);
+       steam->client_hdev->driver_data = steam;
 
        /*
         * With the real steam controller interface, do not connect hidraw.