]> asedeno.scripts.mit.edu Git - PuTTY.git/commitdiff
Implement freezing on Windows handle sockets.
authorSimon Tatham <anakin@pobox.com>
Sun, 17 Nov 2013 14:03:48 +0000 (14:03 +0000)
committerSimon Tatham <anakin@pobox.com>
Sun, 17 Nov 2013 14:03:48 +0000 (14:03 +0000)
That's been a FIXME in the code for ages, because it's difficult to
get winhandl.c to stop an already-started read from a handle (since
the read is a blocking system call running in a separate thread). But
I now realise it isn't absolutely necessary to do so - you can just
buffer one lot of data from winhandl and _then_ tell it to stop.

[originally from svn r10067]

windows/winhsock.c

index d0330dacee3760c35a2a321eb430412b2322207a..701b46da5d193bc8b748e10e7c791bb0007589a6 100644 (file)
@@ -5,6 +5,7 @@
 
 #include <stdio.h>
 #include <assert.h>
+#include <limits.h>
 
 #define DEFINE_PLUG_METHOD_MACROS
 #include "tree234.h"
@@ -20,6 +21,24 @@ struct Socket_handle_tag {
     HANDLE send_H, recv_H;
     struct handle *send_h, *recv_h;
 
+    /*
+     * Freezing one of these sockets is a slightly fiddly business,
+     * because the reads from the handle are happening in a separate
+     * thread as blocking system calls and so once one is in progress
+     * it can't sensibly be interrupted. Hence, after the user tries
+     * to freeze one of these sockets, it's unavoidable that we may
+     * receive one more load of data before we manage to get
+     * winhandl.c to stop reading.
+     */
+    enum {
+        UNFROZEN,  /* reading as normal */
+        FREEZING,  /* have been set to frozen but winhandl is still reading */
+        FROZEN,    /* really frozen - winhandl has been throttled */
+        THAWING    /* we're gradually releasing our remaining data */
+    } frozen;
+    /* We buffer data here if we receive it from winhandl while frozen. */
+    bufchain inputdata;
+
     char *error;
 
     Plug plug;
@@ -37,7 +56,24 @@ static int handle_gotdata(struct handle *h, void *data, int len)
     } else if (len == 0) {
        return plug_closing(ps->plug, NULL, 0, 0);
     } else {
-       return plug_receive(ps->plug, 0, data, len);
+        assert(ps->frozen != FREEZING && ps->frozen != THAWING);
+        if (ps->frozen == FREEZING) {
+            /*
+             * If we've received data while this socket is supposed to
+             * be frozen (because the read winhandl.c started before
+             * sk_set_frozen was called has now returned) then buffer
+             * the data for when we unfreeze.
+             */
+            bufchain_add(&ps->inputdata, data, len);
+
+            /*
+             * And return a very large backlog, to prevent further
+             * data arriving from winhandl until we unfreeze.
+             */
+            return INT_MAX;
+        } else {
+            return plug_receive(ps->plug, 0, data, len);
+        }
     }
 }
 
@@ -66,6 +102,7 @@ static void sk_handle_close(Socket s)
     CloseHandle(ps->send_H);
     if (ps->recv_H != ps->send_H)
         CloseHandle(ps->recv_H);
+    bufchain_clear(&ps->inputdata);
 
     sfree(ps);
 }
@@ -111,13 +148,98 @@ static void *sk_handle_get_private_ptr(Socket s)
     return ps->privptr;
 }
 
-static void sk_handle_set_frozen(Socket s, int is_frozen)
+static void handle_socket_unfreeze(void *psv)
 {
-    Handle_Socket ps = (Handle_Socket) s;
+    Handle_Socket ps = (Handle_Socket) psv;
+    void *data;
+    int len, new_backlog;
+
+    /*
+     * If we've been put into a state other than THAWING since the
+     * last callback, then we're done.
+     */
+    if (ps->frozen != THAWING)
+        return;
 
     /*
-     * FIXME
+     * Get some of the data we've buffered.
      */
+    bufchain_prefix(&ps->inputdata, &data, &len);
+    assert(len > 0);
+
+    /*
+     * Hand it off to the plug.
+     */
+    new_backlog = plug_receive(ps->plug, 0, data, len);
+
+    if (bufchain_size(&ps->inputdata) > 0) {
+        /*
+         * If there's still data in our buffer, stay in THAWING state,
+         * and reschedule ourself.
+         */
+        queue_toplevel_callback(handle_socket_unfreeze, ps);
+    } else {
+        /*
+         * Otherwise, we've successfully thawed!
+         */
+        ps->frozen = UNFROZEN;
+        handle_unthrottle(ps->recv_h, new_backlog);
+    }
+}
+
+static void sk_handle_set_frozen(Socket s, int is_frozen)
+{
+    Handle_Socket ps = (Handle_Socket) s;
+
+    if (is_frozen) {
+        switch (ps->frozen) {
+          case FREEZING:
+          case FROZEN:
+            return;                    /* nothing to do */
+
+          case THAWING:
+            /*
+             * We were in the middle of emptying our bufchain, and got
+             * frozen again. In that case, winhandl.c is already
+             * throttled, so just return to FROZEN state. The toplevel
+             * callback will notice and disable itself.
+             */
+            ps->frozen = FROZEN;
+            break;
+
+          case UNFROZEN:
+            /*
+             * The normal case. Go to FREEZING, and expect one more
+             * load of data from winhandl if we're unlucky.
+             */
+            ps->frozen = FREEZING;
+            break;
+        }
+    } else {
+        switch (ps->frozen) {
+          case UNFROZEN:
+          case THAWING:
+            return;                    /* nothing to do */
+
+          case FREEZING:
+            /*
+             * If winhandl didn't send us any data throughout the time
+             * we were frozen, then we'll still be in this state and
+             * can just unfreeze in the trivial way.
+             */
+            assert(bufchain_size(&ps->inputdata) == 0);
+            ps->frozen = UNFROZEN;
+            break;
+
+          case FROZEN:
+            /*
+             * If we have buffered data, go to THAWING and start
+             * releasing it in top-level callbacks.
+             */
+            ps->frozen = THAWING;
+            queue_toplevel_callback(handle_socket_unfreeze, ps);
+        }
+    }
 }
 
 static const char *sk_handle_socket_error(Socket s)
@@ -149,6 +271,8 @@ Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug,
     ret->fn = &socket_fn_table;
     ret->plug = plug;
     ret->error = NULL;
+    ret->frozen = UNFROZEN;
+    bufchain_init(&ret->inputdata);
 
     ret->recv_H = recv_H;
     ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags);