]> asedeno.scripts.mit.edu Git - linux.git/commitdiff
drm/vmwgfx: Fix compat mode shader operation
authorThomas Hellstrom <thellstrom@vmware.com>
Thu, 4 Apr 2019 13:25:43 +0000 (13:25 +0000)
committerThomas Hellstrom <thellstrom@vmware.com>
Tue, 21 May 2019 08:23:09 +0000 (10:23 +0200)
In compat mode, we allowed host-backed user-space with guest-backed
kernel / device. In this mode, set shader commands was broken since
no relocations were emitted. Fix this.

Cc: <stable@vger.kernel.org>
Fixes: e8c66efbfe3a ("drm/vmwgfx: Make user resource lookups reference-free during validation")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c

index 2ff7ba04d8c8120592a4509b0efeac84b300bdfa..315f9efce76542c06306ae557bc3a4bfad35e35c 100644 (file)
@@ -2010,6 +2010,11 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
                return 0;
 
        if (cmd->body.shid != SVGA3D_INVALID_ID) {
+               /*
+                * This is the compat shader path - Per device guest-backed
+                * shaders, but user-space thinks it's per context host-
+                * backed shaders.
+                */
                res = vmw_shader_lookup(vmw_context_res_man(ctx),
                                        cmd->body.shid, cmd->body.type);
                if (!IS_ERR(res)) {
@@ -2017,6 +2022,14 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
                                                            VMW_RES_DIRTY_NONE);
                        if (unlikely(ret != 0))
                                return ret;
+
+                       ret = vmw_resource_relocation_add
+                               (sw_context, res,
+                                vmw_ptr_diff(sw_context->buf_start,
+                                             &cmd->body.shid),
+                                vmw_res_rel_normal);
+                       if (unlikely(ret != 0))
+                               return ret;
                }
        }