#define has_compat(x) ( ((CL_##x)&term->compatibility_level) != 0 )
+const char sco2ansicolour[] = { 0, 4, 2, 6, 1, 5, 3, 7 };
+
#define sel_nl_sz (sizeof(sel_nl)/sizeof(wchar_t))
const wchar_t sel_nl[] = SEL_NL;
compatibility(VT100AVO);
term->curr_attr |= ATTR_BLINK;
break;
+ case 6: /* SCO light bkgrd */
+ compatibility(SCOANSI);
+ term->blink_is_real = FALSE;
+ term->curr_attr |= ATTR_BLINK;
+ break;
case 7: /* enable reverse video */
term->curr_attr |= ATTR_REVERSE;
break;
check_selection(term, old_curs, term->curs);
}
break;
+ case ANSI('c', '='): /* Hide or Show Cursor */
+ compatibility(SCOANSI);
+ switch(term->esc_args[0]) {
+ case 0: /* hide cursor */
+ term->cursor_on = FALSE;
+ break;
+ case 1: /* restore cursor */
+ term->big_cursor = FALSE;
+ term->cursor_on = TRUE;
+ break;
+ case 2: /* block cursor */
+ term->big_cursor = TRUE;
+ term->cursor_on = TRUE;
+ break;
+ }
+ break;
+ case ANSI('C', '='):
+ /*
+ * set cursor start on scanline esc_args[0] and
+ * end on scanline esc_args[1].If you set
+ * the bottom scan line to a value less than
+ * the top scan line, the cursor will disappear.
+ */
+ compatibility(SCOANSI);
+ if (term->esc_nargs >= 2) {
+ if (term->esc_args[0] > term->esc_args[1])
+ term->cursor_on = FALSE;
+ else
+ term->cursor_on = TRUE;
+ }
+ break;
+ case ANSI('D', '='):
+ compatibility(SCOANSI);
+ term->blink_is_real = FALSE;
+ if (term->esc_args[0]>=1)
+ term->curr_attr |= ATTR_BLINK;
+ else
+ term->curr_attr &= ~ATTR_BLINK;
+ break;
+ case ANSI('E', '='):
+ compatibility(SCOANSI);
+ term->blink_is_real = (term->esc_args[0] >= 1);
+ break;
+ case ANSI('F', '='): /* set normal foreground */
+ compatibility(SCOANSI);
+ if (term->esc_args[0] >= 0 && term->esc_args[0] < 16) {
+ term->curr_attr &= ~ATTR_FGMASK;
+ term->curr_attr |=
+ (sco2ansicolour[term->esc_args[0] & 0x7] |
+ ((term->esc_args[0] & 0x8) << 1)) <<
+ ATTR_FGSHIFT;
+ }
+ break;
+ case ANSI('G', '='): /* set normal background */
+ compatibility(SCOANSI);
+ if (term->esc_args[0] >= 0 && term->esc_args[0] < 16) {
+ term->curr_attr &= ~ATTR_BGMASK;
+ term->curr_attr |=
+ (sco2ansicolour[term->esc_args[0] & 0x7] |
+ ((term->esc_args[0] & 0x8) << 1)) <<
+ ATTR_BGSHIFT;
+ }
+ break;
case ANSI('L', '='):
- compatibility(OTHER);
+ compatibility(SCOANSI);
term->use_bce = (term->esc_args[0] <= 0);
term->erase_char = ERASE_CHAR;
if (term->use_bce)
(term->curr_attr &
(ATTR_FGMASK | ATTR_BGMASK)));
break;
- case ANSI('E', '='):
- compatibility(OTHER);
- term->blink_is_real = (term->esc_args[0] >= 1);
- break;
case ANSI('p', '"'):
/*
* Allow the host to make this emulator a