]> asedeno.scripts.mit.edu Git - linux.git/commitdiff
drm/bochs: Use shadow buffer for bochs framebuffer console
authorThomas Zimmermann <tzimmermann@suse.de>
Wed, 3 Jul 2019 07:58:34 +0000 (09:58 +0200)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 9 Jul 2019 08:25:31 +0000 (10:25 +0200)
The bochs driver (and virtual hardware) requires buffer objects to
reside in video ram to display them to the screen. So it can not
display the framebuffer console because the respective buffer object
is permanently pinned in system memory.

Using a shadow buffer for the console solves this problem. The console
emulation will pin the buffer object only during updates from the shadow
buffer. Otherwise, the bochs driver can freely relocated the buffer
between system memory and video ram.

v2:
* select shadow FB via struct drm_mode_config.prefer_shadow_fbdev

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315833/
drivers/gpu/drm/bochs/bochs_kms.c

index 5904eddc83a51824f2b30a1216a8e3aafa8f3e39..2a06fea0039b3599f8edcde89a201f1c0a70e248 100644 (file)
@@ -190,6 +190,7 @@ int bochs_kms_init(struct bochs_device *bochs)
        bochs->dev->mode_config.fb_base = bochs->fb_base;
        bochs->dev->mode_config.preferred_depth = 24;
        bochs->dev->mode_config.prefer_shadow = 0;
+       bochs->dev->mode_config.prefer_shadow_fbdev = 1;
        bochs->dev->mode_config.quirk_addfb_prefer_host_byte_order = true;
 
        bochs->dev->mode_config.funcs = &bochs_mode_funcs;