static struct audio *find_first_free_audio(
struct resource_context *res_ctx,
const struct resource_pool *pool,
- enum engine_id id)
+ enum engine_id id,
+ enum dce_version dc_version)
{
int i, available_audio_count;
dc_is_audio_capable_signal(pipe_ctx->stream->signal) &&
stream->audio_info.mode_count && stream->audio_info.flags.all) {
pipe_ctx->stream_res.audio = find_first_free_audio(
- &context->res_ctx, pool, pipe_ctx->stream_res.stream_enc->id);
+ &context->res_ctx, pool, pipe_ctx->stream_res.stream_enc->id, dc_ctx->dce_version);
/*
* Audio assigned in order first come first get.